Tue.Nov 28, 2023

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Report: Embracer to shut down Free Radical Design by Christmas

Game Developer

Almost a full month after being put up for evaluation, the new iteration of Free Radical may be preparing to close its doors for good.

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Unity Layoff 3.8% Of Workforce – Weta Digital Closed

Game From Scratch

GameFromScratch.com Unity Layoff 3.8% Of Workforce – Weta Digital Closed Acquired back in 2021 for an eye watering 1.6 BILLION dollars by Unity, today Weta Digital is being closed. In the face of high business costs not being offset by revenues, partially from expensive purchases like Weta, Unity proposed the Unity Run-time Fee. To say this was poorly received by … Unity Layoff 3.8% Of Workforce – Weta Digital Closed Read More The post Unity Layoff 3.8% Of Workforce – Wet

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Embracer lays off 50 employees at Chorus developer Fishlabs

Game Developer

Embracer's "restructuring program" hits another one of its developers, this time Fishlabs, known best for the Galaxy on Fire franchise.

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The five pillars of emergent gameplay

GamesIndustry.biz

Players expect more from their games, now more than ever before. Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions. While tools have improved dramatically, allowing smaller teams to produce more graphically and mechanically complex games than ever before, producing equivalent experiences to AAA mega-studios is still prohibitively expe

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How Alan Wake 2’s Composer crafted the sound of The Dark Place

Game Developer

Learn what insidious instruments are at the heart of Alan Wake 2's score.

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Gamescom Latam launching in 2024, merging with BIG Festival

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The organisers of the world's largest games event, Gamescom, are starting a new event for the Latin America markets, building on the foundations already established with the popular BIG Festival in Brazil. The Gamescom team is working with the BIG organisers and merging that Festival into Gamescom Latam, the third event under the global brand following the launch of Gamescom Asia in 2021.

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PS4 and Xbox One launches underwhelm, but overperform | 10 Years Ago This Month

GamesIndustry.biz

November of 2013 was a big one for games, with two major consoles launching opposite one another after years of discourse about the surely imminent demise of the console market. There were two big factors driving that discourse, with the most obvious one being the advent of mobile gaming, which certainly seemed to be doing a number on the handheld gaming market given the rough launch of the 3DS and the somehow even bleaker life of the PlayStation Vita.

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Sony and NCSoft form "global partnership" focused on console and mobile games

Game Developer

NCSoft and SIE plan to partner on a number of "global businesses.across and beyond genres and regions," including the mobile games space.

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Report: Embracer to officially close TimeSplitters studio

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group is poised to shut down Free Radical Design on December 11. As reported by VGC , per people familiar with the matter, the decision was confirmed by CEO Lars Wingefors via company email.

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Cyberpunk 2077: Phantom Liberty sold 4.3 million copies in two months

Game Developer

Phantom Liberty did more than cement Cyberpunk 2077's turnaround, it also became the big driver for CD Projekt's financial growth during 2023's third quarter.

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East Asia PC and mobile games market expected to hit $30bn in 2023

GamesIndustry.biz

A new report from Niko Partners projects that the East Asia PC and mobile game markets will hit $29.8 billion in 2023. The study comprises of Japan, South Korea, and Chinese Taipei. It adds that Japan will account for over 60% of consumer spending for the region. Meanwhile, the Korean PC games market makes up over 55% of East Asia's games revenue.

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Navigating strategic tiles amid the rising waves of Land Above Sea Below

Game Developer

Péter Takács, co-founder of Glasscannon Studio, tells us how the striking look of fall by the seaside inspired the game’s creation.

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10 Best QA Companies Using AI in Software Testing in 2024

Rocket Brush Studio

We all know that artificial intelligence (AI) is changing how we work and has incredible momentum across diverse industries. Software testing is no exception. AI-powered solutions have revolutionized testing software, providing enhanced efficiency and accuracy.

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Take-Two Interactive sued over use of virtual currency

GamesIndustry.biz

Take-Two Interactive and 2K Games are facing a class action lawsuit accusing the company of theft and unlawful business practices, due to virtual currency being non-transferrable between games and lost once servers for older titles are deactivated. In a complaint filed on November 17 in a federal court for the Northern District of California, a minor represented by their parent is seeking "equitable non-monetary and monetary relief" for themselves and those whose in-game currency was removed fro

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2D Game Creation Mega Bundle

Game From Scratch

GameFromScratch.com 2D Game Creation Mega Bundle There is a new Humble Bundle of interest to game developers, the 2D Game Creation Mega Bundle is a huge collection of 2D game assets, SFX and music packs for creating 2D games from the GameDev Market. Assets in this bundle are available under the Pro License available here. As … 2D Game Creation Mega Bundle Read More The post 2D Game Creation Mega Bundle appeared first on GameFromScratch.com.

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Bandai Namco invests in Flickplay and Code Charm

GamesIndustry.biz

Bandai Namco has invested in two US-based startups, Flickplay and Code Charm. Flickplay is based in California and provides a service that enables users to purchase digital toys that can be used in minigames and augmented reality.

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10 Best QA Companies Using AI in Software Testing in 2024

Rocket Brush Studio

We all know that artificial intelligence (AI) is changing how we work and has incredible momentum across diverse industries. Software testing is no exception. AI-powered solutions have revolutionized testing software, providing enhanced efficiency and accuracy.

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NCsoft and Sony announce team-up

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox NCsoft and Sony Interactive have entered a partnership that will involve collaboration in various business fields, including mobile. Currently, the two companies are evaluating their business opportunities.

