Tue.Jun 04, 2024

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Deep Dive: Cooking up a palatable food prep experience in Fruitbus

Game Developer

'It is the feeling of cooking that is important, not the preciseness of the simulation.

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Power Cloud-Native Microservices at the Edge with NVIDIA JetPack 6.0, Now GA

Nvidia

NVIDIA JetPack SDK powers NVIDIA Jetson modules, offering a comprehensive solution for building end-to-end accelerated AI applications. JetPack 6 expands the. NVIDIA JetPack SDK powers NVIDIA Jetson modules, offering a comprehensive solution for building end-to-end accelerated AI applications. JetPack 6 expands the Jetson platform’s flexibility and scalability with microservices and a host of new features.

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Trending Sources

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'Expectations for us are high': New PlayStation CEOs outline their vision of the future

Game Developer

Sony Interactive Entertainment has a new corporate structure and two CEOs, but how will that impact its developers?

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Live action Like A Dragon series coming to Amazon Prime video

GamesIndustry.biz

Sega's popular Like A Dragon series is the latest video games franchise to get a live action adaptation, with a six-part show heading to Amazon Prime Video later this year. Variety reported that the series is being produced by The Fool, and will be directed by director Take Masaharu and Takimoto Kengo. Kamen Rider actor Takeuchi Ryoma has been cast as the games' main hero, Kiryu Kazuma.

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CI Games hires Tencent and PlayStation veteran to spearhead development

Game Developer

The Lords of the Fallen studio has made significant layoffs in 2024 but has a robust production slate.

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Avalanche closing Montreal and New York offices

GamesIndustry.biz

Avalanche Studios Group has announced the closure of its Montreal and New York studios, resulting in layoffs for 50 employees. In a statement shared on its website , the developer said the shuttering of these offices was "necessary to ensure a stable and sustainable future for the company." "Our focus is now on supporting [those affected] through this challenging time," it continued.

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Hades II ascends to become Steam Deck's most-played May game

Game Developer

A surprise Early Access released turned Supergiant's sequel into a big hit for Valve's handheld.

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More Trending

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A Like a Dragon TV series is fighting its way to Prime Video in October

Game Developer

The TV show will mark Like a Dragon's first foray into live-action since its 2007 film.

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[From the industry] CI Games appoint former Tencent Games senior director to spearhead strategic development goals

Game Development News

CI Games has announced the appointment of Tom O’Connor as Senior Vice President of Development. O’Connor’s most recent role was at Tencent Games, where he served as Senior Director of Production.

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Behaviour Interactive cuts 95 jobs in 'strategic corporate change'

Game Developer

June has barely begun, and a second set of layoffs have taken place at Dead by Daylight studio Behaviour.

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Build Lifelike Digital Humans with NVIDIA ACE, Now Generally Available

Nvidia

NVIDIA ACE—a suite of technologies bringing digital humans to life with generative AI—is now generally available for developers. Packaged as NVIDIA NIMs, NVIDIA ACE—a suite of technologies bringing digital humans to life with generative AI—is now generally available for developers. Packaged as NVIDIA NIMs, these inference microservices enable developers to deliver high-quality natural language understanding, speech synthesis, and facial animation for gaming, customer service, healthcare, and mor

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Laced Records: Games companies are "leaving money on the table" with their soundtracks

GamesIndustry.biz

While video game merchandise typically tends to centre around figures, apparel, and collector's items, there's an increasing demand for video game music – to the point where there are well established games-centric labels such as Laced Records. Laced was founded by CEO Danny Kelleher in 2015, and has since worked on almost 80 IPs across 250 releases, with clients including Devolver, Bethesda, Capcom, Sega, Ubisoft, and Bandai Namco.

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Vranygrai - Gameplay Teaser

Indie DB

I'm thrilled to share exciting updates about my journey with Vranygrai this past month. I won awards at the Game Pitch Arena (Anifilm Festival) and Digital Dragons Conference, boosting my motivation. At Digital Dragons, I revealed a gameplay video, now.

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PSVR 2 PC adapter to launch on August 7

GamesIndustry.biz

Sony is set to launch a PC adapter for its PlayStation VR 2 headset this August. Scheduled for release on August 7, the adapter will give PSVR 2 players access to Steam's library of VR titles, which includes Half-Life: Alyx, Fallout 4 VR, and more. The adapter will be available from PlayStation's own store and "select retailers," Sony said, and will have a $59.99 / €59.99 / £49.99 price tag.

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Concept Art & Illustration Course Student Review | CG Spectrum

CG Spectrum

We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. She chose the one-on-one mentorship option and was paired with award-winning artist Tyler James (Blizzard, Wizards of the Coast, Fantasy Flight Games). Sai now works as a 2D concept artist and digital illustrator at Eitri Studio!

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What do Apple and Google’s direct-to-consumer changes really mean for game developers?

