This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
These are design notes about my process and intent, and it may spoil what happens in the level. I made my new single player Quake map "There a Certain Slant of Light" for the Quake Brutalist Jam , a 2 1/2 week long map jam focused around making chunky modernist concrete themed levels. I actually made most of this level around two years ago. I wasn't really happy with it, so I never released it.
Mobile game developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game. Over 70% of the US top-20% grossing casual iOS games now feature meta elements, whether that’s through the inclusion of platforming minigames or side missions with RPG mechanics, but renovation and construction e
It’s been a while and I have quite a backlog of videos and tutorial material for Affinity Designer and Inkscape by now. I enjoy the creation process, finding solutions, and then recording a video or creating a quick tutorial strip. Sadly, I tend to neglect the website or my social media posts over it. There are simply too many interesting projects to cover… but I will try and catch up.
We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week.
Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. Yasmin is inspired by technology and driven by creativity. She’s an enthusiastic storyteller, game designer and content creator. In her own words, she is “a media magician of creative concoctions!
As one of the forerunners in blockchain game development, NFT game development, and Meta game development we’re always looking to push the boundaries. What’s the next best step to continue and grow the new, emerging world of blockchain gaming? Now, with dozens of blockchain gaming titles in the works, we’re confident that we are [.].
Hello! As you remember, this week we are dedicating our blog to the amazing and dangerous craft of stuntmen (you may also be interested in reading Stunt performers: Fairy behind the scenes ), so today we have compiled for you a selection of what Filmustage considers to be the most amazing stunts in cinema. Don't judge strictly, it's a subjective selection.
We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usa
We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usa
Today’s game developers use analytics as a critical workload to deliver the best gameplay experiences possible for their players. As developers look to have more control over where their data is stored and to reduce the complexities of ingesting data from a variety of sources, many turn to AWS to help them create their own custom analytics pipelines and data lakes.
State of Sony so Far. Sony holds its exclusive State of Play event every year where they announce new products, intellectual properties and exclusive content for previously released games. Along with the PS5 having released almost two years ago, the transition into a new generation of gaming has begun. Console game testing is an ever-changing skillset as there are more advanced hardware with bigger and more complex games every generation.
Hello, Filmustage is on the phone. Filmmaking is a global industry that is not based on the names of directors alone. We've always been interested in exploring the hidden parts of our favorite industry because it's the only way to discern the individual personalities of the people responsible for a cool movie. This week we're dedicating our blog to the hidden figures of the filmmaking industry - the stuntmen.
Yeah, a lot of my posts are VR-related these days. It’s how I roll, now. Not that all (or even most) of my gaming is in VR. I’m still retro-gaming regularly and I am really looking forward to the PC release of Persona 5 next month. But… VR is a wild and exciting frontier, and I’m still nowhere near jaded. While a lot of approaches and conventions have solidified for certain genres of games, there’s still nothing set in stone, especially as the tech keeps improving.
W ell, twenty-five years is a long time. Half a life, in fact! Given that I actually started work on UO on September 1st 1995, it’s actually more than half. The fact that the game is still running is a testament to the devoted community and the ongoing maintenance over the years from countless people. I note a lack of thinkpieces and articles, this time around.
We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week.
Designing Animated GIF images in Affinity Designer. Affinity Designer Video Tutorial. Animated GIF images are easy and popular to add animation to your designs. In this video, I will work with artboards [much like transparent pages in old-school hand-drawn animation] to create some simple animations. Affinity Designer has no ability [yet] to save animated GIF files.
We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance “patch” releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability imp
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content