February, 2022

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Curious lack of sprintf scaling

The Astronauts

Some days ago I noticed that on a Mac, doing snprintf calls from multiple threads shows curious lack of scaling (see tweet). Replacing snprintf with {fmt} library can speed up the OBJ exporter in Blender 3.2 by 3-4 times. This could have been the end of the story, filed under a “eh, sprintf is bad!” drawer, but I started to wonder why it shows this lack of scaling.

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Make movies - not war

Filmustage

Art by @nadi_bulochka Hello, everyone. Today we are not going to talk about movies. On 24 February, the world has changed irrevocably. Our attention is riveted on the brutal war waged by the Russian state, a war that should never have happened in our seemingly civilised times. Hardly any of us seriously believed that such a major conflict was possible in 2022.

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Thetan Arena - The Mobile Game that Combines F2P and P2E

Deconstructor of Fun

Deconstruction written by Ethan Levy and Javier Barnes. Opinions shared are personal and do not reflect those of their employers. Don’t forget to subscribe to the Deconstructor of Fun podcast and YouTube channels. Thetan Arena (TA) is a fascinating experiment in the burgeoning blockchain space. The Vietnamese developer WolfFun breathed new life into its top-down MOBA Heroes Strike by relaunching it with blockchain-based play-to-earn mechanics.

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Godot XR update - February 2022

Mircosoft Game Dev

Lots of things are happening on the XR front with Godot, so time for a long overdue update blog post. Godot 4 XR. Highlights. At the end of last year, we had rounded off most of the core changes in Godot 4 to support XR. We had XR fully working through OpenVR/SteamVR and, except for a pesky timing issue, had OpenXR up and running. It initially seemed the timing issue was related to issues with the original Vulkan implementation on OpenXR.

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Social Interaction, Zoom, and Early Learning

Game Design Aspect

In this article, game designer Sande Chen reports on research findings regarding remote learning during the pandemic. As the parent of little ones and an expert in educational games, I welcomed the opportunity to hear the latest research from Patricia K. Kuhl , the Bezos Family Foundation Endowed Chair for Early Childhood Learning, about the effects of remote learning on children.

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Video Game Tuesday: Framerates and You

Game Industry News

Hey all I’m back with a question to the community for this week’s Video Game Tuesday. It’s all about Framerates and You! Framerates?: I’ve made clear my opinions on Framerates multiple times in the past, and while I still remain unchanged in my opinion on the matter, I do want to hear from you the reader. When you are looking at potential video games to purchase, how important is framerates to you?

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Master of Magic Dev Diary #8 February 2022

Muha Games

The Magic of Master of Magic This month we decided to go back to the beginning as it were and talk about what exactly makes Master of Magic magical? And the answer of course is spellcasting. Over 200 Spells Firstly, there are so many different types of spells. There are… Continue reading.

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Main breakdown battle: human VS AI

Filmustage

We've been talking a lot about technology lately, and the topic of evolution has appeared several times on our blog. And today we will touch on the subject of script breakdown: we will reflect on why it is important and why we are obsessed with speeding up and automating the process as much as possible. But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release , and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a maintenance update to the current stable branch.

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Blockchain and NFT in Games with Adrian Krion

Game Dev Unchained

Blockchain and NFT in games is a hot topic these past two years and is fast becoming the ‘it thing’ for the future of monetization of games. Like any monetization model that came before (downloadable content, loot boxes, etc.) there is both strong support and resistance to this new technology for games. Adrian Krion is the Founder & CEO @ Wombat – The Home of NFT Gaming, and is on the front lines of helping with integration with this technology.

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Uncovering the Minds of Game Investors

Deconstructor of Fun

Joakim Achren. Most of you likely know Joakim Achren as the founder of the fantastic Elite Game Developers blog, podcast, and newsletter. But you might not know that he is also a published author , a venture partner at Play Ventures , a very active angel investor, and co-founder of the powerful Next Games. I get to talk to Joakim regularly. This time around we decided to record our conversation - and add a bit more structure to it.