GamesIndustry.biz

The direct-to-consumer payment landscape for mobile game developers is changing. Rapidly. Courts and regulators in both the EU and the US have taken issue with Google and Apple's app store monopolies, which means in the near future, mobile game developers may no longer have to mandatorily surrender a 30% cut on all in-game purchases. Traditionally, selling in-game items or virtual currency through an external webshop has generally been allowed without additional fees by Apple and Google, so long

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[Source Code] 3D Moba Real Time PK Game

Cocos

The game introduction project adopts frame synchronization for implementation. The advantage of frame synchronization compared to state synchronization is that it has low traffic consumption, can achieve detailed control and a sense of impact, and naturally supports video playback, making it suitable for MOBA games. MOBA real-time PK adopts backend Java+netty+protoc, and frontend Cocos Creator 3.8.2.

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Worldwalker Games goes into hibernation

GamesIndustry.biz

Wildermyth developer Worldwalker Games will be on a hiatus for the foreseeable future. In a post shared on social media , the studio's co-owner Nate Austin shared that active development on the 2021 RPG is now complete and players shouldn't expect new content. The team will continue supporting Wildermyth with bug fixes, and the console port is still on the cards.

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[Source Code] 3D Moba Real Time PK Game

Cocos

The game introduction project adopts frame synchronization for implementation. The advantage of frame synchronization compared to state synchronization is that it has low traffic consumption, can achieve detailed control and a sense of impact, and naturally supports video playback, making it suitable for MOBA games. MOBA real-time PK adopts backend Java+netty+protoc, and frontend Cocos Creator 3.8.2.

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Ex-Riot devs Believer seeks "a better way to develop video games" with open-source tool Friendshipper

GamesIndustry.biz

The Believer Company has today released its internal development tool Friendshipper as an open-source project. The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests.

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Do you have any tips for designing great puzzles?

Ask a Game Dev

Sure. When designing a puzzle, a designer must think of the process by which the player interacts with them. Specifically, there are four steps: The player sees and recognizes the puzzle goal The player discovers the clues/objects needed to solve the goal The player associates the relationship of the clues with the puzzle and each other and works out potential solutions The player solves the puzzle with the proper solution The designer must make it clear to the player what is happening and what

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[From the industry] Team17 opts for VaultN.com as technical distribution platform

Game Development News

Smart distribution platform VaultN.com is thrilled to announce a strategic partnership with renowned British video game publisher and developer Team17. By partnering with VaultN, Team17 gains access to several key benefits to streamline digital distribution of its product catalogue.

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Unreal June 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal June 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for June 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and June is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal June 2024 Asset Giveaway appeared first on GameFromScratch.com.

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I'm having problems This happens a lot when I open the browser in version 2.4.6, I don't know if any pro has encountered this problem, can you help me?

Cocos

I’m having problems This happens a lot when I open the browser in version 2.4.6, I don’t know if any pro has encountered this problem, can you help me?

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Koei Tecmo’s executive vice president Yosuke Hayashi on what’s been happening at the company behind Ninja Gaiden, Dynasty Warriors, Nioh and more

Game Development News

Koei Tecmo is one of the biggest video game companies in Japan, and the games it creates have been popular with players around the world for decades.

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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

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The Role of CMS Plugins in Creating Accessible Websites

Logic Simplified

What is an Accessible Website? As per Zippia.com 43.6% of websites are custom-built with CMS, according to usage statistics in 2022. A CMS can make your website more efficient, flexible, and user-friendly. But did you know that a CMS can also affect the accessibility of your website? When you run an e-commerce or web development business, it is important to attract as many visitors as possible to your website and ensure business success.

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Shader Problem in IOS

Cocos

UnGamer: I have changed layout(set = 2, binding =12) uniform sampler2D cc_spriteTexture; why did you change the layout of cc_spriteTexture ? the cc_spriteTexture is an internal sampler used by 2d render pipeline when rendering a sprite. please keep it as the origin.

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Mobile Game VFX: Techniques for Optimizing Performance and Visuals

Starloop Studios

Balancing performance and impressive game VFX in mobile titles is a tall task, but possible to achieve. Mobile games have come a long way in terms of their hardware capabilities and ability to run high-end games, but they still require extensive fine-tuning to balance performance with game VFX, more so than other [.] The post Mobile Game VFX: Techniques for Optimizing Performance and Visuals appeared first on Starloop Studios.

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Using AdMob Plugin on CC 3.8

Cocos

Hi there, I’ve been working on AdMob plugin for hours, and after a few hours, I could build integrated project with AdMob on Android Studio. But now I don’t know how to use it! I can’t find any references. I’ve found RewardedAdClient but after calling load() and show() nothing will happen.

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How to Generate Revenue From Game Monetization Strategies? (2024)

Artoon

Summary: In this article, various effective methods of monetizing games are explored. […] The post How to Generate Revenue From Game Monetization Strategies? (2024) appeared first on Artoon Solutions.

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Editor Error: [Scene] component already added

Cocos

Hi. I’ m using Cocos Creator version 3.8.2 currently. I imported assets packages exported by Cocos Creator version 3.4.2. And scene and code work fine in play mode. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). Error: [Scene] component already added at error (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.

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[From the industry] Jingle Jam announces charity partners for 2024

Game Development News

Jingle Jam has announced the eight partner charities that will benefit from money raised during Jingle Jam 2024.

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Shader Problem in IOS

Cocos

Because according to this binding = 11 will cause issue in the 3.8.

Shaders 40