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Some days ago I noticed that on a Mac, doing snprintf calls from multiple threads shows curious lack of scaling (see tweet). Replacing snprintf with {fmt} library can speed up the OBJ exporter in Blender 3.2 by 3-4 times. This could have been the end of the story, filed under a “eh, sprintf is bad!” drawer, but I started to wonder why it shows this lack of scaling.
In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release , and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a maintenance update to the current stable branch.
In this article, game designer Sande Chen reports on research findings regarding remote learning during the pandemic. As the parent of little ones and an expert in educational games, I welcomed the opportunity to hear the latest research from Patricia K. Kuhl , the Bezos Family Foundation Endowed Chair for Early Childhood Learning, about the effects of remote learning on children.
Hey all I’m back with a question to the community for this week’s Video Game Tuesday. It’s all about Framerates and You! Framerates?: I’ve made clear my opinions on Framerates multiple times in the past, and while I still remain unchanged in my opinion on the matter, I do want to hear from you the reader. When you are looking at potential video games to purchase, how important is framerates to you?
Localisation. Accessibility is important in all forms of media and video games are no exception. We have seen interest for our games from all corners of the globe and we are incredibly grateful for the international support. For a long time we have wanted to add language options to Receiver 2 but being an indie developer with limited resources, it wasn’t an easy task.
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3. See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming al
The Magic of Master of Magic This month we decided to go back to the beginning as it were and talk about what exactly makes Master of Magic magical? And the answer of course is spellcasting. Over 200 Spells Firstly, there are so many different types of spells. There are… Continue reading.
We've been talking a lot about technology lately, and the topic of evolution has appeared several times on our blog. And today we will touch on the subject of script breakdown: we will reflect on why it is important and why we are obsessed with speeding up and automating the process as much as possible. But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film.
We've been talking a lot about technology lately, and the topic of evolution has appeared several times on our blog. And today we will touch on the subject of script breakdown: we will reflect on why it is important and why we are obsessed with speeding up and automating the process as much as possible. But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film.
Blockchain and NFT in games is a hot topic these past two years and is fast becoming the ‘it thing’ for the future of monetization of games. Like any monetization model that came before (downloadable content, loot boxes, etc.) there is both strong support and resistance to this new technology for games. Adrian Krion is the Founder & CEO @ Wombat – The Home of NFT Gaming, and is on the front lines of helping with integration with this technology.
Joakim Achren. Most of you likely know Joakim Achren as the founder of the fantastic Elite Game Developers blog, podcast, and newsletter. But you might not know that he is also a published author , a venture partner at Play Ventures , a very active angel investor, and co-founder of the powerful Next Games. I get to talk to Joakim regularly. This time around we decided to record our conversation - and add a bit more structure to it.
HERE THERE BE SPOILERS. After last week’s revelations regarding the nature of the DMA, “ Rubicon ” both ups the ante and draws to a certain anticlimactic close. This season’s pacing has been a bit on the slow side, but “Rubicon” throws everything it has at the plot. Even the cold-open is eventful. If “All In” was a fun romp to ease us back into Discovery ’s fourth season, “Rubicon” reminds us that this is the back half.
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