This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
For 18 years the Grumpy Gamer blog has been April Fools’ day free because it’s a stupid tradition. So to mix things up a little I’m taking this opportunity to announce I’ve decided to make another Monkey Island.
Now that we’re past the clickbait title, let’s get to the meat of the matter: Designing and building VR applications is hard! It’s even more so if you are not familiar with graphics and game engine-related tools and technologies. This used to be my experience. My primary background was in Android mobile development and so when I initially approached the field of Virtual Reality, I was at a loss and quickly ran into a wall.
It's fair to say that Christopher Nolan is a living legend. In a career spanning 25 years, he has directed 17 films, all of which are noteworthy. Nolan is an extremely versatile filmmaker, and his films are a very skillful bridge between two global branches of cinema, namely between the auteur and the commercial cinematography. Christopher Nolan is not just a director, but a magician!
We’re looking for beta testers Before we move on to the actual dev diary, we would like to make an announcement that might be very interesting for quite a few players: the start of the beta isn’t far now, and we’re looking for willing beta testers! If you would like… Continue reading.
In this episode, Soren interviews Luca Redwood, the developer of 10000000 , You Must Build a Boat , and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was recorded March 18, 2019. Games discussed: Morph , Suikoden I , Suikoden II , 10000000 , Puzzle Quest , Chuzzle , Dungeon Raid , Henry Hatsworth , The World Ends with You , Path of Exile , You Must Build a Boat , Civilization III , Civilizatio
This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. This week at GDC , NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds. Watch this overview of three exciting new tools now available.
This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. This week at GDC , NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds. Watch this overview of three exciting new tools now available.
HELLO, FRIENDS! We know it's been a miiinute since we've shared some in-depth development updates from Kristala with you, but we're SUPER STOKED for you to see everything we've been working on since the last time we met. If this is your first time joining us, thanks for stopping by to our little corner of the interwebz! You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-o
We're getting closer to the Godot 3.5 stable release with a third beta snapshot! Like with 4.0 alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This new beta 3 adds two much awaited changes for Android users: an initial Android editor port , and a fix for the low processor usage mode which used to flicker on Android.
The Oscars ceremony is just around the corner. As the date of the event draws near, so does the intrigue surrounding the most important nominations, among which, of course, is the nomination for "Best Picture". Filmustage can't afford to miss one of the world's major film events, so we've prepared a digest of all the most notable films of 2021 for you!
If you’ve followed me for a long (VERY LONG) time, you probably know that the great-granddaddy of text adventure games, the Colossal Cave Adventure , was quite an influence on me as a kid even when my first encounter with it wasn’t my own personal playthrough. Well, it looks like legendary game developers Ken and Roberta Williams, pioneers of graphic adventure games, started playing with Unity during the pandemic, and pulled a team together to remake Colossal Cave in 3D.
I just joined Instagram for the first time this week and discovered the drawing that accompanied my quarantine essay, "Dear Daughter ," was posted there. The autobiographical essay was the first memoir type of writing that I had ever published and it was later included in Covid-19 memory projects and in ArtsWestchester 's exhibition, " Together apART: Creating During Covid.
The new tileset is coming together nicely. I made a “master sheet” with all the tiles to keep things organized. I implemented a new material system for tiles. In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. This was used for special FX like bullet impacts that vary based on the ground material they hit.
This originally ran in March 2014 on the website for Shadows: Heretic Kingdoms. Previously I told the story of the origin of the Heretic Kingdoms setting and of Kult: Heretic Kingdoms' hybrid design , which shared elements of both Western and Japanese RPGs. In this final part, I talk about one of the most fun parts of the production of this game: working with voice actor Tom Baker.
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 5. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.
Hi there, how much do you know about changes in the film industry? Of course, if you've read our recent blog on how to make films in 2022, you probably know the answer. However, we exist within an industry that tends to constantly evolve and this is especially evident in this day and age of digital technology. Sometimes we may not even notice that the world has entered a new era, because the innovations in the digital field may seem small and insignificant.
A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.
Blockchain tech was the talk of the town at this year’s DICE 2022 conference. DICE is one of the few large convention conferences, post-pandemic, that is welcoming attendees back at its physical location and actually had a pretty good turnout. This year there were a lot of buzzwords kind of going around the ground floor that people were expecting to talk about.
