August, 2020

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How to Order a Print Run for Your Board Game Kickstarter

Brand Game Development

If you find yourself reading this guide after you’ve funded a Kickstarter campaign, congratulations! After an enormous amount of work creating, testing, and promoting your board game, it’s time to send it off to the printers. How exciting! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130
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Recover Your Performance Juice With Unity Physics Auto Sync Transforms

The GameDev Guru

Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms

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Trending Sources

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Deconstructing Unity

Deconstructor of Fun

This analysis is written by Tim Smith , a seasoned games strategy and analytics lead. Both Eric Kress and Joseph Kim contributed to making of the analysis. Unity recently filed its intentions for an initial public offering. There’s lots of interesting information in its filing that sheds light on its financial performance, and raises questions around whether it can maintain rapid growth and also become profitable.

Engine 52
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Godot web export progress report #2

Mircosoft Game Dev

Howdy Godotters! It's time for a long overdue update on the status of the HTML5 export and the web version of Godot in general. Many of the improvements made for the Web editor's early prototype have been merged in the master branch and backported to the 3.2 branch. Support for SceneTree.quit() and drag and drop of files via the files_dropped signal are already in the upcoming 3.2.3 release.

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Zero-Downtime Kubernetes Deployments

Sky Betting and Gaming Technology

There has been a lot of work going on in Core Customer over the last few months to migrate our OIDC/OAuth2 identity service from our tactical container platform to on-premises Kubernetes clusters. I’ve spoken about our homebrew container platform (Corbenetes) before, but here’s the essentials. We built a container platform using Chef and Docker as a stepping stone to Kubernetes.

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Drag Camera 2D Pro 1.5 Update

Game Development

1.5 update. Just a quick post to let you all know that Drag Camera 2D pro just got updated to version 1.5. The latest update has been added to the unity asset store and has some bug fixes and an updated controller for the player example. This was to fix an issue with users with high refresh rates (60FPS +). I recently got a new high refresh rate monitor that can handle 165 FPS, before this I was only able to test at max 60 FPS.

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How to Build a Mailing List and Send Newsletters as a Board Game Dev

Brand Game Development

I’m a big fan of mailing lists. Sending email newsletters to well-targeted mailing lists is one of the best ways you can spread the word of your business and keep customers engaged. I spoke about the value of mailing lists earlier in How to Generate Traffic for Your Board Game Kickstarter or Website , but today I want to dive into the details you need to know to get started.

Dev 130

More Trending

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IDFA - 6 Things Your Company Needs to do Yesterday

Deconstructor of Fun

Yesterday All my troubles seemed so far away Now it looks as though they're here to stay Oh, I believe in yesterday… - the Beatles Through changes announced at WWDC, Apple has flipped the table and reset the mobile advertising landscape. While the full implications are still unclear, and Apple may make adjustments before iOS 14 ships, it is safe to say that the changes will be monumental and that companies that fail to prepare for these changes will be at risk of being left behind.

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Announcing a new hire! (Gilles Roudière)

Mircosoft Game Dev

In the past month, the excess donations accumulated so we are finally able to offer enough financial security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability! Background. Gilles is responsible for the 2D editor in Godot, as well as some other areas such as the current filesystem dock and several improvements to Godot UI nodes.

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The Evolution of Digital Storytelling

Game Design Aspect

In this article, game designer Sande Chen reports on Sam Barlow's presentation at PLAY NYC, in which he describes how the digital world is transforming the art of storytelling. Speaking at PLAY NYC on August 11, 2020, Sam Barlow , the mastermind behind the award-winning games Her Story and Telling Lies, explained the sweeping changes that have occurred in storytelling in his presentation, "The Death of the Container: What TV and Movies Should Learn from Video Games.

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Raspberry Pi

Grumpy Gamer

My latest weekend project. I'm going to build a Plex server using a Raspberry Pi. I'm tried of having to run Plex on my computer every time I want to watch something. I'm always amazed they can sell these so cheap. The 11 year-old me's head would have exploded. UPDATE: My plans have been thwarted by not owning a microSD card. I guess it will have to wait until next weekend.

Build 52
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How to Live-Stream Board Games

Brand Game Development

In the last few years, live-streaming has skyrocketed in popularity. Through live-streaming, we can share videos of ourselves and our screens with a greater audience, who can communicate with us through chat. It’s tempting to think that the analog nature of board games would preclude live-streaming, but this is not the case. Live-streaming board games can be done with digital tools such as Tabletop Simulator or video cameras capturing gameplay on the physical tabletop.

