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If Apple really cared about iOS privacy they would give the user to ability to block any app from reaching the internet. A lot of the iOS apps I used have no need to ping the internet but they all do to gather metrics and do who-knows-what. Rather than create a complex and unenforceable privacy policy Apple should just let users block the app from using the internet.
Much like how Expedia didn’t eliminate travel agents from the job market, freight marketplaces won’t eliminate freight brokers from the job market either. Freight marketplaces are merely an attractive alternative to hiring a broker. If you want somebody to take care of freight entirely on your behalf, then it still makes sense to hire a freight broker.
Some minor housekeeping here: the free blog-to-email (RSS-to-email) service I use, Feedburner, was acquired by Google some moons ago and thus it is now discontinuing various services. such as its core blog-to-email service. So I've been forced to move all email subscribers to Mailchimp instead, which offers its own free blog-to-email service that it too will likely arbitrarily discontinue someday.
All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today , so it's important for us to keep giv
After going through Demo Day for Launch Pad (and getting more than a little bummed about not getting a dev grant) I’ve decided to throw myself back into working on my game – which has been neglected for far too long. Marketing might not pay off immediately, but jumping into something created by my own 2 hands pays off now … Except when you try to work, your wife – who is also working from home – gets slammed with an absolute Suez Canal sized shipping container of wo
We are all used to talking about famous names in the industry, we are used to talking in the directorial style of Tarantino , Nolan and Fincher. We also do not forget to talk about the people who are behind the brilliant shots of masters. However, filmmaking is not limited to humans. Cinema is a unique art where a person works closely with equipment.
If Apple really cared about iOS privacy they would give the user to ability to block any app from reaching the internet. A lot of the iOS apps I used have no need to ping the internet but they all do to gather metrics and do who-knows-what. Rather than create a complex and unenforceable privacy policy Apple should just let users block the app from using the internet.
In the aviation business, pilots go through a series of tasks at the beginning of every flight. It’s called the preflight checklist and it all happens before the plane ever leaves the tarmac. The idea is to ensure safety and make sure that nothing is accidentally left undone. Other industries could definitely benefit from the checklist mentality, and I consider crowdfunded board games to be among them.
In the aviation business, pilots go through a series of tasks at the beginning of every flight. It’s called the preflight checklist and it all happens before the plane ever leaves the tarmac. The idea is to ensure safety and make sure that nothing is accidentally left undone. Other industries could definitely benefit from the checklist mentality, and I consider crowdfunded board games to be among them.
With the rise of social media, blogs may have passed their heyday. But, as you might guess while reading this very blog post, we’re still strong believers that a regularly updated blog full of well-crafted posts can be an invaluable source of both learning and entertainment. The post 20 Game Design and Development Blogs: Great Writing On How To Make Games appeared first on Tiny Hydra.
Hello, faithful feline-lovin' friends and fantasy aficionados! Welcome back to another magically entrancing issue of the Kristala dev blog. This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios.
Concept Art World. Takeshi Oga. Takeshi Oga is a Japanese concept artist and illustrator currently working in the video game industry. His list of projects include video game titles such as Siren , Siren: New Translation , Final Fantasy XI Online: Wings of the Goddess , Final Fantasy XIV and Gravity Rush ( Gravity Daze in Japan). Link: Website | Twitter.
Originally written in 2018, revised in 2021. Welcome to the inaugural post of Behind the Scenes: Lessons from a Kickstarter Board Game Publisher! In this series, I’ll be talking about aspects of board game publishing you don’t normally think about. Why board game publishing companies do things that seem weird from the outside? What can we learn from board games that are already published?
Welcome to another developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing John Watson about the game Gravity Ace. Introduce yourself in a few sentences. Hi, I'm John, I'm a (mostly) solo game developer making games that I want to play. I've been making games as a hobby since 2013, mostly by participating in weekend or month-long game jams.
Harvest Island Demo. Harvest Island Wide Screen! Harvest Island Resolution 1920x1080. Since February, I have been working on Harvest Island for a while. One of the biggest changes was implemented was widescreen. From my previous game version, the resolution was at 1280×720, shown at the bottom of the image. And with the new resolution, 1920×1080, the game became more alive.
Executable and Project Files Available to Download For Game Developers and Digital Artists [link] Finding ways to improve. Executable and Project Files Available to Download For Game Developers and Digital Artists Finding ways to improve performance and visual fidelity in your games and applications is challenging. To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harne
This Game is a Business Card is a short visual novel that gives you, as the player, the chance to become an Executive Producer or some other kind of senior manager on a game development project. You will encounter the kind of problems that such a person is likely to contend with and you'll be given choices that will let you solve them, or perhaps, make them worse.
