Gameloft Romania cuts 136 jobs and closes Cluj studio
Game Developer
MAY 28, 2024
'As a company, we need to constantly review our production capacities.
Game Developer
MAY 28, 2024
'As a company, we need to constantly review our production capacities.
GamesIndustry.biz
MAY 28, 2024
Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's Half-Life 2's iconic tutorial that packs everything you need to know into four words and one empty can of soda? Whether you feel developers' fingerprints at the start of your virtual journey or not, tutorials are an essential part of the experience.
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Game Developer
MAY 28, 2024
After years working in silence, Spiderling Studios has surfaced with with a surprise oceanic DLC that adds water physics to Besiege.
Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
Game Developer
MAY 28, 2024
The video platform is experimenting with instant and quick-to-play games for users on its browser and phone apps.
GamesIndustry.biz
MAY 28, 2024
Bungie has won its lawsuit against cheats provider AimJunkies. As reported by GameFile's Stephen Totilo on social media , the Destiny developer was awarded $63,210 in damages, with the jury agreeing that the cheats did infringe on Bungie's copyright. The founder of AimJunkies' parent company Phoenix Digital, David Schaefer, plans to make a move to have the verdict dismissed, and appeal if that's unsuccessful, Totilo further reported.
Game Developer
MAY 28, 2024
Call of Duty: Black Ops 6 will be made available to subscribers at launch.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
MAY 28, 2024
The Toronto developer is following up its debut project Swordsman VR with a multiplayer combat game it says will 'redefine the future of combat' in VR.
GamesIndustry.biz
MAY 28, 2024
Baldur's Gate 3 director Swen Vincke touched upon crunch at Digital Dragons last week, saying that while Larian's team didn't "overly crunch" during development, you "always have a little bit" of overtime when trying to finish a project of that scope. Vincke made these comments during a Q&A at the Polish conference, as reported by GamesRadar. Answering a question about whether challenges encountered during Baldur's Gate 3's development resulted in crunch, Larian's CEO said: "Certainly less o
Game Developer
MAY 28, 2024
With Dragon's Dogma II being such a success over a decade after Dark Arisen, Capcom has another reliable franchse on hand.
Game Development News
MAY 28, 2024
Blaze Entertainment has announced that games industry veteran Dominic Wheatley has been appointed as its new Chairman. The announcement comes as the retro-focused Evercade platform reaches a milestone of selling over 1 million cartridges and prepares to launch a new Tomb Raider bundle pack over the summer.
Game Developer
MAY 28, 2024
Bungie and Aimjunkies have been engaged in litigation for years.
GamesIndustry.biz
MAY 28, 2024
The latest GamesIndustry.biz Microcast is now available in both podcast and video form, and can be watched below. This week, we discuss (to the extent that we can, given how early into the transition period we are) our change of ownership with IGN parent Ziff Davis acquiring Gamer Network Ltd and its brands, which includes GamesIndustry.biz and our sister sites Eurogamer, VG247, Rock Paper Shotgun and more.
Game Developer
MAY 28, 2024
Adding controller support to the PC version of Besiege isn't as simple as copy-and-pasting its console counterpart's code.
GamesIndustry.biz
MAY 28, 2024
Square Enix will be shutting down two of its Dragon Quest mobile games in Japan. Action RPG Dragon Quest Champions and puzzle game Dragon Quest Keshi Keshi will be shut down by the end of July, as announced on social media for both games. Champions will cease operations on July 30, 2024, followed by Keshi Keshi on July 31.
Game Developer
MAY 28, 2024
With Phantom Liberty's critical and commercial success, Cyberpunk 2077's redemption arc is over as CD Projekt prioritizes the next Witcher game.
GamesIndustry.biz
MAY 28, 2024
Toronto-based Sinn Studio has raised $2.5 million in a funding round led by Hartmann Capital. The funds will go towards building technology to support its next real-time PvP VR combat game, which is currently in development. The studio also received contributions from Boost VC, Republic, Alumni Ventures, Mana Ventures, MetaVision, and other angel investors including Uken Games CEO Chris Ye.
Logic Simplified
MAY 28, 2024
Unity calls its Asset Store ‘community-powered solutions for creators.’ Rightly so! Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Any game developer who wants to build and enhance a Unity game can do so using its 3D models, audio files, animations, scripts, plugins, and so on.
Indie DB
MAY 28, 2024
"James" makes his second appearance and solidifies himself as an important voice within the UFO Disclosure movement. In this video he tells us about some of his experiences recovering alien artifacts while working for a classified group within the US.
