Tue.May 28, 2024

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Gameloft Romania cuts 136 jobs and closes Cluj studio

Game Developer

'As a company, we need to constantly review our production capacities.

Studios 348
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How to design a great tutorial

GamesIndustry.biz

Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's Half-Life 2's iconic tutorial that packs everything you need to know into four words and one empty can of soda? Whether you feel developers' fingerprints at the start of your virtual journey or not, tutorials are an essential part of the experience.

Mechanics 140
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Trending Sources

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Besiege developers say DLC model made extensive water physics possible

Game Developer

After years working in silence, Spiderling Studios has surfaced with with a surprise oceanic DLC that adds water physics to Besiege.

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Unity Shader Variants Optimization & Troubleshooting Tips

Unity Blog

A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.

Shaders 127
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YouTube launches in-app Playables arcade

Game Developer

The video platform is experimenting with instant and quick-to-play games for users on its browser and phone apps.

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Bungie wins lawsuit against AimJunkies

GamesIndustry.biz

Bungie has won its lawsuit against cheats provider AimJunkies. As reported by GameFile's Stephen Totilo on social media , the Destiny developer was awarded $63,210 in damages, with the jury agreeing that the cheats did infringe on Bungie's copyright. The founder of AimJunkies' parent company Phoenix Digital, David Schaefer, plans to make a move to have the verdict dismissed, and appeal if that's unsuccessful, Totilo further reported.

Media 125
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Microsoft confirms Call of Duty is heading to Xbox Game Pass

Game Developer

Call of Duty: Black Ops 6 will be made available to subscribers at launch.

Games 298

More Trending

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VR dev Sinn Studio raises $2.5M to fund next project

Game Developer

The Toronto developer is following up its debut project Swordsman VR with a multiplayer combat game it says will 'redefine the future of combat' in VR.

Dev 298
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Larian did "a bit of crunch" on Baldur's Gate 3 due to unforeseen challenges

GamesIndustry.biz

Baldur's Gate 3 director Swen Vincke touched upon crunch at Digital Dragons last week, saying that while Larian's team didn't "overly crunch" during development, you "always have a little bit" of overtime when trying to finish a project of that scope. Vincke made these comments during a Q&A at the Polish conference, as reported by GamesRadar. Answering a question about whether challenges encountered during Baldur's Gate 3's development resulted in crunch, Larian's CEO said: "Certainly less o

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Dragon's Dogma II has sold 3 million copies in 2 months

Game Developer

With Dragon's Dogma II being such a success over a decade after Dark Arisen, Capcom has another reliable franchse on hand.

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Blaze Entertainment’s new Chairman reunites with Lara Croft ahead of Evercade summer release

Game Development News

Blaze Entertainment has announced that games industry veteran Dominic Wheatley has been appointed as its new Chairman. The announcement comes as the retro-focused Evercade platform reaches a milestone of selling over 1 million cartridges and prepares to launch a new Tomb Raider bundle pack over the summer.

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Jury backs Bungie in lawsuit against cheat maker Aimjunkies

Game Developer

Bungie and Aimjunkies have been engaged in litigation for years.

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Arrowhead's future, and a trio of acquisitions | Microcast

GamesIndustry.biz

The latest GamesIndustry.biz Microcast is now available in both podcast and video form, and can be watched below. This week, we discuss (to the extent that we can, given how early into the transition period we are) our change of ownership with IGN parent Ziff Davis acquiring Gamer Network Ltd and its brands, which includes GamesIndustry.biz and our sister sites Eurogamer, VG247, Rock Paper Shotgun and more.

Studios 113
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Besiege devs spotlight why some games can't work well on Steam Deck

Game Developer

Adding controller support to the PC version of Besiege isn't as simple as copy-and-pasting its console counterpart's code.

Console 276
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Square Enix shutting down two Dragon Quest mobile games

GamesIndustry.biz

Square Enix will be shutting down two of its Dragon Quest mobile games in Japan. Action RPG Dragon Quest Champions and puzzle game Dragon Quest Keshi Keshi will be shut down by the end of July, as announced on social media for both games. Champions will cease operations on July 30, 2024, followed by Keshi Keshi on July 31.

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'Strong' Cyberpunk 2077 sales lead CD Projekt's early 2024 profits

Game Developer

With Phantom Liberty's critical and commercial success, Cyberpunk 2077's redemption arc is over as CD Projekt prioritizes the next Witcher game.

Games 259
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Sinn Studio secures $2.5m funding for VR combat game

GamesIndustry.biz

Toronto-based Sinn Studio has raised $2.5 million in a funding round led by Hartmann Capital. The funds will go towards building technology to support its next real-time PvP VR combat game, which is currently in development. The studio also received contributions from Boost VC, Republic, Alumni Ventures, Mana Ventures, MetaVision, and other angel investors including Uken Games CEO Chris Ye.

Studios 108
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Rightly so! Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Any game developer who wants to build and enhance a Unity game can do so using its 3D models, audio files, animations, scripts, plugins, and so on.

Asset 105
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Cecil Hollow horror reveal

Indie DB

"James" makes his second appearance and solidifies himself as an important voice within the UFO Disclosure movement. In this video he tells us about some of his experiences recovering alien artifacts while working for a classified group within the US.

