May, 2022

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Yes, You Can Animate Thousands of Characters in Real-Time

The GameDev Guru

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

Animation 130
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Custom Post Processing in Unity URP

Febucci

At the moment (URP 12.1.5, May 2022) there is no easy way to have custom Post Processing effects in Unity’s URP working with Volumes. The URP Roadmap says that it’s “in progress”, but even if this has been the case for a while now, we do have some features that can help us manually achieve the same result anyways (similar to the previous Post Processing Stack V2).

Render 59
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Trending Sources

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The Master of Anarchic Tales: Guillermo Del Toro

Filmustage

Hollywood storyteller Guillermo del Toro - a true aesthete and fanboy with a broad outlook. His childhood left wounds on his soul, but helped him to form a distinctive worldview and a unique directorial style. Del Toro's work proves that cinema can be simultaneously entertaining, intellectual and beautiful. That's why today we want to take a closer look at the director's features of the Mexican master.

Film 52
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Old World Podcast Roundup!

Designer Notes

If you follow this blog, you are probably aware that my latest game, Old World , just came out on Steam and GOG , and so the game has been in the media spotlight for the last few weeks. Accordingly, I put together all of my recent appearances if you can’t get enough of my voice! Three Moves Ahead Waypoint Radio Strategy Can Be Fun Space Game Junkie.

Media 52
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Can consoles support large F2P games? They already do

Gamesbrief

Sony’s recent corporate presentation was heavily focused on F2P and live-service games. Piers Harding-Rolls has an excellent analysis thread on Twitter , and these 2 charts leaped out at me. That chart shows that more a quarter of PS4 revenue is now from F2P games: live service games from third party publishers that are keeping the platform thriving.

Console 52
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The New 4X Strategy Hit, The Ants, Stands Out With Its Unique Theme and Heavy Emphasis on Social Elements

Game Refinery

In June 2021, a small but surprisingly strong contender was released in the 4X strategy space. The Ants stood out from the crowd with its unusual theme – the game follows the life of an ant colony trying to make it in the wild – and piqued the interest of gamers all over the world, managing to reach top200 in the US and Japanese market. What really differentiates The Ants from the rest, however, is not just the theme but the game’s mechanics, which give it an entirely different feel from t

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We'll Make Your Gun Shiny For Only a Hundred Bucks!

The Bottom Feeder

Give the razor away for free and then sell the blades. I am old and slow, and the games industry moves very quickly. Thus a new trend can easily take over the entire industry for years without my even noticing. Then I find out about it and get shocked and startled and everyone justifiably mocks me. While I was recently chatting on Discord with some young gamer friends (I'm not entirely out of it), they got really excited about something.

Indy 52

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have gone unnoticed

Render 52
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Re-building the horror: Robert Eggers

Filmustage

In recent years, all we hear about is the "new wave" of horror films - intelligent, arty, unconventional films that contrast themselves with the silly "horror movies" of the past. Among them, of course, are "The Witch: A New-England Folktale " and "The Lighthouse" , which, together with other representatives of mid-2010s horror films, formed a new current in the genre and led it to a new level.

Horror 52
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OPMjobs Partners with Into Games for the IG50 Initiative

OPM Jobs

OPMjobs has partnered with Into Games to showcase 50 talented individuals looking to make a name for themselves in the games industry. Launched by non-profit careers and skills organisation, Into Games , the IG50 initiative aims to be the ideal springboard for a career in the world’s most exciting industry! The initiative’s core focus is highlighting the diverse talent that already exists and making the industry accessible to all – regardless of background or bias.

Games 52
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Making an AFK Calculator for Anime Fighters Simulator – Roblox Game

Game Development

Been playing Anime Fighers Simulator a lot lately and wanted to make a calculator to work out the cost for overnight afk opening. This is what I have made . The Game “Anime Fighters Simulator” is a roblox game similar to a clicker game like cookie clicker but based on Anime and has some extra playability as it is not purely based on clicking.

