October, 2024

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Ex-Humble Games staff form new publisher, Good Games Group

Game Developer

Humble will use Good Games to continue supporting games it had already published prior to restructuring its staff in July.

Games 363
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons. “Don’t make a game for six years!” “Rebots came from a simple concept.

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Trending Sources

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Webinar Recap: Generative AI in Mobile Ad Creatives

Game Refinery

Leading experts in mobile advertising share their advice on the transformative applications of generative AI for ad creatives.

AI 236
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Defold Druid UI Framework

Game From Scratch

GameFromScratch.com Defold Druid UI Framework The DrUId framework for the Defold game engine just turned 1.0. DrUId, as the capitalization suggests, is a UI framework for the defold game engine. The project is open source and released under the MIT license. Defold Druid is described as: Druid – powerful Defold component UI framework that empowers developers to create […] The post Defold Druid UI Framework appeared first on GameFromScratch.com.

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Whether it's tearing apart the latest market trends or calling out the next big thing, Adam brings a perspective that keeps our discussions brutally honest and ahead of the curve.

Console 52
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Call of Duty: Black Ops 6 could boost Game Pass subscribers by 2.5m to 4m

GamesIndustry.biz

The launch of Call of Duty: Black Ops 6 into Game Pass will hurt sales of the game, but will see millions of subscribers flock to Xbox's service, leading analysts say.

Games 145
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Why art tests fail artists and the game dev industry

Game Developer

Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.

Art 363

More Trending

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Why Objective Game Design Doesn’t Work

Game Wisdom

Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … The post Why Objective Game Design Doesn’t Work appeared first on Game Wisdom.

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Super Game Asset Bundle

Game From Scratch

GameFromScratch.com Super Game Asset Bundle There is a new Humble Bundle of interest to game developers, the Super Game Asset Bundle by Leartes Studio. This bundle is a huge collection of 7000+ game ready assets for Unreal Engine, Unity and now the Godot Game Engine. It is organized into the following tiers: 1$ Tier Fantasy […] The post Super Game Asset Bundle appeared first on GameFromScratch.com.

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recently i was watching a youtuber play mario party against 3 other AI controlled characters and it got me thinking. when it comes to games like mario party (Or any other game where you have an AI controlled opponent like XCOM) how do developers even begin to design an AI opponent who isnt automatically faster than you in a mini game of speed, or doesnt automatically know the solution to a puzzle in a room before you do and still has to figure it out, or cant guess the correct solution to a quiz automatically, all while still making it feel like you could actually lose to the AI without it feeling overly unfair?

Ask a Game Dev

Whenever we design anything, we usually start from the goal and work our way backwards. Our goal for these AI players is absolutely not for them to try to win - that would actually be quite easy, as you say. If we wanted the AI to win, it would always play optimally and, if we wanted, could cheat via inhuman reactions, frame-perfect inputs, utilize CPU-only knowledge, never take a shot that could miss, never make an execution mistake, and so on.

AI 10
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Black Ops 6 is make-or-break for the Game Pass strategy | Opinion

GamesIndustry.biz

It's just over a year since Microsoft shattered industry records with its $75 billion acquisition of Activision Blizzard – and next week, that eye-wateringly expensive deal will face its most important test yet.

Games 145
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Riot Games lays off staff to 'solve challenges and build for the future'

Game Developer

The developer is conducting layoffs across its League of Legends team in prepartion for the 'next phase' of the (almost) 15-year-old MOBA.

Build 359
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’.

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Arranger and Creatures of Ava Review

Game Wisdom

Arranger and Creatures of Ava Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Arranger and Creatures of Ava both played with press keys provided by the developers. 0:00 Intro 00:19 Arranger A Role Puzzling Adventure 4:00 Creatures of Ava … The post Arranger and Creatures of Ava Review appeared first on Game Wisdom.

Puzzle 52
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Visual Studio Code 1.95 October Update

Game From Scratch

GameFromScratch.com Visual Studio Code 1.95 October Update The Visual Studio Code October update was just released. Visual Studio Code is an incredibly popular open-source cross platform highly modular code editor lead by Microsoft. The highlight features of this 1.95 October release include: Notice a trend? Four of the seven major features in this update are for Microsoft’s […] The post Visual Studio Code 1.95 October Update appeared first on GameFromScratch.com.

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Hi GameDev! I’m working on a game in my spare time that I’m pretty happy with. It’s a 3d platformer with low poly graphics. I’m releasing a demo on itch tomorrow for Halloween. Would it be weird to share my game with other indies and YouTubers who do 3d platformers? I’m a nobody, but I’d love to get feedback from other people who love 3d platformers.

Ask a Game Dev

It would not be weird at all. I would try to get your game in front of as many people as you can, get all the feedback you can, and do what you can to improve your game. Get your friends to play it, get your family to play it, get as many people as you can to play it. And then ask them about how they feel about it, what could be improved, how to make things better.

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Keywords acquires Halo co-developer Certain Affinity

GamesIndustry.biz

Keywords Studios has acquired US developer Certain Affinity for an undisclosed sum.