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Designer Notes #65: Robin Hunicke – Part 2

Designer Notes

In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims , Boom Blox , and Journey. They discuss why developers overperform their authority in large companies, how they almost accidentally made Journey a competitive game, and why they decided to let thatgamecompany run out of money to ship the game.

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Retro Game Friday: P.N.03

Game Industry News

Hey all I’m back with a game that was rather less than memorable from the creators of Devil May Cry for this week’s Retro Game Friday. It’s P.N.03! Plot: Frankly it’s not the greatest, and even looking back I couldn’t remember much of it beyond fighting robots. That said it’s definitely a different sort of game than DMC.

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Autonomous AI Outraces Gran Turismo World Champs

Nvidia

Gran Turismo (GT) Sport competitors are facing a new, AI-supercharged contender thanks to the latest collaborative effort from Sony AI, Sony Interactive. Gran Turismo (GT) Sport competitors are facing a new, AI-supercharged contender thanks to the latest collaborative effort from Sony AI, Sony Interactive Entertainment (SIE), and Polyphony Digital Inc., the developers behind GT Sport.

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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3. See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming al

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

Heart Like A Bird's Nest is my new Quake map made for the weekend level design jam "Quake Speedmap Snack Pack 2 " organized by Fairweather a few weeks ago. This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. I chose slot 1 which represents the start of a campaign with a "cr8 base" theme (grungy brick / concrete / metal industrial sci-fi) and shotgun / nailgun (+ optional super shotgun / grenade launcher s

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The Frail Gamernerd's Guide to the Super Bowl

The Bottom Feeder

The pomp and glory and cruft hanging off the game have grown so much bigger than the game itself. You bring the bread, we’ll bring the circus. Last Sunday was Super Bowl MVXCLIIXXXL, my nation's second-biggest secular holiday. As we always do, we invited all our nerd friends over for a party. We had a lot of fun, and I got all reflective about what the Super Bowl means to me.

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The evolution of special effects in cinema

Filmustage

We are used to talking about directors, cinematographers and actors because they are the most visible in the filmmaking process. However, filmmaking is a complex process in which a huge number of people are involved. What about those who work on costumes and sets? And the stunts? All these are talented people who know their craft, and today we would like to focus on something without which contemporary cinema would be inconceivable: effects.

Film 52
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Eight Years at GiN!

Game Industry News

Hey all I’m back with an unscheduled post today to celebrate another anniversary! It’s been 8 Years! 8 Years?!: I know, I can hardly believe I’ve been writing for 8 years now. I look back at my blog and think about how very cringe worthy some of my early posts and reviews are compared to how I write now. Some of them were excessively wordy, so I’m glad I’ve learned to be more concise.

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Fast Iteration on Epic Scenes with Boy Sichterman

Game Dev Unchained

Boy Sichterman is a Concept Designer from Frankfurt, Germany. HIs expertise centers around fast 3D concept design and he utilizes all types of shortcuts to achieve ‘that look’ as quickly as possible. This is obviously a advantageous skill to have to realize a vision quickly to a finished state, which helps finding out what works and what doesn’t.

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Opening GitHub Discussions for enhancement ideas and suggestions

Mircosoft Game Dev

For almost three years we've been using the Godot Improvement Proposals (GIP) repository to help track feature suggestions and enhancement ideas for the engine from its users. Over time, the project has accumulated over two thousand open proposal issues. Navigating this sea of ideas is a very hard task for both Godot users and engine maintainers. If you're unfamiliar with it, the proposal process consists of three steps.

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2022 Predictions #4 Casino Games Brace for Impact

Deconstructor of Fun

This prediction is written by Michail Katkoff and in co-operation with the powerful analysts at Sensor Tower. Access all previous predictions here. And don’t forget to sign up for our newsletter! This report wouldn’t be possible without the help from our friends at Sensor Tower. An essential data platform for all mobile gaming studios. Data from China, Korea, and Japan are excluded as this analysis focuses on Western markets only.

