September, 2022

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Star Nomad 2 Update 2.22.08 (Beta @Android)

Half Geek

Some bug fixes and re-balancing. Thank you to players who have provided feedback! Fixed bug with new player Drone AI sometimes flying off into the void. Fixed a bug with Merchant NPC during random encounters, if the player is busy in conversation, and Pirates or Zerkers interrupt, it will now resume normal flight. The Starborn’s Corvette and Frigate had the RoF for Valiant Mk2 torpedoes reduced by 33%.

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Is Object Pooling "Dead" (Again)?

The GameDev Guru

And yet the question comes back to strike again. is pooling dead?

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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer. But that’s not right – sandbox is not the older form.

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SheepIT - free render farm for Blender

DameDev.tv

SheepIT is a free Blender render farm that I've wanted to test for quite some time. Now that I've used it, I want to share my experience with you. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. It's very easy to use, it's free and it has great community around it.

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Why the Rings of Power Show Is Not Good (Part #7934)

The Bottom Feeder

I’m only ever in it for the memes. Wayyyy back in the 70s and 80s, science fiction/fantasy/superhero content hadn't completely taken over the culture yet. New nerd content was rare and treasured. The Superman movie (1978) was mind-blowing. (I’m old enough to remember when Superman was a good guy.) A new Star Trek series was an impossible dream.

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Creating Brushes for Patterns along Lines in Inkscape

2d Game Art Guru

It’s been a while and I have quite a backlog of videos and tutorial material for Affinity Designer and Inkscape by now. I enjoy the creation process, finding solutions, and then recording a video or creating a quick tutorial strip. Sadly, I tend to neglect the website or my social media posts over it. There are simply too many interesting projects to cover… but I will try and catch up.

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new Quake map: There's a Certain Slant of Light

Radiator Blog

These are design notes about my process and intent, and it may spoil what happens in the level. I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam , a 2 1/2 week long map jam focused around making chunky modernist concrete themed levels. I actually made most of this level around two years ago. I wasn't really happy with it, so I never released it.

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Why Renovation and Construction Elements Are Becoming More Popular in Casual Games

Game Refinery

Mobile game developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game. Over 70% of the US top-20% grossing casual iOS games now feature meta elements, whether that’s through the inclusion of platforming minigames or side missions with RPG mechanics, but renovation and construction e

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Cult Of The Lamb With Yasmin Curren

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. Yasmin is inspired by technology and driven by creativity. She’s an enthusiastic storyteller, game designer and content creator. In her own words, she is “a media magician of creative concoctions!

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Creating a Seamless Blockchain Gaming Experience

Starloop Studios

As one of the forerunners in blockchain game development, NFT game development, and Meta game development we’re always looking to push the boundaries. What’s the next best step to continue and grow the new, emerging world of blockchain gaming? Now, with dozens of blockchain gaming titles in the works, we’re confident that we are [.].

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Designing Animated GIF images in Affinity Designer

2d Game Art Guru

Designing Animated GIF images in Affinity Designer. Affinity Designer Video Tutorial. Animated GIF images are easy and popular to add animation to your designs. In this video, I will work with artboards [much like transparent pages in old-school hand-drawn animation] to create some simple animations. Affinity Designer has no ability [yet] to save animated GIF files.

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Top 5 The Most Insane Stunts Ever Performed

Filmustage

Hello! As you remember, this week we are dedicating our blog to the amazing and dangerous craft of stuntmen (you may also be interested in reading Stunt performers: Fairy behind the scenes ), so today we have compiled for you a selection of what Filmustage considers to be the most amazing stunts in cinema. Don't judge strictly, it's a subjective selection.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usa

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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own custom analytics pipelines and data lakes.

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Sony’s State of Play 2022- Delving into the Exclusivity  

iXie gaming

State of Sony so Far. Sony holds its exclusive State of Play event every year where they announce new products, intellectual properties and exclusive content for previously released games. Along with the PS5 having released almost two years ago, the transition into a new generation of gaming has begun. Console game testing is an ever-changing skillset as there are more advanced hardware with bigger and more complex games every generation.

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How VR changes how games are played

Rampant Games

Yeah, a lot of my posts are VR-related these days. It’s how I roll, now. Not that all (or even most) of my gaming is in VR. I’m still retro-gaming regularly and I am really looking forward to the PC release of Persona 5 next month. But… VR is a wild and exciting frontier, and I’m still nowhere near jaded. While a lot of approaches and conventions have solidified for certain genres of games, there’s still nothing set in stone, especially as the tech keeps improving.

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Ultima Online’s 25th anniversary

Raph Koster

W ell, twenty-five years is a long time. Half a life, in fact! Given that I actually started work on UO on September 1st 1995, it’s actually more than half. The fact that the game is still running is a testament to the devoted community and the ongoing maintenance over the years from countless people. I note a lack of thinkpieces and articles, this time around.

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Stunt supervisor: Fairy behind the scenes

Filmustage

Hello, Filmustage is on the phone. Filmmaking is a global industry that is not based on the names of directors alone. We've always been interested in exploring the hidden parts of our favorite industry because it's the only way to discern the individual personalities of the people responsible for a cool movie. This week we're dedicating our blog to the hidden figures of the filmmaking industry - the stuntmen.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

NVIDIA recently announced Ada Lovelace, the next generation of GPUs. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. NVIDIA recently announced Ada Lovelace, the next generation of GPUs. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology.