Horror 94
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NASA's 10 Rules for Developing Safety-Critical Code

Perforce

NASA Jet Propulsion Laboratory’s Laboratory for Reliable Software developed a set of code guidelines for developing safety-critical code. The NASA power of 10 rules are intended to eliminate C coding practices that make it difficult to review or properly analyze with static analysis tools.

Code 81
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Discover "Snaps"

Indie DB

Dive into "Snaps," an anime-themed FPS with immersive town life. Explore 14 shops offering various upgrades and interact with dynamic NPCs. Enjoy functional books and working computers, adding depth to the game. Experience new mechanics where cultists.

FPS 77
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Choosing Your First Game Engine

Game From Scratch

GameFromScratch.com Choosing Your First Game Engine When just starting out in game development, one of the hardest and most immediate decisions you will have to make is “What Game Engine Should I Start With?” Of course, as the saying goes, you don’t know what you don’t know, making it almost impossible to make such a decision […] The post Choosing Your First Game Engine appeared first on GameFromScratch.com.

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Question about Bundle Dependency

Cocos

I have a question about bundle dependency. To briefly explain, it goes like this: Bundle C Sprite (A Sprite) Bundle A Bundle C - (C Sprite) — A Sprite Dependency Bundle B Bundle C - (D Sprite) — A Sprite Dependency Is there a way to avoid having A Sprite Bundle Dependency of Bundle C in both Bundle A and Bundle B?

Sprite 52
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Issue 996 of MCV/DEVELOP is out now

Game Development News

The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts.

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Michael Blaker’s Video Game Tuesday: Digital Preservation

Game Industry News

Hey all, I’m back with a look at the future of gaming. It’s all about digital preservation. Digital Preservation?: So many games we buy these days are only available through digital storefronts and while that’s fine for as long as that store is operating, it’s not okay when said storefront closes. When that happens, the ability to keep playing those digital storefront games goes away.

Games 40
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I need to integrate firebase services for my android build in cocos creator 3.8

Cocos

Here I am sharing how I have used firebase analytics in one of the projects, Create a firebase project and register one project in its dashboard. Copy the credentials and script part provided by firebase to add the SDK. Create Web build of the Cocos creator project. Paste the copied script inside tag of “index.html” file of build folder. Save the code and run the same build.

Build 40
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How to Build a Website on Node js: A Step-by-Step Guide

Artoon

Are you looking to build your next website on Node js? In […] The post How to Build a Website on Node js: A Step-by-Step Guide appeared first on Artoon Solutions.

Build 40
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Is it possible? Knowing C++ only the basics, write games in Cocos?

Cocos

Is it possible? Knowing C++ only the basics, write games in cocos. Hi all! Maybe explore opentk or other libraries for creating games in Cocos?

Writing 40
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Unity ML-Agents: Revolutionizing Game AI Development

Artoon

Summary: This article explores the transformative impact of Unity’s ML Agents toolkit […] The post Unity ML-Agents: Revolutionizing Game AI Development appeared first on Artoon Solutions.

Agent 40
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Npm Module integration in cocos creator 3.x

Cocos

Help Needed: Issues with Initializing npm Packages in Cocos Creator v3.8 Hi everyone, I’ve been working on a project using Cocos Creator and recently upgraded from version 2.4 to version 3.8. In version 2.4, I successfully integrated several npm packages without any issues. However, after upgrading to version 3.8, I’m encountering problems when trying to initialize these npm packages.

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How Much Do Gaming Apps Make Money Per Day?

Artoon

The gaming industry is not just for entertainment; where free to play […] The post How Much Do Gaming Apps Make Money Per Day? appeared first on Artoon Solutions.

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Open a browser from Editor extension

Cocos

Thanks for your reply @mr.kylin I am doing in that way only, but for that i have add to electron node module. i was wondering is editor api provide any function to achieve this or any way can call electron module function through editor api without importing electron node module.

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3D Generative AI with Atlas featuring Ben James

Game Dev Unchained

“Our technology allows us to generate a city of 20,000 unique buildings in the time it would take a team to create just 100.” In the ever-evolving world of game development, AI stands as a transformative force, reshaping the landscape of how games are created and experienced. My conversation with Ben James , the CEO of Atlas , provided deep insights into the potential and challenges of integrating AI into the creative process.

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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40
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Question about Bundle Dependency

Cocos

I have a question about bundle dependency. To briefly explain, it goes like this: Bundle C Sprite (A Sprite) Bundle A Bundle C - (C Sprite) — A Sprite Dependency Bundle B Bundle C - (D Sprite) — A Sprite Dependency Is there a way to avoid having A Sprite Bundle Dependency of Bundle C in both Bundle A and Bundle B?

Sprite 40
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[Full Source Code][3D Runner Game] Jare's Adventure

Cocos

Developing an endless runner game that incorporates both lane shifting, akin to Subway Surfers, and lane turning mechanics similar to Temple Run, presents a significant challenge. Combining these mechanics not only increases the complexity of the gameplay but also demands meticulous optimization to ensure smooth performance. Integrating such diverse gameplay elements requires careful design and implementation to provide players with a challenging and immersive experience.

Code 40