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European Court of Justice rules against Sony in PSP cheating lawsuit

Game Developer

Sony lost the case against UK peripheral firm Datel, failing to ban Datel from marketing Action Replay products.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Bitmap Books is known for its catalogue of visually stunningly books on the art, history and culture of video games. Each release demonstrates a genuine love for the subject matter and great attention to detail. Their latest offering, the upcoming book A Tale of Two Halves: The History of Football Video Games , is no exception. Written by Richard Moss, the book takes video game football fans on a nostalgic journey through their childhoods, leaving them misty-eyed over memories of countless pixel

Balance 156
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Transmedia Triumphs and Traps: Lessons from the Convergence of Gaming and Media

Deconstructor of Fun

Let’s admit it—over the past three years, some of the most buzzworthy entertainment hasn’t come from traditional Hollywood blockbusters, but from gaming adaptations and transmedia storytelling. Games have now surpassed film, music, and publishing combined in market size and it’s clear: interactive storytelling has become king. To dissect this further, Mishka Katkoff sat down with the “OG of IPs and Transmedia” Peter Levin , to discuss the state of the industry, the role of gaming, and where thin

Media 119
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Huge Blender Add-On Giveaway & New QRemeshify Plugin

Game From Scratch

GameFromScratch.com Huge Blender Add-On Giveaway & New QRemeshify Plugin A ton of free add-ons for Blender were just made available for free from developer Blenderesse. Most of the add-ons are implemented using Geometry Nodes and they include: In addition to the Blenderesse giveaway, there is a new completely free add-on QRemeshify which enables you to convert triangle meshes to […] The post Huge Blender Add-On Giveaway & New QRemeshify Plugin appeared first on GameFromScratch.com.

Mesh 133
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Using generative AI to build the ultimate VALORANT esports team

AWS Games

Amazon Web Services (AWS) and Riot Games are calling on esports fans and builders alike to participate in the VALORANT Champions Tour (VCT) Hackathon: Esports Manager Challenge. This new hackathon will put the latest generative AI tools in the hands of fans to unlock new ways to build and develop stronger esports teams. VALORANT is a tactical first-person-shooter game by Riot Games, combining precise gunplay with unique agent abilities in a strategic 5v5 format.

Esports 117
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Shawn Layden: "AA is gone and that's a threat to the ecosystem going forward"

GamesIndustry.biz

Gamescom Asia opened its doors to industry attendees in Singapore this morning, kickstarting the day with a fireside chat with former Sony Interactive Entertainment Worldwide Studios chairman Shawn Layden.

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Microsoft CEO says Xbox is intent on manifesting a multiplatform future

Game Developer

'We are focused on growing the platform and expanding to new ecosystems to engage as many gamers as possible.

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. “It’s truly crazy,” says Matt Handrahan , Senior Portfolio Manager at Kepler Interactive, “but we break it down to three or four a day, and you get through your quota.

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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
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4 x Reasons Why Squad Busters Suffers While Brawl Stars Soars

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Another Squad Busters post? Why? In July our analysis ( Squad Busters One Month Later: Down, But Not Out ) was very much focused on reviewing the game’s extremely risky go-to-market strategy, which boldly dismissed Supercell’s meticulous process.

Mobile 115
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Final Fantasy, dark patterns and more with Dr. Rachel Kowert

Keith Burgun

Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert , a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series , spoken at numerous events including the United Nations and the United States Congress.

Fantasy 113
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Rare's Craig Duncan to become head of Xbox Game Studios as Alan Hartman retires

GamesIndustry.biz

The head of Xbox Game Studios Alan Hartman will retire from the company at the end of November, with Rare boss Craig Duncan taking over.

Studios 145
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Germany launches new funding program for indie dev founders

Game Developer

The country's 18-month program will provide current and future studio founders with money and guidance to run their teams and help grow out the German game industry.

Indy 349
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Skyrim-dev Nate Purkeypile goes solo and makes heavy metal horror game The Axis Unseen

PreMortem.Games

After 18 years in the games industry, including 14 years at Bethesda, Nate Purkeypile decided it was time for a change. He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer, in order to keep things simple he decided to make his first project a… giant open world game. The Axis Unseen is a heavy-metal open-world horror game that is launching tomorrow.

Horror 145
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Half-Baked Girls - Story Introduction

Indie DB

Let's talk about how the story begins in Half-Baked Girls out now on Steam.

Baking 114
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What happens when a secretive blockchain company buys your game studio

Game Developer

Former employees of Phoenix Labs and Rumble Games say they were told to keep blockchain platform Forte Labs' purchase of their employers an absolute secret.

Studios 348
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Nintendo doesn't credit composers on new Nintendo Music app

Game Developer

If you want to know who composed a given Nintendo track, your answer is in another castle.

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Book Excerpt: Game Economy Design: Metagame, Monetization and Live Operations

Game Developer

'This book provides a comprehensive overview of game economy design. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this.

Games 348
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Outersloth receives more funding, partners with 'Slay the Spire' creator

Game Developer

The 'Among Us' developer has signed 13 games to its new label since its announcement in June.

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Game composer Nobuo Uematsu will retire after Fantasian's console launch

Game Developer

After nearly 40 years of composing music for games (and Square Enix and Final Fantasy specifically), Uematsu has reached the end of the road.

Console 347