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Epic Games transforms gaming—and other industries—by innovating on AWS

AWS Games

Epic Games (Epic) went all in on Amazon Web Services (AWS) in 2018 to deliver the storage, analytics, and scaling capabilities critical to its business, which had exploded with the release of Fortnite—an online game that’s seen over 15.3 million concurrent players during live events. Fortnite runs almost entirely on AWS, including its worldwide game-server fleet, backend services, and websites.

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Hogwarts Legacy: The Good & the Bad in a Magical World

iXie gaming

Avalanche Software and Warner Bros. Entertainment are slated to release the new Hogwarts Legacy game set in the world of the long-running Harry Potter series. There was footage of the common rooms and brand-new gameplay that was released earlier this month- which gave an insight into the game mechanics, setting, and characters to an extent. Along with the pre-order already live for the release in February 2023, the game is garnering a lot of traction in the media.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). We've had successful testing of a first Release Candidate for 3.5.1, and a few more fixes got backported in the meantime so let's have another round of testing before publishing 3.5.1 stable.

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Cyberpunk 2077 in VR

Rampant Games

As a long-time fan of the dice-and-paper RPG for Cyberpunk, designed by Mike Pondsmith, I was absolutely thrilled to learn that CD Projekt Red was tacking that game universe. That was back in 2013 or something when they did this absolutely amazing concept video. They nailed the “feel” of the game world… which of course borrowed liberally from genre stories by authors like William Gibson, Bruce Sterling, Walter Jon Williams, and George Alec Effinger.

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How Artificial Intelligence tools change movies production

Filmustage

We can hardly imagine a more conservative industry than the film industry. For all its analogies, the process of filmmaking is endowed with many technological solutions that do not fit into the conventional framework at all. That's why it's funny how cinema has instilled in people a fear of artificial intelligence, and now it's actively incorporating these technologies into the production process of a film.

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Gamescom 2022: Attending Biz Area

Febucci

I didn’t know if I’d attend Gamescom this year (it would have been also my first one), but after a bit of courage and going there anyways by myself, I really cannot wait for the next one to come. It was a wonderful experience, met some incredibly talented and passionate developers and said hi to some close and new dev friends in person as well. I wanted to make this post with a few notes in order to prepare for next year, and I hope they’ll be useful for you too!

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Clash Quest, the Unofficial Postmortem

Deconstructor of Fun

Written by Laura Taranto , Javier Barnés , and Anette Staloy. Make sure to listen to the podcast below to dive even deeper into Clash Quest. After 16 months in soft launch, Supercell’s Clash Quest has reached the end of its run. The game has not achieved the business objectives set by Supercell and the game will shut down. Following an excellent postmortem by Laura Taranto, Javier Barnes and Anette Staloy, host Ethan Levy sits down with the writers to discuss what went right and what areas of im

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The Big Rebrand: Yotes Games is Now YotesMark

Yotes Games

Some people have been wondering what's up with the name change, so why not answer it here? To keep it concise, it's about looking way into the future. Beyond making games alone. Could be shows, movies, toys, board games, conventions, anything involving delivering people a good time. As well as any number of other business ventures to keep this thing independent and afloat as we strive to create the best of the best in entertainment.

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Item Variants and Randomization in Roguelikes

Grid Sage Games

Most roguelikes apply some sort of randomization to their items, which makes a lot of sense for a genre focused on replayability. This can take the form of enchantments, prefixes, suffixes, or even randomized stats or different properties not necessarily reflected directly in an item’s name like the above list. The various possible combinations can really stack up and turn an otherwise limited pool of base items into a wider variety of interesting problem-solving tools, one that the player

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0. Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 is now ready and available for download. We know that everyone is eager to get their hands on Godot 4.0 and this is a major step in getting there.

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A tribute to Mexican genius: Alejandro G. Iñárritu

Filmustage

Art by @nadi_bulochka Alejandro González Iñárritu is the third person in cinema history to win two consecutive Oscars for directing. He is the first Mexican to win the Oscar for Best Film. At the same time, there is not a single film of his that has not been nominated for a golden statuette. Iñárritu is part of a company of three Mexican directors, the "three Amigos", which in addition to him includes Alfonso Cuarón and Guillermo del Toro.

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Game Design Deep Dive: Low Brain Power

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* take a deep dive into games that require low brain power, the design of them and what makes them work. Not all games require your full brain power. Watch our Devology Livecast as Rick and Tim play Super Auto Pets and Iron Snout and demonstrate why low brain power games can be a lot of fun! Listen to the whole chat here: [link] Our 'AHA' moments Not all games require your undivided attention Low brain games require very little thinking

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Picking the best Blockchain Platform for your NFT Games

Starloop Studios

As blockchain networks and NFTs grow in popularity, so too do blockchain games and NFT games. As the popularity grows, it’s important that developers know which blockchain platform to choose. As the integration of blockchain into gaming and NFTs into gameplay is becoming more common, the play-to-earn type of gameplay is appealing to many [.].

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Tips For Integrating Coding into Your Child's Busy Schedule

Real Programming

No one knows better than parents how incredibly busy kids are nowadays. Kids often have hectic schedules between school, sports, friends, gaming, and other activities. Parents themselves feel the demands of a child's busy schedule, driving them from home to school to ice hockey practice and finally back home while managing their own work, interests, and essential responsibilities.

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Out of the shadows.

Click Nothing

For those wondering what I've been up to for the past while, here's the news; a year or so ago I moved back to Montreal, and have been working on an upcoming Assassin's Creed game. Assassin's Creed: Codename Hexe was.

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