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I’ve been playing around in Virtual Reality for several years now, and it’s not gotten old for me yet. I’m a little too busy to call myself a hardcore player, but I have fun slicing up blocks with lightsabers, exploring truly immersive dungeons, and flying in my F-16. All good stuff. At this point, in spite of the major speed bump caused by the pandemic, just about everyone interested in it has at least tried it out, so the mind-blowing first-time experience has given way to th
Busy beta times. Last month we officially entered into closed beta and now, together with the first wave of testers, we are working hard at bug hunting and monitoring player feedback. As such, this month I am only going to quickly say that we are alive, we are working hard… Continue reading.
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In this article, game designer Sande Chen relates important lessons learned from the design of that game company's games, Journey and Sky. I had the opportunity to attend the 2022 GamesBeat Summit virtually in April and attended Jenova Chen's interview and segment, Fostering Positive Human Connections Through Games. The conversation really tied in with a previous panel topic at CIMFest, Designing Non-Toxic Game Communities.
I admit that using Morty to beat up Batman while Ariana Grande watches would make me smile. What is the rational economic value of one smile? I wrote a kind of tossed off blog post last week about pricing in video games. The jumping off point was seeing how much people were willing to pay for cosmetics in games like Fortnite or Valorant: Stuff that doesn't make you stronger but gives you a better sense of customization and style.
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If you follow this blog, you are probably aware that my latest game, Old World , just came out on Steam and GOG , and so the game has been in the media spotlight for the last few weeks. Accordingly, I put together all of my recent appearances if you can’t get enough of my voice! Three Moves Ahead Waypoint Radio Strategy Can Be Fun Space Game Junkie.
I still really like the base grass texture that I made when updating the tileset. To add more variety I added a few patches of tall grass here and there. Those are animated and move with the wind. It took a while to make it blend in with the existing graphics but I’m really happy with the result. [link].
Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). It has been a long time since I’ve last written a blog post on Snowman development.
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