Games 130
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The Gamedev Guru's Birthday Party

The GameDev Guru

Hey, I'm pretty bad at singing the happy birthday song. Will you help me out?

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Hello, and welcome back to another issue of the Kristala game dev blog! We're really happy you're here with us, especially because we've got a lot of really exciting news and updates to share with you today. If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City!

Dev 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. Here's a fourth Release Candidate for the upcoming Godot 3.2.3 release.

Bug 52
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Game Dev Tycoon is coming to Nintendo Switch

Greenheart Games

We are happy to announce that Game Dev Tycoon is coming to Nintendo Switch on October 8th. Our friends at Rarebyte , who are responsible for the amazing iOS and Android port, put the same attention to detail and care into porting it to Switch and the game just feels right at home on the console. We can’t wait for you to try it. Here is our announcement trailer : With the Switch release, Game Dev Tycoon will be available on PC (Windows, Mac, Linux), iOS (iPhone and iPad), Android (mobile, t

Dev 40
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This is disappointing

Grumpy Gamer

Well, this is disappointing.

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People are Weird, Markets are Weirder…Especially with Board Games

Brand Game Development

For the last several years, wildly successful Kickstarter campaigns have redefined the rules of success in the board game industry. You no longer had to submit your game to publishers or raise a bunch of money to bankroll your own print run. People like Jamey Stegmaier, creator of Scythe and the Kickstarter Lessons blog , were able to create multi-million dollar businesses with less investment than those who came before.

Games 130
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Unity Sprites: Full-Rect or Tight?

The GameDev Guru

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types.

Sprite 100
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Battle Legion - How to Launch and Grow a Strategy Game

Deconstructor of Fun

Vinayak Sathyamoorthy. This is a guest post by Vinayak Sathyamoorthy , Group Product Manager at Reddit, an ex-Zynga Product Manager and an avid mobile gamer. Leave it another Finnish team to build some truly innovative gameplay mechanics in their action strategy title, Battle Legion. The game released worldwide just this past month (after spending well over two years in various stages of soft-launch) and is starting to rank in the Top 500 grossing charts on iPhone.

Games 52
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GDScript progress report: New GDScript is now merged

Mircosoft Game Dev

As some of you might be aware, the refactor that I have been working on lately is now merged into the master branch. This is the work explained in previous progress reports. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer. GDScript progress report: Writing a new parser. GDScript progress report: Type checking is back.

Code 52
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In the Board Game Industry, the Rules Always Change

Brand Game Development

If you stay in the board game industry for long enough, you will hear your fair share of conventional wisdom. Board gamers like minis. Conventions are good for promoting your game. The list could go on forever. Some of this wisdom is true, and some is not. The veracity of advice you hear will change year over year, and even month over month. This is not just because we’re experiencing an unprecedented shake-up in day-to-day life because of the coronavirus.

Games 130
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How to Create Board Game Specs and Files for Your Printer

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fourteenth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In this article, I will be talking about how you create instructions that will allow manufacturers to create your game as a physical product.

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Unity: Optimized Frame Pacing for Smooth Gameplay

The GameDev Guru

If you want smoother gameplay in your Android game, then this post is for you. Let's see how Unity Optimized Frame Pace can help you.

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The Muse

Grumpy Gamer

"The Muse visits during the act of creation, not before. Don't wait for her. Start alone." - Roger Ebert. One of my favorite quotes and one I keep needing to remind myself of. No matter how blocked or stuck I am, if I just force myself to start writing or designing, it's not long before the ideas start flowing.

Writing 40
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JSON

Grumpy Gamer

After posting the Delores code, I read a comment from someone who lambasted me for not using compliant JSON for the.wimpy and other data files. They are 100% right, I did not use compliant JSON for those or any of my JSON-like files. JSON was created by Doug Crockford, whom I worked with at Lucasfilm. Doug is a super smart guy and JSON is one of the best formats I've ever seen.

Editing 40
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Raspberry Pi Update

Grumpy Gamer

Good news everyone. I got my microSD card and Plex installed! Bad news everyone. The Plex server is running. I can watch video from another computer, but I can't get my Amazon Fire TV to see the new Plex server. I used to run a Plex server on my Mac and everything worked fine with the Fire TV, but no-go on the Pi. I'll dig deeper next weekend.

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