Perforce
MAY 28, 2024
NASA Jet Propulsion Laboratory’s Laboratory for Reliable Software developed a set of code guidelines for developing safety-critical code. The NASA power of 10 rules are intended to eliminate C coding practices that make it difficult to review or properly analyze with static analysis tools.
Indie DB
MAY 28, 2024
Dive into "Snaps," an anime-themed FPS with immersive town life. Explore 14 shops offering various upgrades and interact with dynamic NPCs. Enjoy functional books and working computers, adding depth to the game. Experience new mechanics where cultists.
Game From Scratch
MAY 28, 2024
GameFromScratch.com Choosing Your First Game Engine When just starting out in game development, one of the hardest and most immediate decisions you will have to make is “What Game Engine Should I Start With?” Of course, as the saying goes, you don’t know what you don’t know, making it almost impossible to make such a decision […] The post Choosing Your First Game Engine appeared first on GameFromScratch.com.
Cocos
MAY 28, 2024
I have a question about bundle dependency. To briefly explain, it goes like this: Bundle C Sprite (A Sprite) Bundle A Bundle C - (C Sprite) — A Sprite Dependency Bundle B Bundle C - (D Sprite) — A Sprite Dependency Is there a way to avoid having A Sprite Bundle Dependency of Bundle C in both Bundle A and Bundle B?
Game Development News
MAY 28, 2024
The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts.
Game Industry News
MAY 28, 2024
Hey all, I’m back with a look at the future of gaming. It’s all about digital preservation. Digital Preservation?: So many games we buy these days are only available through digital storefronts and while that’s fine for as long as that store is operating, it’s not okay when said storefront closes. When that happens, the ability to keep playing those digital storefront games goes away.
Cocos
MAY 28, 2024
Here I am sharing how I have used firebase analytics in one of the projects, Create a firebase project and register one project in its dashboard. Copy the credentials and script part provided by firebase to add the SDK. Create Web build of the Cocos creator project. Paste the copied script inside tag of “index.html” file of build folder. Save the code and run the same build.
Artoon
MAY 28, 2024
Are you looking to build your next website on Node js? In […] The post How to Build a Website on Node js: A Step-by-Step Guide appeared first on Artoon Solutions.
Cocos
MAY 28, 2024
Is it possible? Knowing C++ only the basics, write games in cocos. Hi all! Maybe explore opentk or other libraries for creating games in Cocos?
Artoon
MAY 28, 2024
Summary: This article explores the transformative impact of Unity’s ML Agents toolkit […] The post Unity ML-Agents: Revolutionizing Game AI Development appeared first on Artoon Solutions.
Cocos
MAY 28, 2024
Help Needed: Issues with Initializing npm Packages in Cocos Creator v3.8 Hi everyone, I’ve been working on a project using Cocos Creator and recently upgraded from version 2.4 to version 3.8. In version 2.4, I successfully integrated several npm packages without any issues. However, after upgrading to version 3.8, I’m encountering problems when trying to initialize these npm packages.
Artoon
MAY 28, 2024
The gaming industry is not just for entertainment; where free to play […] The post How Much Do Gaming Apps Make Money Per Day? appeared first on Artoon Solutions.
Cocos
MAY 28, 2024
Thanks for your reply @mr.kylin I am doing in that way only, but for that i have add to electron node module. i was wondering is editor api provide any function to achieve this or any way can call electron module function through editor api without importing electron node module.
Game Dev Unchained
MAY 28, 2024
“Our technology allows us to generate a city of 20,000 unique buildings in the time it would take a team to create just 100.” In the ever-evolving world of game development, AI stands as a transformative force, reshaping the landscape of how games are created and experienced. My conversation with Ben James , the CEO of Atlas , provided deep insights into the potential and challenges of integrating AI into the creative process.
Cocos
MAY 28, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.
Cocos
MAY 28, 2024
I have a question about bundle dependency. To briefly explain, it goes like this: Bundle C Sprite (A Sprite) Bundle A Bundle C - (C Sprite) — A Sprite Dependency Bundle B Bundle C - (D Sprite) — A Sprite Dependency Is there a way to avoid having A Sprite Bundle Dependency of Bundle C in both Bundle A and Bundle B?
Cocos
MAY 28, 2024
Developing an endless runner game that incorporates both lane shifting, akin to Subway Surfers, and lane turning mechanics similar to Temple Run, presents a significant challenge. Combining these mechanics not only increases the complexity of the gameplay but also demands meticulous optimization to ensure smooth performance. Integrating such diverse gameplay elements requires careful design and implementation to provide players with a challenging and immersive experience.
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