Sat.Oct 28, 2023

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Die to Survive Demo v2.0.1

Indie DB

A new and improved demo v2.0.1 of the game is now live and ready for download on steam. The new demo includes a lot of improvements.

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How Concept gives life to a Mobile Games

Game Wisdom

How Concept gives life to a Mobile Games Josh Bycer josh@game-wisdom.com In the realm of mobile and video game development, the genesis of every successful title lies in its unique concept art. This seemingly simple yet profoundly influential idea serves as the cornerstone of exceptional game creation and market success. Concept … The post How Concept gives life to a Mobile Games appeared first on Game Wisdom.

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Announcing The Kepler Incident

Indie DB

Announcing my new game, The Kepler Incident. A survival-horror first-person shooter.

Horror 88
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[3.8.1] Build Time is Terribly Slow

Cocos

Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. I’m using MacOS on 16" MBP. Here’s the flow: Created a new Hello World project from Dashboard’s template. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) CC 3.8.1 took 165,135 ms CC 3.7.4 took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.

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Moving object along a path from point A to B [3.8]

Cocos

You can make a simple way point system that contains my points. Then move object toward each point. There are plenty of ways to do that. Vec3.moveTowards for example. Tween is also a a way. If you want a curve movement, check out bezier path.

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Moving object along a path from point A to B [3.8]

Cocos

Thanks for answering. Vec3.moveTowards seems a bit wild to me!!! Why not exactly specify the point with specified distance? it seems non-deterministic. unless the documentation wants to say this: Calculates a new position from current to target with maxStep distance, unless the distance to target is smaller than maxStep. I implemented my solution using tween, like this: lets say i want my forces to march on a path. first I considered an empty node as parent(called them “march plain”) of my force

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