Sat.May 25, 2024 - Fri.May 31, 2024

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Obituary: Geoff Follin, video game composer, passed away at 58 years old

Game Developer

Follin and his brother Tim were well-known for their music in '80s and '90s games like Silver Surfer and The Incredible Crash Test Dummies.

Games 328
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Manitoba is Canada’s Hidden Gem for Video Game Development

PreMortem.Games

This article has been written as a part of a paid cooperation with New Media Manitoba Life is good in Canada’s most centrally located province Manitoba. With its remarkably diverse natural landscapes, ranging from arctic tundras to dense forests, and low cost of living, it’s easy to see the appeal of residing here. Plus the local government is also working emphatically to put Manitoba on the map as an ideal location for game companies.

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Trending Sources

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PlayStation kicks off industry's Not-E3 season in muted style | Opinion

GamesIndustry.biz

The start of June in the games business feels increasingly like one of those archaeological sites where nothing remains of the original structure, but researchers can piece its shape together from the gaps it has left behind. E3 is gone, but we are left with all the various events and showcases that grew up around the show through its various incarnations and endless identity crises – and so, for the next two weeks, we'll be treated to a trade show's worth of announcements and updates on u

Games 121
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Generative AI Agents Developer Contest: Top Tips for Getting Started

Nvidia

Join our contest that runs through June 17 and showcase your innovation using cutting-edge generative AI-powered applications using NVIDIA and LangChain. Join our contest that runs through June 17 and showcase your innovation using cutting-edge generative AI-powered applications using NVIDIA and LangChain technologies. To get you started, we explore a few applications for inspiring your creative journey, while sharing tips and best practices to help you succeed in the development process.

AI 117
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Postmortem: SOUL COVENANT – Development Insights and Lessons Learned from #1 Hit on PlayStation VR2 in Asia Markets

Game Developer

Here, we share the development insights and lessons learned from the journey of SOUL COVENANT, highlighting both successes and challenges.

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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

James Bendon always considered himself a hobbyist until he released his first commercial project, Dinkum. The game is an Australian take on Animal Crossing and really captures that laidback Down Under vibe. It took him five years to release the game in Early Access, and all that time, he worked on it by himself. But that’s just the way he likes it. “To be honest, I really like working alone,” he says.

Dev 118
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Blaze Entertainment’s new Chairman reunites with Lara Croft ahead of Evercade summer release

Game Development News

Blaze Entertainment has announced that games industry veteran Dominic Wheatley has been appointed as its new Chairman. The announcement comes as the retro-focused Evercade platform reaches a milestone of selling over 1 million cartridges and prepares to launch a new Tomb Raider bundle pack over the summer.

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Populating the city-builder of the future: A Deep dive into character diversity in Cities: Skylines II

Game Developer

Here's how we partnered with Colossal Order to accelerate the production pipeline for creating scores of unique citizens within the world of Cities: Skylines II using our AI-powered, 3D character creation technology.

AI 248
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Unity Shader Variants Optimization & Troubleshooting Tips

Unity Blog

A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.

Shaders 127
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Rightly so! Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Any game developer who wants to build and enhance a Unity game can do so using its 3D models, audio files, animations, scripts, plugins, and so on.

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Call of Duty: Black Ops 6 continues Xbox's bet on Activision boost for Game Pass

GamesIndustry.biz

Microsoft has confirmed this year's Call of Duty will launch on Xbox Game Pass alongside its retail and digital versions. An Xbox Wire post added that players will be able to pre-install Black Ops 6 when it launches later this year. The game will be officially revealed during the Xbox Games Showcase on June 9, which runs during Summer Game Fest. Reports earlier this month suggested the new Call of Duty would be added day-and-date to Game Pass, with The Verge's Tom Warren reporting yesterday that

Retail 110
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Fallout 76 nets 20 million players as Todd Howard assures franchise will continue

Game Developer

Bethesda's shared world post-apocalypse will remain the Fallout franchise's newest entry, at least until it unveils a new game project years from now.

