Sat.Nov 19, 2022 - Fri.Nov 25, 2022

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Early Return to Monkey Island Puzzle Dependency Chart

Grumpy Gamer

** SPOILERS IF YOU HAVEN'T PLAYED THE GAME YET. Game design isn't a destination, it's a journey and this was one of the stops along the way. There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought. Part 3 got cut in half at some point because it felt too long in the wrong place.

Puzzle 98
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

When Alan Robinson studied the Nuke Compositing Course at CG Spectrum, he not only acquired the skills to build a successful career in VFX, he also gained access to the school’s global online community filled with talented students, alumni, and mentors studying and working in film and games—something that would continue to foster his creative pursuits years after completing his studies.

Pixel 97
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Godot 4.0 has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We've had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

Beta 97
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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. Not only are collaboration events a great way to engage players, but they’re also a great way to boost your game’s monetization through the addition of new content, such as event-exclusive cosmetic items and collectibles.

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What Is Virtual Production?

Perforce

What is virtual production? Virtual production combines physical & virtual film production techniques. VP teams are using innovative technology & a suite of software to revolutionize filmmaking.

Film 85
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Pokémon Scarlet and Violet launch is the second-biggest in franchise history

Game Daily

In the UK, it's the biggest launch of 2022.

84
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Top gamification examples in mobile apps

Game Analytics

We learn by playing. When we enter the world, we’re full of curiosity, and play has always been at the centre of how we satisfy that curiosity. Sadly, it’s beaten out of us when we go to school, and taking tests suddenly becomes a chore. But it doesn’t have to be. It’s possible to learn while having fun. In fact, that’s exactly what some apps are doing.

Mobile 78

More Trending

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How to Prevent Cybersecurity Threats with Secure Code

Perforce

Get an overview of cybersecurity threats and how to prevent them.

Code 75
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Implementing an Effective DevOps CI/CD Pipeline

Rocket Brush Studio

The central tenet of the practice of DevOps are the twin processes of continuous integration and continuous delivery. In order to implement an effective framework that helps organizations streamline production processes to reduce bugs and release software products faster, it is fundamental to understand how the CI/CD pipeline works.

Bug 69
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying the local machine resources and studio build farms.

Agent 67
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Riot winds down Wild Rift esports outside of Asia

Game Daily

Viewership in the US has not reached expectations. Sensor Tower analyst Dennis Yeh comments.

Esports 59
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How To Draw Pixel Art

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. We also have a new Pixel Characters course from Reece, you can check that out here. You can also check out Reece’s pixel art game Monster Tribe on Steam. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

Pixel 57
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Quality Assurance Outsourcing: How Do You Know You Qualify?

Rocket Brush Studio

Are you failing to meet your software launch deadlines? Does your product have bugs that are affecting functionality? With quality assurance, you can ensure that the software development process meets the requirements set by the client, is defect-free, and functions as it should.

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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Blog Authors: Jean-Régis De Vauplane and Martin Muller - Flaneer, Youcef Banchene and Hossam Basudan - AWS. Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a cakewalk by any means.

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See you in San Francisco!

Mircosoft Game Dev

We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24. The Game Developer Conference is a yearly event in San Francisco, California. It is the world's largest professional game industry event, with over 26,000 attendees. The conference features over 700 lectures, panels, and workshops on a variety of game development topics, as well as a large expo floor with over 500 exhibitors.

Engine 52
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Learn to use the Shape Builder Tool in Affinity Designer v2

2d Game Art Guru

Learn to use the Shape Builder Tool in Affinity Designer v2. Affinity Designer Video Tutorial. I recorded two videos that might help you learn to use the new Shape Builder Tool. The new version of Affinity Designer is not been a mindblowing step forward but Serif added some nice new features. One of the most anticipated ones is the Shape Builder Tool.

Puzzle 52
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Game Art Studio: The Future of Game Development?

iXie gaming

Games are more than just a diversion. They are an interactive form of entertainment that can be enjoyed from beginning to end in a short time. However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment.

Art 52
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Never really played Final Fantasy until recently. Ran into my first ever Tonberry. Do me a favor? Change your avatar. Please and thank you. :)

Ask a Game Dev

Don’t make me go over there. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered? Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ.

Fantasy 52
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Unity Drag and Drop System for Inventory UI

Game Development for Beginners

In this tutorial, we will see how to drag and drop an UI icon into a slot using the UI event system in Unity. We will be using the IDragHandler and IDropHandler of the event system for this purpose. The IDragHandler has a Begin,Drag and an End method that we can use to control the. Read more.

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Michael Blaker’s Bookish Wednesday: Typography and You

Game Industry News

Hey all, I’m back with the first entry in a new sort of topic to cover for this week’s Bookish Wednesday. It’s Typography and You! New sort of topic?: Yeah, so I get asked what are the most important parts of getting into creating stories every so often. I figured I’d point out some really basic things that most authors miss or ignore and don’t really understand why they’re done the way they are.