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Atari ST Upgrades: Retro Computer Adventures with the Atari 520 STFM

Retro Game Coders

I thought I would cover the upgrades I have been making to my Atari ST machines. Well, I say machine(s) plural, but lately I have been focusing on my Atari 520STFM, and I will explain why as we go. Atari ST with Upgrades. In summary, these are the highlights: RAM upgrade Hard drive Internal and External Gotek USB Ethernet VGA Wifi. Atari ST History.

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Designer Notes 67: Old World

Designer Notes

In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want to give up on the name 10 Crowns. Games discussed: Old World , Civilization series, FrontierVille , Neptune’s Pride , Crusader Kings series, King of Dragon Pass , XCOM , Empires of the Middle Ages , Alpha Centauri , Seven Cities of Gold , Coloniza

Alpha 52
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Submissions open for Godot 2022 showreel!

Mircosoft Game Dev

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it! Submission application. Just like the previous year, and because at this point the amount of submissions became overwhelming to handle, we will be again using our showreel app.

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Creating an engaging & fun digital experience for kids – Case Study

Logic Simplified

Complete Project Details. Game Genre. Educational. App Platform. iOS, Android, and Web. Time Duration of Project. October 2017 - Ongoing. Our Team on Project. Project manager - 1. Quality Analyst - 4. UI, UX Artist - 1. Node Developer - 4. Front-end Team - 5. Project Introduction. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive.

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Innovative Director: James Cameron

Filmustage

James Cameron began his career in 1974 and has never stopped amazing the film industry and the public with spectacular movies. His first films were warmly received by the public, as evidenced by the box office. In 1984 "The Terminator" was released, which deservedly awarded Cameron the title of a master of sci-fi action films. However, James Cameron's persona cannot be encapsulated by that label alone - his scope of activity extends far beyond that of a filmmaker.

Film 52
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Strategy Can Be Fun – Soren Johnson on OLD WORLD

Keith Burgun

Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV , one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company , and most recently, Old World. Old World has been out for awhile on EGS, and is coming to Steam this Thursday.

Alpha 52
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Yes, I am going back to this well one more time. I've already written about Elden Ring. It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. It's such a big, successful title, with so much strangeness, that there's a lot to learn.

Balance 52
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Atari ST STOS Programming: Exploring the ST Filesystem

Retro Game Coders

So far in our Atari ST text adventure using STOS , we have been loading test data via inline data statements. There are some advantages to that, which we can discuss, but also some frustrations so let’s take a look at moving our data outside of the code so we can work on data and the game itself separately. Pros and Cons of External Data As software gets more complicated, you will find programmers lean toward “separation” – ie. not having everything all in one big file.

Data 52
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have gone unnoticed

Render 52
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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Now I’m sure this won’t be a comprehensive summary, mainly since it’s harder for me to quickly step back and reflect enough on the bigger picture to think of eve

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Filmustage to attend the 75th Cannes Film Festival

Filmustage

The International Festival de Cannes is an event that cannot be overstated. One of the brightest and most influential film event of the year, that will take place from 17 to 28 May and will bring us many great premieres: from "Crimes of the Future" by David Cronenberg to "Armageddon Time" by James Gray ! The Cannes Film Festival was born on September 20, 1946 and since then the gaze of industry executives and cinephiles all over the world has rested on the small town in the south of France.

Film 52
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Automating LQA for video game localization

Game Global

Localization quality assurance (LQA) is still a top priority for video game companies, which also makes it a hot topic for us at Game Global. At the last Game Global Digital Summit , we had the pleasure of having Mike Souto, Business Development Director at Gridly , and Ville Lehtinen, Senior Developer at Rovio Entertainment , present about how to streamline the LQA process.

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D2 log 058 – Alien AI

Catnip Games

The alien AI was a mess. It tried too hard to be clever. The code was fragile and the behaviour unstable. I threw it all out and implemented a simple flock / boid algorithm. The aliens will stick together and try to approach the player in natural looking groups. A* pathfinding is gone too. Instead, the player character drops invisible scent markers with a limited lifetime.

AI 52
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Creating a STOS Text Adventure: Adding Objects and Inventory

Retro Game Coders

Before in our Atari ST text adventure , all we could do is walk around a hastily thrown-together map. We check for a limited set of directional commands, and we then check a room array to see if there are exists in the direction the player wants to go. Now we need to do a few things to allow the player to start interacting with their environment: More commands, such as get and drop.

