Sat.May 28, 2022 - Fri.Jun 03, 2022

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What is slowing Virtual Reality?

Rampant Games

I’ve been playing around in Virtual Reality for several years now, and it’s not gotten old for me yet. I’m a little too busy to call myself a hardcore player, but I have fun slicing up blocks with lightsabers, exploring truly immersive dungeons, and flying in my F-16. All good stuff. At this point, in spite of the major speed bump caused by the pandemic, just about everyone interested in it has at least tried it out, so the mind-blowing first-time experience has given way to th

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MoM Dev Diary #11, June 2022

Muha Games

Busy beta times. Last month we officially entered into closed beta and now, together with the first wave of testers, we are working hard at bug hunting and monitoring player feedback. As such, this month I am only going to quickly say that we are alive, we are working hard… Continue reading.

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Dev snapshot: Godot 4.0 alpha 9

Mircosoft Game Dev

Straight out of the Godot Sprint in Barcelona, here's another alpha snapshot of the development branch, this time with 4.0 alpha 9 ! See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.

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Forging Socio-Emotional Connections in Games

Game Design Aspect

In this article, game designer Sande Chen relates important lessons learned from the design of that game company's games, Journey and Sky. I had the opportunity to attend the 2022 GamesBeat Summit virtually in April and attended Jenova Chen's interview and segment, Fostering Positive Human Connections Through Games. The conversation really tied in with a previous panel topic at CIMFest, Designing Non-Toxic Game Communities.

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Actually No, We Don't Know How Much Video Games Should Cost.

The Bottom Feeder

I admit that using Morty to beat up Batman while Ariana Grande watches would make me smile. What is the rational economic value of one smile? I wrote a kind of tossed off blog post last week about pricing in video games. The jumping off point was seeing how much people were willing to pay for cosmetics in games like Fortnite or Valorant: Stuff that doesn't make you stronger but gives you a better sense of customization and style.

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The Master of Anarchic Tales: Guillermo Del Toro

Filmustage

Hollywood storyteller Guillermo del Toro - a true aesthete and fanboy with a broad outlook. His childhood left wounds on his soul, but helped him to form a distinctive worldview and a unique directorial style. Del Toro's work proves that cinema can be simultaneously entertaining, intellectual and beautiful. That's why today we want to take a closer look at the director's features of the Mexican master.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have go

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D2 log 061 – Grass

Catnip Games

I still really like the base grass texture that I made when updating the tileset. To add more variety I added a few patches of tall grass here and there. Those are animated and move with the wind. It took a while to make it blend in with the existing graphics but I’m really happy with the result. [link].

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Snowman Dev Update (2.2: May 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). It has been a long time since I’ve last written a blog post on Snowman development.

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