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Breakout: Introduction

The Liquid Fire

When just starting out in game development, it is very common to want to jump right in to making your dream game. If you love your ideas, I would suggest waiting, at least for a bit. To do your game justice, first develop some skills. You can build these skills through repeated simple successes that lead to incrementally more challenging and rewarding goals.

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The most heartbreaking films - Valentine's Day edition

Filmustage

There are some holidays that sneak up on you so stealthily that you risk even missing them. Valentine's Day is one of them, for which our team has compiled a list of those films that can both warm up and break your heart. We've tried to put together a selection of both fairly trivial and original choices. Enjoy. But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film.

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Movie Monday: The Karate Kid

Game Industry News

Hey all I’m back with another classic for this week’s Movie Monday. It’s The Karate Kid! Plot: The plot is pretty solid, and while it’s very much the standard 80’s action flick stuff, it also is a coming of age story. Frankly I won’t go into the story much, if you haven’t seen this you really need to watch it.

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Inspiring Developers

Game Dev Unchained

The origin of the podcast has always been to find inspiring developers in the game industry making amazing achievements. This can be measured through personal success, multi-disciplinary moves, or independently carving your own path. Therefore, this episode is dedicated to those individuals that I was able to speak with last year, that were just overall standout interviews that that made me walked away feeling super motivated.

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

In parallel to our work on Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 2! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued since the 3.4.2 release , so we're getting ready to release Godot 3.4.3, and this second Release Candidate is your chance to help us validate it. Jump to the Downloads section.

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Unity 3D Game Architecture with Scriptable Variables Objects

Jaunty Bear Games

There is a great Unity 3D Game Architecture talk from Ryan Hipple from a Unity talks in Austin 2017 called Unite Austin 2017. Game Architecture with Scriptable Objects. the talk is available in Youtube at Unite Austin 2017 – Game Architecture with Scriptable Objects. I’ve implemented my own version of the modular and variable data as talked in minute 15. .

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Breakout: Physics

The Liquid Fire

As a game engine, Unity provides a lot of functionality right out of the box. You could make some really fun physics based games and not need to have a math degree to do it! In fact, in this lesson we will start creating game objects that react to physics, with no programming required. If you followed along with the first lesson, open your existing “Breakout” project.

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2022 Predictions #3 Sports Games Get Beaten from a Pillar to a Post

Deconstructor of Fun

This prediction is written by Michail Katkoff and members of the Deconstructor of Fun community. Access all previous predictions here. This report wouldn’t be possible without the help from our friends at Sensor Tower. An essential data platform for all mobile gaming studios. In this analysis, data from China, Korea, and Japan are excluded as this analysis focuses on Western markets only.

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TNT: Ending Maker Volume 01 by Chwiryong

Game Industry News

Hey all I’m back with another Korean novel for this week’s Translation Necessary Thursday. It’s Ending Maker Volume 01 by Chwiryong! Plot: The plot is pretty solid, the top two pros of a game called Legend of Heroes 2 are reincarnated into the bodies of their favorite characters from the game, Jude Bayer and Cordelia Chase (no not that one from Buffy), who also just happen to be engaged, almost immediately prior to the start of the story.

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Personal Projects from Art Boost

Game Dev Unchained

Unfortunately, there is no secret or shortcuts to doing hair for games. It’s literally hand placing cards, upon cards and that hasn’t changed too much” – Lisa Loseva. Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows.

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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

Two weeks ago we finally released Godot 4.0 alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! To keep iterating on stabilizing the 4.0 branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

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Zenith MMO – the VR MMO to beat (for now)?

Rampant Games

We’ve had a couple of VR MMOs ( Orbus VR , A Township Tale ) and a bunch of demos so far. But the next contender has come out swinging, and it’s pretty impressive. Zenith MMO is a made-for-VR MMO RPG, with a bit of a science fiction / science fantasy environment, and strong anime roots. It’s still in Early Access, but the demand took it to the top of the Steam Charts on its EA launch–and it’s still high up on the list.

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