Happy Birthday to Receiver 2! We can hardly believe it's been an entire year since we launched Receiver 2, but as of today R2 is officially a full year old. We wanted to take a moment to say thanks to our incredible community for all the love and support we've received (heh) since the game launched. Because of you the game current sits proudly on Steam with "very positive" reviews, we're practically drowning in awesome fan art and hilarious memes, and we even won an award!
So much has happened in the past 31 days, it feels as if one month was an entire year. Just to prove we're alive and working full-time to bring you the best possible experience, here's the list of upcoming features: 1. Various tags operations: combine, edit, remove 'n stuff. 2. Edit mode on Breakdown tab for easier tags manipulation. Edit Mode 3. Add tags not present in the script itself.
Howdy Godotters! It's time for another brief update on the status of Godot on the Web. If you read through the last post , you already got the spoiler that Godot 3.3 is getting experimental virtual keyboard support on the Web. This has been a highly requested feature, but also a hard one to implement (as you might also guess by the fact that most engines, even famous ones, do not support that).
Tiny Player for Mac version 1.4.3 is out now. This update brings back the flat icon, adds ability to click right time indicator to toggle remaining/total track time and 1 bugfix.
SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing.
One of the weaknesses of the game industry is that we are fairly slow to adopt new processes. A great framework that has come out in the last few years is GIST. It allows teams to eliminate the use of road-maps and stay Agile in their planning as well as their implementation. The post GIST for Games (Development): Is GIST the Right Tool for Your Project Planning?
Hello! I will be one of the artists participating in ArtsWestchester's Together apART: Creating During COVID exhibition, opening May 7. There will be a parallel digital exhibition at [link] One year after the start of the pandemic, ArtsWestchester plans on reopening its gallery doors to the public for the Together apART exhibition. It features more than 250 works of artwork by Hudson Valley artists in the form of sculpture, painting, photography, sewing, pottery, handicrafts, and writing.
Many games companies struggle with how to use their metrics and Key Performance Indicators (KPIs) effectively. They are conflicted because game metrics have two different purposes: Comparison and Improvement. Improvement. I use metrics to help games companies make better games. My aim is not to compare one games company to another to see which one is better.
In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3 , thereby starting a new stable branch. Check the dedicated blog post for details. Here's another Release Candidate for Godot 3.3! Keeping this post short as there wasn't much change, just a handful of fixes - refer to the 3.3 RC 7 post for details on new features.
Warning: this is a fairly technical game developer-y post. If you came here for gay sex, I'm sorry. For an upcoming project commission, I'm making a 2D game with crowd simulation and simple controls that works well on mobile browsers. (Reminder: for iOS, that means WebGL 1.0 and no WASM.) The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders.
AI Super Resolution Tech Available Later This Year Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. AI Super Resolution Tech Available Later This Year Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2.
Streamline Digital Human Creation and Animation in NVIDIA Omniverse with Reallusion's New Character Creator Connector Reallusion released Character Creator 3. Streamline Digital Human Creation and Animation in NVIDIA Omniverse with Reallusion’s New Character Creator Connector Reallusion released Character Creator 3 Connector for NVIDIA Omniverse, the open platform for 3D collaboration and simulation.
It's time for a third progress report on the TileMap and TileSet editors rework! Updates are likely less visually appealing than in the previous progress report , but a lot of groundwork has been done since then. See other articles in this Godot 4.0 tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. (you are here) Tiles editor progress report #3.
This year, Microsoft’s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can’t-miss sessions for game developers, in. This year, Microsoft’s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can’t-miss sessions for game developers, in categories that include Graphics, System & Tools, Production & Publishing, Accessibility & Inclusion, Audio, Multiplayer, and Community Connections.
With everyone shifting to a remote work environment, game development and professional visualization teams worldwide need a solution for real-time collaboration. With everyone shifting to a remote work environment, game development and professional visualization teams worldwide need a solution for real-time collaboration and more efficient workflows.
In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3 , thereby starting a new stable branch. Check the dedicated blog post for details. Here's another Release Candidate for Godot 3.3! Keeping this post short as there wasn't much change, just a handful of fixes - refer to the 3.3 RC 7 post for details on new features.
We are happy to announce that another Godot Conference (GodotCon) is coming! At the beginning of this year we held a Godot Conference completely online for the first time. We have been thrilled to see many interesting talks held by a group of competent and talented speakers and we've been very happy with the positive reception of the event. You can watch all those talks in replay on YouTube.
Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, NVIDIA has pioneered real-time ray tracing hardware with the launch of the RTX 20 series.
Manchester International Festival (MIF) just announced my upcoming project "We Dwell in Possibility" , a queer gardening crowd simulation in collaboration with illustrator Eleanor Davis , to be released in July 2021. It'll be free and playable in your web browser. This commission has been interesting because I'm learning and trying a lot of work that I don't usually do, which came about as a cascading chain of design constraints: Mobile.
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