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How Indie Developers Are Utilizing AI Voice Generators Josh Bycer josh@game-wisdom.com Within the changing indie game development paradigm, artificial intelligence (AI) voice generators have emerged as game-changers, allowing small studios to create deep, immersive audio that previously belonged to the domain of high-budget, big-studio productions. Such technologies give indie developers the … The post How Indie Developers Are Utilizing AI Voice Generators appeared first on Game Wisdom.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students. Back then the company was called Reign Bros, but a few years later they decided to change the name.
GameFromScratch.com Team Fortress 2 Source Code Released Today as part of the Source SDK update, Valve have released the entire source code of Team Fortress 2, both client and server side. This source code is released under a non-commercial license which enables you to create from a mod to an entire game using the source code. Details The post Team Fortress 2 Source Code Released appeared first on GameFromScratch.com.
We are entering the final stage of development for Godot 4.4, which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. But without very extensive testing from the community, we can never be 100% sure that the release is ready to be published as a recommended stable upgrade for all users.
Recently, Epic Games has made a significant change to the way developers, creators, and innovators can apply for Epic MegaGrants. Since 12 February 2025, the program has transitioned from an always-open application model to a cycle-based submission process, accepting applications only twice a year. According to the website , the move is designed to streamline reviews, improve transparency, and provide applicants with clearer timelines regarding the status of their submissions.
Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a self-diagnosed Supercell fanboy. Supercells founder and CEO Ilkka Paananen dropped his annual blog post , and lets be honestits a masterclass in PR. The post announced 2024 as Supercells best year ever, and the numbers make a strong case: Revenue: 2.8 billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from
Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a self-diagnosed Supercell fanboy. Supercells founder and CEO Ilkka Paananen dropped his annual blog post , and lets be honestits a masterclass in PR. The post announced 2024 as Supercells best year ever, and the numbers make a strong case: Revenue: 2.8 billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from
We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track! As such, you can expect this to be our final beta release of the 4.4 period, with release candidates set to come out shortly after. In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 release.
GameFromScratch.com Godot Programming Language Options in 2025 An update on our 2020 guide to Godot game engine programming options today we look at the up to date and under active development programming language options for Godot developers. This list is composed mostly of GDExtension based projects for adding various programming language support to the Godot game engine.
Those are "lifestyle games". The main thing you consider is that it's a game you play day in and day out for years - it's part of your lifestyle. Monster Hunter Wilds, Street Fighter 6, Rainbow Six Siege, Apex Legends, League of Legends, Roblox, any MMOG, the Sims, and so on and so forth are all games we expect players to play regularly day in, day out, week after week, month after month, year after year.
Skill vs. Luck: Where Gaming Meets Gambling Josh Bycer josh@game-wisdom.com The gambling universe combines mastery and fortune, creating excitement in players across continents. A debate persists about the foundations of gambling success: Does it rely on chance alone, or does player expertise matter? The answer lies somewhere in between: Certain … The post Skill vs.
GameFromScratch.com Microsoft MUSE – AI “Ideation” Game Engine This week Microsoft (technically Microsoft Research Game Intelligence and Teachable AI Experiences teams) announced Microsoft Muse, a generative AI model designed for AI ideation. What the heck does that mean? Well, it’s very similar to Google’s GameNGen which created a somewhat recreated version of Doom by having an AI play The post Microsoft MUSE – AI “Ideation” Game Engine appeared f
In terms of value, a player who buys the game but doesn't play it much is slightly less valuable to the publisher than a player who plays a lot. The most valuable players are the evangelists, the hard core players who will engage with the community, make content about the game, and serve as volunteer brand ambassadors to the community at large. These are our cosplayers, fan artists, bloggers, youtubers, fan fic authors, and so on.
Social commerce is no longer just about scrolling through product listings on a website. With the rise of virtual reality (VR), shopping is becoming more immersive, interactive, and engaging than ever. Imagine walking into a digital store , trying out virtual products, and making a purchaseall without leaving your home. This is the future of VR commerce , and its already happening.
GameFromScratch.com NESFab Programming Language NESFab is a “new” programming language for a very old platform, the Nintendo Entertainment System. It provides a C-like programming language but offers closer to assembly level performance. In fact NESFab claims to be the fast compiled programming language for the NES hardware (including the 6502 processor).
Creating a visually appealing 2D game isnt just about great artwork. Its about depth, contrast, lighting and yes, shadows. But how do you create 2D shadows in Unity? Today, Ill show you how simple its to add shadows to your 2D game in Unity. Video Tutorial Getting Started with Unitys 2D Lights Unity has a. Read more The post How to add 2D Shadows in Unity appeared first on VionixStudio.
A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on Amazon Elastic Compute Cloud ( Amazon EC2 ) by reducing the time the EC2 Instance is online while Minecraft players are offline.
Hi @s_agarwal I am working on slot game. We have symbol which might have move priority due the amount it is paying out. In cocos 2D i used to set the zindex with higher value to move that symbol/sprite/image in front/top of other images. I dont want to track the order of symbol or priority associated to it, hence we give a range to symbol indicating that this will be above other.
Adventure Game Design With Krunchy Fried Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with Dominic O’ Reilly from Krunchy Fried Games who is working on the adventure game Five Day Detective. We spoke about adventure game design and writing along with the challenges of … The post Adventure Game Design With Krunchy Fried Games appeared first on Game Wisdom.
SUPER 56 Joins Steams Couch Co-op Fest! Steams Couch Co-op Fest is live, and were bringing the chaos! Play 56 genre-smashing mini-games with just ONE BUTTON, challenge friends in 8-player multiplayer, and even control the madness with.
Six Indie Games For All Varieties of Gamers Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many indie titles we play here on the channel. Games shown are either press keys, demos, or games from my collection. 0:00 Intro 00:14 Solar Raiders 1:30 Sol Cesto 2:47 Spider Fox … The post Six Indie Games For All Varieties of Gamers appeared first on Game Wisdom.
Unity has released its financial results for Q4 and the full fiscal year, experiencing a decrease in revenue during the fourth quarter which exceeded previous guidance of between $422 million to $427 million.
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser. This is complete 1 package which am loading, named as FightPkg and has total size of 22.3 MB.
Why is CS2 a Good Game for Gambling? Josh Bycer josh@game-wisdom.com So, what keeps players hooked on CS2 for gambling? While new games constantly emerge in the eSports betting scene, CS2 continues to dominate as a favorite among fans. Its enduring popularity stems from its skill-based gameplay, thrilling matches, and deep-rooted … The post Why is CS2 a Good Game for Gambling?
It looks like youre logging the accelerometer data, but youre not actually updating the nodes position in the onDeviceMotionEvent function. To move the node, you need to modify its position based on the accelerometer values, like this: javascript CopyEdit onDeviceMotionEvent: function (event) { this.node.x += event.acc.x * this.speed; // Adjust 'this.speed' as needed this.node.y += event.acc.y * this.speed; // Adjust 'this.speed' as needed cc.log(event.acc.x + " " + event.acc.y); }, This should
How Reading Casino Reviews Can Improve Your Online Gambling Experience Josh Bycer josh@game-wisdom.com Online gambling has surged in popularity, with thousands of virtual casinos offering a variety of games and lucrative promotions. However, with such an abundance of choices, how do you ensure that you select the best platform for your needs? The … The post How Reading Casino Reviews Can Improve Your Online Gambling Experience appeared first on Game Wisdom.
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