Games 248
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Cecil Hollow horror reveal

Indie DB

"James" makes his second appearance and solidifies himself as an important voice within the UFO Disclosure movement. In this video he tells us about some of his experiences recovering alien artifacts while working for a classified group within the US.

Horror 89
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Gamer Deep Lore, Exhibit #4. Dragon Magazine, September, 1981.

The Bottom Feeder

(On the advice of my lawyer, publicist, and priest, I offer no opinions on the cover art.) Way back in the day, Dragon Magazine was the official magazine for Dungeons & Dragons (and occasionally other RPGs). I still have a pile of my old issues, and they reliably make fun reading. At the time, tabletop RPGs were very much in their infancy. Everyone was trying to figure out how to make them work.

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ZeniMax staff now included in Microsoft and CWA's labour neutrality agreement

GamesIndustry.biz

ZeniMax Studios workers are now covered by Microsoft's labour neutrality agreement with the Communications Workers of America. The CWA announced yesterday that, as a result, all ZeniMax staff can now make their choice about collective bargaining, with Microsoft legally bound to take a neutral approach to the unionisation of its staff. ZeniMax Workers United-CWA member Page Branson commented: "Thousands of our ZeniMax co-workers now have a free and fair path to organise together for better workin

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Deep Dive: How the animation of Little Kitty, Big City rejects realism to achieve authenticity

Game Developer

'Cats are an animator's dream because they're arguably the most dynamic creatures on earth.

Animation 303
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Discover "Snaps"

Indie DB

Dive into "Snaps," an anime-themed FPS with immersive town life. Explore 14 shops offering various upgrades and interact with dynamic NPCs. Enjoy functional books and working computers, adding depth to the game. Experience new mechanics where cultists.

FPS 73
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Helix Code Editor

Game From Scratch

GameFromScratch.com Helix Code Editor In a similar vein to NeoVim today we look at the Helix text editor. This is a terminal based code editor heavily inspired by the classic Vi/Vim text editors using a nearly identical control set while including more features out of the box than most of the other Vim alternatives. […] The post Helix Code Editor appeared first on GameFromScratch.com.

Code 69
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How to design a great tutorial

GamesIndustry.biz

Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's Half-Life 2's iconic tutorial that packs everything you need to know into four words and one empty can of soda? Whether you feel developers' fingerprints at the start of your virtual journey or not, tutorials are an essential part of the experience.

Mechanics 107
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Wolcen: Lords of Mayhem to lose multiplayer and dev support in September

Game Developer

Wolcen Studio says sizable 'foundational hurdles' prevent it from further iterating on the dungeon crawler, so it's moving on to other projects.

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Quad AA guns coming to WWII Online!

Indie DB

Coming soon: Quad-Anti Air-Aicraft guns to WWII Online! Here's a first look at the Polsten's devastating power against a BF-109.

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Top Software QA Testing Outsourcing Companies in USA - 2024

Rocket Brush Studio

Discover the top outsourced QA testing companies in the USA in 2024 and learn why QASource should be your preferred partner. Read our blog now.

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Why successfully crowdfunded drag-themed fighting game Drag Her failed to launch

GamesIndustry.biz

Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000. Yet despite meeting its goal, on May 15 2024, developer Fighting Chance Games announced the game's development had been officially shut down citing "a simple lack of funding.

Fighting 105
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Sony gutted PlayStation Studios to 'keep room for future growth'

Game Developer

900 layoffs and studio closures? It's all part of the plan for Sony.

Studios 333
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Making my PBR Renderer more user-friendly

Harold Serrano

One of the activities that I strongly dislike is creating a User-Interface. For a long time, the first version of my game engine lacked a UI. The only reason it had one was out of necessity, not because I enjoyed developing one. As you may recall, my last blog post mentioned my interest in learning about BRDF. Thus, I ended up developing a BRDF renderer.

Render 69
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Besides buying a game a second time, how can players show support to a developer or studio? How do those other ways compare to simply buying the game again?

