Nintendo confirms its next console will be backwards compatible with Switch titles
Game Developer
NOVEMBER 6, 2024
No game left behind.
Game Developer
NOVEMBER 6, 2024
No game left behind.
PreMortem.Games
NOVEMBER 6, 2024
Sulfur burst out of the gates when it was released on Steam last week. With over a 1,000 positive reviews in just one week, the game seems well on its way to reaching the target of 200,000 copies sold. Swedish indie developer Perfect Random promised in their early access roadmap to add multiplayer once they reach that number. “We’re cautiously optimistic,” says CEO & Co-founder Anton Albiin.
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GamesIndustry.biz
NOVEMBER 6, 2024
Back in 2020, Finji CEO Rebekah Saltsman and creative director Adam Saltsman were figuring out how to follow-up Overland. Set in a post-apocalyptic world, that game is a far cry from what the duo set their sights on next – the ghostly supernatural vibes of Usual June.
Indie DB
NOVEMBER 6, 2024
I'm thrilled to announce that the Steam page for my new game, COSMIC FEAR, is now live! Cosmic Fear is a disturbing Lovecraftian horror experience from the author of The Land of Pain and The Alien Cube.
GamesIndustry.biz
NOVEMBER 6, 2024
Take-Two Interactive has confirmed the sale of Private Division for an undisclosed sum, as it drops the indie-focused publishing label to focus on larger projects.
Ask a Game Dev
NOVEMBER 6, 2024
Internship recruiting season has begun for some large game publishers and developers. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. If you’re a student and you have an interest in game development as a career, you should absolutely look into these.
GamesIndustry.biz
NOVEMBER 6, 2024
Nintendo has confirmed that the successor to the Switch will be backwards compatible, and that Nintendo Online will carry over to the next-gen console.
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GamesIndustry.biz
NOVEMBER 6, 2024
Take-Two Interactive marks "another consecutive quarter of strong results," with net bookings up 2% to $1.47 billion, in line with the top of its guidance range.
Game Wisdom
NOVEMBER 6, 2024
Credit Cards vs. Crypto vs. Digital Wallets – Cybersecurity Tips for Gamers Josh Bycer josh@game-wisdom.com When it comes to paying for games or buying that must-have skin, there are plenty of options out there. But with so many ways to pay, how do you know which one’s the safest? Between credit cards, cryptocurrency, and digital … The post Credit Cards vs.
GamesIndustry.biz
NOVEMBER 6, 2024
Don't Nod workers are due to go on strike this Friday (November 8, 2024), following the announcement of the studio's redundancy plan last month.
Cocos
NOVEMBER 6, 2024
I am working on a new project. For optimization and fast loading i am trying to integrate the bundle concept in my project. I am using “Wasm” for Bundle Mode Of Native Code Question 1 :- Why Gzip / zip is not available under compression type? Question 2:- Since i am using bundle.load(). Will this is sufficient for improvement. If I apply Gzip then all network request will load asset of type Gzip.
GamesIndustry.biz
NOVEMBER 6, 2024
Take This clinical director Raffael 'Dr. B' Boccamazzo will be leaving the mental health charity at the end of the year.
Cocos
NOVEMBER 6, 2024
@pandamicro Please suggest. I took reference from this post. Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds Cocos Creator Hello there, we age some games on poki but we need to improve the loading and blank screen error in our game Real Estate Rush when the game starts. But only 55% of players start the game on mobile.
Cocos
NOVEMBER 6, 2024
Hello, I recently tried to get on the cocos store from the dashboard to install a purchase into a new project… but the cocos store wont load. I did get some kind of notification at bottom of dashboard that the dashboard updated automatically… but I cannot get cocos store to load… even if I shut down and restart dashboard… I am getting this… wanted to see if this is a known issue or more likely something on my end that I need to investigate?
Cocos
NOVEMBER 6, 2024
How to divide 3D objects into layers without using UIMeshRenderer? The layers do not overlap each other as shown below: Help me, please! I use cocos 3.8.
Cocos
NOVEMBER 6, 2024
@zzf_Cocos , @zhangxm Do you see any potential causes for this issue? Any suggestions you could offer to address this concern would be much appreciated.
Cocos
NOVEMBER 6, 2024
Hi all! Google Play has removed my app and disable my dev account. They said my app is malicious, malware. I don’t know why they marked my app as malware. It’s just a simple knife throwing game (like Knife Hit), totally offline. I don’t request any sensitive permissions in my app. I also upgraded Android SDK to latest version 34. I submitted and scanned my app with virustotal and they said it is safe.
Cocos
NOVEMBER 6, 2024
Hello friends I’m making a 2D game this time and I’m having a problem with memory management. We’re using a few 4096-digit textures and they’re taking up too much memory I’m not sure exactly when I load a resource, but it seems to take up about 120 MB Based on this, it seems like the current resources.load() is loaded into the system memory as well Is there a way to load this resource as read-only?
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