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Navigating the Storms of Indie Publishing with Pete Bottomley

Game Dev Unchained

Pete Bottomley , co-founder and studio head at White Paper Games , is not just a game developer; he is a storyteller and innovator, utilizing the Unreal Engine to craft narrative-driven experiences that c aptivate players. His journey, mirroring the industry’s trials and triumphs, is a testament to the unwavering spirit that defines independent game development.

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EA Sports FC 24 back at No.1 for Black Friday week | UK Boxed Charts

GamesIndustry.biz

EA Sports FC 24 found its way back to the top of the UK charts this Black Friday week, pushing Hogwarts Legacy down to No.2. The post-FIFA title saw a 101% increase in sales, most of which were on PS5. This comes as Black Friday physical game sales in the UK are 7% higher than last year's event, GfK reported. Meanwhile, Call of Duty: Modern Warfare 3 is at No.3 this week following a 30% drop in sales, followed by Super Mario Bros Wonder at No.4 and Spider-Man 2 at No.5 – both experiencing

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[CC 3.8.1] AnimationClip.createWithSpriteFrames not working

Cocos

Hello all, I found and solved my problem. On my question, in the CreateAnimationArray function, I have added NODE to PARENT in the last line. However, for Animation to work, I need to add Node to Parent first, then initialize animationClip to Animation. Hope no one encounters this situation like me. Here is the new code: Have a good day everyone.

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Fishlabs to downsize by 50 roles

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Plaion, a subsidiary of Embracer Group, has announced that Fishlabs studio will see around 50 job cuts. The announcement said that attempts were made to avoid layoffs.

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[CC 3.8.1] AnimationClip.createWithSpriteFrames not working

Cocos

hi, I am leaning CC, I am more interested write code than using tool CC, but that is not working. I am using CC version 3.8.1 this is images of my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

A few years back I introduced an experiment to demonstrate a potential “overmap” implementation that still obeys the rules of the terminal interface. What about the opposite--a way to zoom the map itself? Obviously this would be intended for a completely different purpose, addressing one of the more common complaints about Cogmind, that on some displays and play environments everything is rather hard to see.

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Reviews of the Creepy Syndrome and Harmony: The Fall of Reverie

Game Wisdom

Reviews of the Creepy Syndrome and Harmony: The Fall of Reverie Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of the Creepy Syndrome and Harmony: The Fall of Reverie, played with a retail key and press key respectively. 0:00 Intro 00:13 The Creepy Syndrome 2:39 Harmony the Fall of Reverie … The post Reviews of the Creepy Syndrome and Harmony: The Fall of Reverie appeared first on Game Wisdom.

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Last Train Home Stuck on Loading Screen: Easy Fixes

Game Errors

If Last Train Home gets stuck on the loading screen on your device, know that it happened to me too, a few times in fact. I first fixed the problem by just restarting the game. However, afterwards, I started encountering the problem more frequently, until I gave up and started looking for solutions. Fortunately, it isn’t my first time encountering a loading screen-related issue. thus, I knew exactly what to do, and I left everything you need to know to fix the problem below.

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Mobile gaming loyalty is key to lasting revenues

Game Daily

The mobile games market is dominated by a few titles that players return to again and again. Fostering that kind of loyalty is crucial, especially given that only around two percent of a game’s player base can generate up to 95 percent of its in-app purchase revenue. A new report from Mistplay – a mobile gaming loyalty program, and consultancy – offers stats and tips for developers looking to increase the amount of time and money players spend with their games.

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Last Train Home Won’t Launch: Ways to Make It Work

Game Errors

After I’d been playing this game for hours, I was too exhausted to continue, so I closed my PC. Unfortunately, when I opened it again, I noticed that Last Train Home wouldn’t launch anymore. At first, I thought that there was a game issue and that a simple restart would fix the issue. Yet, it didn’t, and I was a bit let down by this situation.

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Rising Star – Eva Kioseoglou, junior programmer at The Chinese Room

Game Development News

Eva Kioseoglou, junior programmer at The Chinese Room, tells us how she went from making a 2D adventure game in Unity by herself to working in the games industry full-time with the help of the Sumo Digital Academy

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Last Train Home Crashing: How to Fix It Step by Step

Game Errors

During my engaging journey in Last Train Home, I encountered an unexpected roadblock when the game started crashing unexpectedly. This issue emerged out of nowhere, disrupting my immersive experience in this captivating game. Determined to get back on track, I started searching for working solutions and efficient fixes, and after a few hours I managed to solve the crashing issues by using the ways featured below.

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[CC 3.8.1] AnimationClip.createWithSpriteFrames not working

Cocos

hi, I am leaning CC, I am more interested write code than using tool CC, but that is not working. I am using CC version 3.8.1 this is images of my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1, loop: boolean = false, path:string = 'int04') => { re

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Last Train Home Low FPS: Improve the Performance in No Time

Game Errors

I’ve been waiting for this game for a while, and I was so eager to play it. Unfortunately, I ended up having low fps in Last Train Home, and it demoralized me a bit. After all, this issue came as a surprise, as I anticipated a seamless journey through this captivating game. However, I was eager to troubleshoot the issue, and I found a few working solutions and quick fixes that helped me boost my overall performance and return to smooth gameplay.

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A Roadmap through the Development Stages of Free-to-Play Game

Artoon

Free-to-play games have equally acquired the global mobile gaming market alongside real […] The post A Roadmap through the Development Stages of Free-to-Play Game appeared first on Artoon Solutions.

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IRL 2023 is tomorrow!

Game Development News

MCV/DEVELOP’s IRL 2023 will take place tomorrow

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