Ask a Game Dev

Spend money on paid DLC and microtransactions if they have any. Talk to your friends about the game Post about the game and any new content that comes out on social media. Engage with fan and official posts on social media. Leave a user review of the game. Draw and post fan art and/or fan fiction. Make and post cosplay. Play the game a lot Basically, what every dev is looking for are players who will spend on the game and players who will continue to engage with the game content outside of the g

Media 64
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PlayStation 5 now represents 50% of Sony's active console base

GamesIndustry.biz

Sony Interactive Entertainment has given an update on its console business, revealing that 50% of its users are now on PS5, with the other half on PS4. In a company briefing, the platform holder said that PS5 is already on the brink of surpassing the revenue of PS4, and operating income is already bigger at $10 billion. In fact, the firm says that PS5 is the most profitable console generation so far.

Console 104
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The good within: Designing a memorable horror game protagonist

Game Developer

The survival horror genre has no shortage of leads who share the player's eagerness to go through hell and back to achieve their goal of living to see another day.

Horror 224
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NASA's 10 Rules for Developing Safety-Critical Code

Perforce

NASA Jet Propulsion Laboratory’s Laboratory for Reliable Software developed a set of code guidelines for developing safety-critical code. The NASA power of 10 rules are intended to eliminate C coding practices that make it difficult to review or properly analyze with static analysis tools.

Code 70
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Golel playtest keys and news

Indie DB

Experience a first person rogue-like dungeon crawler with turn based actions.

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Who is subscribing to Game Pass, PS Plus and Nintendo Switch Online, and why?

GamesIndustry.biz

Earlier this year, Ubisoft told us that one in ten people who subscribe to its Ubisoft+ service are entirely new to Ubisoft's games. The data suggests some gamers are partially treating the service to trial or even rent a game they might be interested in, before unsubscribing. In October, Ubisoft saw a record number of subscribers who signed up, presumably, for Assassin's Creed Mirage.

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Panic recovers stolen Playdates worth $400,000 after lots of 'detective work'

Game Developer

'Guess what got hastily dumped at a random restaurant this morning? Welcome back stolen Playdates!

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Introducing our new e-book: Unity’s Data-Oriented Technology Stack (DOTS) for advanced developers

Unity Blog

Unlock Unity DOTS secrets with this free e-book, perfect for advanced devs. Learn Unity 6 & DOTS 1.0 today!

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Explainer: What Is a Recommendation System?

Nvidia

A recommendation system (or recommender system) is a class of machine learning that uses data to help predict, narrow down, and find what people are looking for. A recommendation system (or recommender system) is a class of machine learning that uses data to help predict, narrow down, and find what people are looking for among an exponentially growing number of options.

Data 62
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Astro Bot and Concord bookend PlayStation's State of Play showcase

GamesIndustry.biz

PlayStation showcased its games line-up for the next 12 months during a State of Play video today, highlighting a series of games outside of its big franchises. The firm had already announced it didn't have a game from one of its major brands for 2024, however, it did end the show with Astro Bot. Developed by Japanese developer Asobi, Astro Bot is a sequel to the highly regarded Astro's Playroom, which is a short platform game that is bundled with every PS5 console.

Console 99
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Sony wants its PC ports to help drive PlayStation 5 sales

Game Developer

PlayStation wants to have the best of console and PC worlds with its first-party release approach, but how effective is it really?

PC 248
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As a dev, what type of feedback grinds your gears? From the player side, I can’t imagine how annoying it is when there are feedback threads and people are suggesting features or themes that would essentially create a completely different game.

Ask a Game Dev

After being collectively yelled at on the forums for so long, I've developed a thick enough skin that none of the feedback really bothers me anymore. I don't get the emotional engagement with it much anymore. To me, there's really only two kinds of feedback - actionable and not. If the feedback is actionable - if it's actually within the realm of possibility to do - then we'll consider it, figure out how much work it will take, prioritize it, and put it in the backlog to get worked on if/when we

Dev 59