Data 52
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Announcing GoGodotJam 3!

Mircosoft Game Dev

It's time for 2022's first GoGodotJam ! GoGodotJam is a Festival that celebrates Godot's Awesome Community. Join them in live events with tutorials, workshops, interviews and more - all culminating with a Game Jam. In this edition there will be not one, but two Game Jams: GoGodotJam CLASSIC - for people that want to participate casually, with a timespan of 2 weekends and one week using the same recipe as the last 2 editions.

Editing 52
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When I Made Another Monkey Island

Grumpy Gamer

Nine years ago I wrote a blog post titled "If I made another Monkey Island" and it feels like there are some things I need to say. I can't remember the exact incident, but the day I wrote that I was feeling down about never being able to make another Monkey Island. I wrote it in a single afternoon, and it was not much more than a stream of thoughts.

Art 45
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How Star Wars changed the cinematography

Filmustage

In anticipation of one of the major holidays of the year, Filmustage has a new blog for you, which is, of course, dedicated to Star Wars ! More than 40 years ago, George Lucas created a universe that today could be talked about for hours on end. We don't have that much time, however, we decided to tackle one thing: how exactly Star Wars changed the film industry.

Film 52
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Metal Graphics Tutorial - Getting Started

Harold Serrano

In this livestream, I help you get started with Apple Graphics API, Metal. Check it out: You can find the files here.

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Snowman Dev Update (2.2: May 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). It has been a long time since I’ve last written a blog post on Snowman development.

Dev 40
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D2 log 061 – Grass

Catnip Games

I still really like the base grass texture that I made when updating the tileset. To add more variety I added a few patches of tall grass here and there. Those are animated and move with the wind. It took a while to make it blend in with the existing graphics but I’m really happy with the result. [link].

Texture 40
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Dev snapshot: Godot 4.0 alpha 8

Mircosoft Game Dev

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8 ! It includes notably Text-to-Speech support on all platforms (as a feature for games/applications, the Godot editor itself doesn't make use of it for now), and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.

Alpha 52
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Return to Monkey Island Dev Diary

Grumpy Gamer

Jul 17, 2020. First official day is Monday but I've started setting up Slack and other web services. Jul 18, 2020. Ordered Linux machine. Talked to Dave about maybe controlling Elaine for a section of the game. Starting to worry about finding great people. It's going to be hard because we have to keep the project a secret. Played MI1 again. Taking a lot of notes about what made MI MI.

Dev 40
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How to Learn from Coding and Development Tutorials: Apply What You Learn

Cloudy Heaven Games

In the previous post, we discussed how to be actively engaged when working through a coding tutorial. In this final installment, we will talk about how to solidify your knowledge by applying what you learn. … Continue reading → The post How to Learn from Coding and Development Tutorials: Apply What You Learn appeared first on Cloudy Heaven Games.

Code 40
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SmartFoxServer 2.18.3 is out!

Smart Fox Server

We just released SFS2X patch 2.18.3 which fixes a couple of problems with the Analytics module, adds IP-range support for Admin clients and fixes a minor UI issue with the AdminTool. You can read the release notes and proceed with the download from here. While you are at it, also check out the latest client API in our dedicated download section. Please note : the patch requires SFS2X 2.18.0 to be already installed.

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Speeding up Blender.obj import

The Astronauts

A while ago I wrote about speeding up Blender’s Wavefront OBJ exporter. All that landed into Blender 3.2. And since that was quite a nice experience, I started to look into the OBJ importer… Existing Python importer Blender 3.1 and earlier has an OBJ importer written in Python. From a quick look, it was written “ages ago” and has largely unchanged since then.

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D2 log 060 – Smoking barrels

Catnip Games

Exploding barrels are a nice addition to any game. Devastro 2 already had some but I wanted to make them more fun. Decided to add a burning phase that would indicate a barrel is about to explode. [link]. The fire animation was created in Blender and the smoke is a particle system running live in the game. Explosion chains are now much more fun too. [link].