Our weekly roundup covers the most recent software updates, learning resources, events, and notable news. Events Learning resources News Events NVIDIA at. Our weekly roundup covers the most recent software updates, learning resources, events, and notable news. Events Learning resources News Events NVIDIA at GDC: Advancing Innovations for Virtual Worlds in Game Development At the Game Developer Conference, attendees will experience how the latest NVIDIA-powered solutions are enabling developers
Sony has taken the museum experience for Sword Art Online (the anime / light novel / manga / video game / merchandizing phenomenon) and put it in… Virtual Reality. (Click the link if you are interested in participating.) It can be played with PC VR (using Steam), and it can also be visited using a phone app. It’s about the closest thing we’ve had to an official massively multiplayer VR version of Sword Art Online.
In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 branch for use in production. Last month's 3.4.3 release was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues.
In these difficult times it is particularly hard to remain indifferent. As we are all aware, we have now entered a new reality in which there is war. We continue to support Ukraine in its struggle for the right to freedom and sovereignty. If you also wish to help the Ukrainian people, you can follow this link and donate. Due to the current state of affairs, we would like to digress a bit and talk to you again about cinema.
For years now I’ve been planning to eventually create a menu for accessing Cogmind’s lesser-used “special commands,” features not only requiring the keyboard, but even all assigned to Shift-Alt key combos. So these rarely needed (but still sometimes useful) features were already pretty clearly grouped together as a unit by their annoying modifier, but ideally they should be easier to trigger, not to mention also more readily available to mouse users.
Journey and Sky Children of Light developer thatgamecompany has secured 160 million dollars in investment to create new interactive play experience. Venture capital firms TVG and Sequoia led the funding round which also adds Pixar co-founder Ed Catmull joining the studio as a principal advisor for creative culture and strategic growth. thatgamecompany will use the cash to expand its development team organization infrastructure and pursuing. new projects ‘that deepens human connection’
If you browse Reddit or Facebook game dev groups, where the expurt game devs hang out, you’ll find different opinions on the #1 skill every game developer NEEDS to have. Of course, these opinions are based on years of wisdom gained purely through acting smart whenever someone asks a question in those places. One of the things you’ll see often is “algorithms and data structures.
We just released SFS2X patch 2.18.2 which provides a series of features that have been requested and launches updated client-side APIs for all supported platforms. You can read the release notes and proceed with the download from here. The latest client API can be obtained from our dedicated download section. Please note : the patch requires SFS2X 2.18.0 to be already installed.
Godot 3.4.3 was released less than 3 weeks ago , but a few significant regressions were found in that release, so we're fast-tracking the release of Godot 3.4.4 to solve those. This Release Candidate adds a handful of fixes, including several regression fixes. Please make sure to test it on your projects and to report any issue, so that we can release 3.4.4 stable in the coming days.
An example how one might optimize Oklab color space gradients by… not doing anything related to Oklab itself! The case at hand I wrote about Oklab previously in the “gradients in linear space aren’t better” post. Now, let’s assume that the use case we have is this: We have some gradients, We need to evaluate them on a lot of things (particles, pixels, etc.), Gradient colors are specified in sRGB (sometimes called “gamma space”), as 8-bit/channel values,
Many of you know how to develop a game and are experienced in running live operations. However, only a few truly know how to launch a modern mobile game. In the rapidly evolving games market, best practices on how to successfully launch your game can change just as fast. To shed some light on the most recent best practices, I had the privilege of talking to Annelie Biernat (Game Director at Wooga) and Aaron Hiscox (Business Development Manager at Google Play).
Michael Shinde is currently a Senior Concept Artist at Riot Games, working on Valorant. I’ve been fortunate enough to work with him at Turtle Rock Studios, which recently releases Back 4 Blood. In this episode, we spoke at length about his experience working remotely before the pandemic, and what methods works for him when doing so. Connect with Michael: Linkedin | Website | Artstation. .
It's already been 2 months since 3.5 beta 1 ! Between biweekly 4.0 alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 RC 1 ), the release team – i.e. me – is spread thin. but these two months gave time for a lot of improvements in the 3.x branch and this new 3.5 beta 2 should be worth the wait! This is a big update with close to 350 commits from 82 contributors since the previous beta!
Godot 3.4.3 was released less than 2 weeks ago , but a few significant regressions were found in that release, so we're fast-tracking the release of Godot 3.4.4 to solve those. This Release Candidate adds a handful of fixes, including several regression fixes. Please make sure to test it on your projects and to report any issue, so that we can release 3.4.4 stable in the coming days.
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 4. See past alpha releases for details ( alpha 1 , alpha 2 , alpha 3 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content