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Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm.
7thSage again. This time we’ll be working on adding a job system. Providing different stats and growth characteristics depending on which job a unit has. We’ll be loading in a.csv file, and creating a prefab for each job in code. We’ll also be adding some of the elements from the last couple lessons to our actual game characters. There is a lot of things we can add to a job system, but for now we’ll focus on the starting stats of each, and their growth rates.
While developing a web client using Cocos Creator version 3.8.4, I discovered intermittent frame drops during execution. Although the reproduction video shows that the issue occurs at similar intervals, the actual occurrences are irregular. Additionally, the frame drops persist throughout the execution rather than happening only once. Is there a solution to this issue?
Embark on this new dungeon exploration action RPG adventure where you'll play as ninjas Shin and Nobi on their quest to end the curse that hangs over Sogen. Learn ninja skills, upgrade your Dragon Gems, equip the Cursed Seals and level up. Avoid traps.
An upcoming line of LG Smart TVs will include an Xbox app so Game Pass Ultimate subscribers can play their own games or stream titles through the cloud, no Xbox required.
When we thought of applying for the IndieDB contest, we were hopeful for a Top 10 spot. Some of us daydreamed over the idea of being Top 1, a spot that other games in the slasher genre managed to achieve. And somehow that daydream became a reality, as.
Meet the unsung superhero of filmmaking success: script breakdown. Script breakdown dissects your screenplay into bite-sized pieces, allowing props, costumes, special effects, and locations to get their moment under the spotlight. Do you think you'd build a house without blueprints? Of course not! The same goes for filmmaking, except these "oopsies" don't cost thousands - they cost millions.
10 year anniversary edition of Superforce is out now. Available on the AppStore. It’s a small update. I made a few UI layout tweaks for recent phone models and upgraded parts of the engine.
Best Horror Games of 2024 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this entry, it’s my favorite horror game for 2024.… The post Best Horror Games of 2024 appeared first on Game Wisdom.
NVIDIA today unveiled next-generation hardware for gamers, creators, and developersthe GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA today unveiled next-generation hardware for gamers, creators, and developersthe GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with lifelike visuals
The following simple code is executed at the push of a button, but the The asset has been destroyed! message continues to be displayed @ccclass('TestButton') export class TestButton extends Component { selectButton() { if (this.node.isValid) { log('Do destroy'); this.node.
Yeah, it's pretty normal. These kind of bugs commonly come in via playthroughs during a feature review (usually producers, sometimes designers/engineers/art/QA, sometimes bigwigs), and often have only the comments made during the review for context. It usually requires some analysis after the fact, optimally with video footage of the playthrough to help provide some context to the issue.
Weve encountered several ANR (Application Not Responding) issues on Google Play, with the following output content. Has anyone else experienced similar problems? com.google.androidgamesdk.GameActivity.onPauseNative main tid=1 Native #00 pc 0x000000000005c074 /apex/com.android.runtime/lib/bionic/libc.so (syscall+32) #01 pc 0x000000000006180d /apex/com.android.runtime/lib/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+92) #02 pc 0x00000000000a822b /.
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