Writing 52
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How to Make Your Games More Popular: Game Analytics for Beginners

iXie gaming

Game analytics has a real-life impact on game players. Learn the basics of game analytics through this article by seeing how to make your games more popular by implementing these insights. If you are a game developer starting your journey into the world of games, then it’s essential to understand how to make your games more popular. By using some form of analytics in your games, you can see what features of your game are used most and many more factors that make your game-users happy , whi

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Riot winds down Wild Rift esports outside of Asia

Game Daily

This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention. “In 2023, we will centralize the operation and focus of Wild Rift Esports in Asia, the biggest and most active mobile esports market in the world,” John Needham, Riot’s pre

Esports 52
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For games with exceptionally large amounts of statistical data in a game (e.g. long running MMOs, large (legacy system) RPGs), are there specialists for managing the databases for that? And are there any specific tools made for that kind of thing, or are typical database/spreadsheet software used?

Ask a Game Dev

Yes, of course there are specialists. We have a variety of different people who access game databases for a number of different reasons. There are the DBAs who keep things running, the customer service and game master workers who use tools for tasks like granting/revoking entitlements, (un-)banning accounts, restoring inventory items, investigating bad behavior, etc., and the data scientists who aggregate and analyze the terabytes of telemetry data we gather from anonymous players.

Data 52
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Reasons To Make Python Your Child's First Programming Language

Real Programming

The world of computer programming is vast and remote. In the way millions of people can drive a car but can’t explain how a combustion engine works, people worldwide use smartphones and computers every day without knowing how the underlying code works. Parents looking to ensure their children are equipped for digital life may feel overwhelmed if they themselves don’t know computer skills.

Code 52
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3 steps to becoming a storyboard artist for film, TV, & video games

CG Spectrum

Do you enjoy drawing and visual storytelling? Consider becoming a storyboard artist for film, TV, and video games! It’s an in-demand job where you play a vital role in the pre-production process as a script is visualized and developed. So, how do you become a storyboard artist? In this article, we’ll tell you more about this creative career path and how you can improve your chances of getting hired in the industry.

Film 52
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C++ Memory Management In Unreal Engine – What You Need To Know

Awesome Tuts

Every object created in a game will take up memory. And when the game stops using that object it needs to be destroyed and removed from the game. This is done with something that’s called Garbage Collection or GC for short. Now, in pure C++ you do your own memory allocations for the objects you create, you hold the refrence to them, and you’re responsible for Garbage Collecting that object when you stop using it.

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Fan Collective Unimatrix 47: Star Trek Prodigy’s “All the World’s a Stage” Episode

Game Industry News

HERE THERE BE SPOILERS. One of Prodigy ’s greatest strengths lies in its understanding of what Star Trek is at its heart, and I do realize that everyone who has ever watched the podcast or read this column has heard me comment on this probably a thousand times. However, I cannot stress enough how important hope is; we have to have hope in order to make it through the day.

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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Godot 4.0 has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

Beta 40
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What are some “dangerous” kinds of questions you just can’t answer even under anonymity? Obviously sensitive specifics that should get anyone fired for basically leaking. But are there topics we suggest that seem more general than they really are you have had to avoid? Things that if in the horrible event you are outted would be a problem?

Ask a Game Dev

ALT [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered? Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ.

Dev 40
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Pokémon Scarlet and Violet launch is the second-biggest in franchise history

Game Daily

A new mainline Pokémon game is always a monumental event, but Scarlet and Violet , the latest entries in the juggernaut franchise, appear to have reached new heights. According to data from GfK, and as reported by GamesIndustry , Scarlet and Violet represent the biggest boxed game launch of 2022 in the UK, supplanting FIFA 23. Per GamesIndustry’s report, Scarlet and Violet is the second-largest launch in Pokémon history, behind Sun and Moon in 2016, the same year Pokémon Go

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Michael Blaker’s Synth Saturday: Chapters 1-10 of “Black Sky” by Umei no Mai

Game Industry News

Hey all, I’m back with an unusual Fic that fuses two very different settings pretty darn well for Synth Saturday. It’s Chapters 1-10 of “Black Sky” by Umei no Mai! Plot: This Fic is a Katekyo Hitman Reborn and Harry Potter crossover fic, but it takes the settings of both and blends them together in such a way as it makes sense for various things to have occurred.

Render 40
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See you in San Francisco!

Mircosoft Game Dev

We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24. The Game Developer Conference is a yearly event in San Francisco, California. It is the world’s largest professional game industry event, with over 26,000 attendees. The conference features over 700 lectures, panels, and workshops on a variety of game development topics, as well as a large expo floor with over 500 exhibitors.

Engine 40
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

In Today’s Email ? This week, we get into one of the hottest topics, whether the App Store’s NFT guidelines will hurt or help blockchain games. On the go? Listen to one of our podcasts from this week, we’ve got ? TWIG #209 What is going on with games in China??? ? Tokenomics #20 - Why MystenLabs Raised $300m to Build a Better Layer1 for Web3 Gaming Lastly ?

Mobile 52