New FTC proposal aims to ban non-compete clauses for all US workers
Game Developer
JANUARY 5, 2023
The FTC's new rule could greatly change the power that game developers have when transferring between studios.
Game Developer
JANUARY 5, 2023
The FTC's new rule could greatly change the power that game developers have when transferring between studios.
Game Development News
JANUARY 6, 2023
We’re extending the deadline for nominations for MCV Women in Games 2023.
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Unity Blog
JANUARY 5, 2023
Have a Unity-centered New Year’s resolution? We’ve curated seven resources to help you conquer new skills or improve upon existing ones in 2023.
GamesIndustry.biz
JANUARY 5, 2023
A settlement for $1.85 million has been reached for a class action lawsuit over Cyberpunk 2077. Originally received two years ago and filed in California , the suit alleged that CD Projekt Red misled investors about the state of the RPG on Xbox One and PlayStation 4 consoles. In January 2021, the Cyberpunk 2077 maker received a similar lawsuit from the Rosen Law firm.
Game Developer
JANUARY 5, 2023
Talk to me, Goose.
Game Development News
JANUARY 6, 2023
The studio behind Cyberpunk 2077 has settled a class action lawsuit that was originally filed back in January 2021.
Game Refinery
JANUARY 5, 2023
They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. When a game with a unique style and appearance becomes a hit, it doesn’t take long for new games to emerge, hoping to emulate that success by using the same gameplay mechanics, visual style and features.
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Game Developer
JANUARY 3, 2023
That's one way to ring in the new year.
Nvidia
JANUARY 5, 2023
To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data. To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter.
Unity Blog
JANUARY 3, 2023
A selection of top tips from all five developer takeovers on Twitter in 2022, featuring everything from visual effects (VFX) to general Editor advice.
GamesIndustry.biz
JANUARY 6, 2023
NetEase has announced the acquisition of Canadian game developer SkyBox Labs. Founded in 2011, the studio has co-developed titles such as Halo Infinite, Minecraft, and Fallout 76. SkyBox will continue to operate independently under the supervision of its founders Shyang Kong, Derek MacNeil, and Steven Silvester. Read more.
Game Developer
JANUARY 6, 2023
Microsoft previously claimed the FTC, which is attempting to block its purchase of Activision Blizzard, violated the U.S. Constitution.
Mircosoft Game Dev
DECEMBER 31, 2022
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year. Godot 4.0. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.
Deconstructor of Fun
JANUARY 2, 2023
On December 12th, just a few weeks ago, Supercell’s Brawl Stars shocked both their audience and the F2P devsphere by removing lootboxes. This wasn’t a small undertaking. Brawl Boxes had been there since the release of the game, and were an integral part of its progression and monetization systems. On top of that, lootboxes are considered one of the pillars of the F2P model both by its supporters and detractors.
GamesIndustry.biz
JANUARY 6, 2023
Games are the most successful creative industry in the UK, bigger than TV, film and music. How often have you heard this statement to justify us as a sector? We all know and feel how the UK mainstream media, especially print, likes to portray us. Whether it’s The Sun declaring "Mum’s Guilt – I found my son in a trance at 2am hooked on his games console. and I felt it was my fault for buying it" or The Mirror's "Mum bans son, 12, from adult game – but husband’s decis
Game Developer
JANUARY 6, 2023
The 1.0 version of the title debuted on December 6, 2022.
Indie DB
JANUARY 5, 2023
Take on the role of an accidentally-sentient robot in this FPS puzzler
Mircosoft Game Dev
DECEMBER 31, 2022
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year. Godot 4.0. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.
GamesIndustry.biz
JANUARY 3, 2023
When it comes to capturing video games’ current zeitgeist, few do it better than Gamefam. That’s not to say the 2019-founded outfit is conventional or typical. Far from it, in fact. For one, the team largely focuses on making and publishing games and experiences delivered within metaverse gaming platforms. In step with that focus, Gamefam has established a deep understanding of the GenZ demographic’s needs and tastes, informing its work on live-operated original games, virtual
Game Developer
JANUARY 3, 2023
After its sudden takedown in December 2022, Did You Know Gaming's video for the canceled Zelda tactics game is back up on YouTube.
CG Spectrum
JANUARY 6, 2023
After working as a freelance artist in Chile for almost ten years, Luis Inzunza felt he had reached the peak of what he could do locally, so he set his sights on a more global career. To achieve this goal, he knew he'd have to sharpen his digital illustration skills. Luis enrolled in the Advanced Digital Illustration Course at CG Spectrum and, before long, landed a job as a freelance digital illustrator at the global indie game dev studio Monumental!
Game Industry News
JANUARY 5, 2023
HERE THERE BE SPOILERS. Star Trek: Prodigy ’s freshman season has been fairly consistently fantastic, and while I don’t think “ Supernova Part 2 ” quite lives up to the same level of quality, I do think the season’s final episode sets us up for a really fantastic coming season two. I therefore understand the choices that were made in the construction of the episode and story, but I’m not entirely certain that I agree with all of them.
GamesIndustry.biz
JANUARY 5, 2023
As we begin 2023, the economic headwinds against the UK are very strong, currently facing a triple whammy of economic pressures. According to the Consumer Prices Index (CPI), inflation rose by 11% in the 12 months to November 2022. UK taxes are some of the highest on record; new analysis by the Tax Payers Alliance has found the five year average tax burden is at a 70-year high.
Game Developer
JANUARY 4, 2023
As AI tools have quickly become a controversial topic in the game industry, modl.ai aims to make AI tools that support developers, not supplant them.
Indie DB
JANUARY 1, 2023
This post-apocalyptic indie makes its full release
Radiator Blog
JANUARY 1, 2023
I recently released a Unity WebGL game and the process was a bit painful. Here's what I learned. In summary: I was using built-in pipeline and didn't try URP. (HDRP is definitely out of the question btw) Unity WebGL support isn't bad, and WebGL performance is even OK, as long as you treat it like a ~2015 mobile device in terms of capability and performance.
GamesIndustry.biz
JANUARY 3, 2023
Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year. The panel has seen some turnover this year with two of our regulars – the NPD Group's Mat Piscatella and VoxPop's Stephanie Llamas – unable to take part. We're grateful to them for their help over the years.
Game Developer
JANUARY 4, 2023
That's a lot of grisly executions and clicker deaths.
Indie DB
JANUARY 5, 2023
This surrealist fantasy game unveils the first devlog of the year
Rocket Brush Studio
JANUARY 4, 2023
Automating repetitive tasks has revolutionized almost every industry by allowing workers to focus on high-value projects. For businesses that process massive amounts of documents, it is especially important to automate repetitive tasks. The financial industry deals with complex and large amounts of data hence accuracy and error-free operations are crucial requirements.
GamesIndustry.biz
JANUARY 5, 2023
Chiyomaru Shikura, MAGES' chairman and representative director, will be stepping down from the role and transitioning to an executive producer position. As reported and translated by GamerBraves , per Gamebiz , the change comes months after MAGES reported a loss of $4.7 million. In Shikura's announcement on Twitter , he did not attribute the transition to the company's financial performance.
Game Developer
JANUARY 6, 2023
Every game publisher needs a support studio on hand.
Starloop Studios
JANUARY 5, 2023
Video games have come a long way since their inception. From simple pixel graphics to complex, life-like open worlds, the visuals of modern video games are unparalleled. Of course, this advancement wouldn’t be possible without animation and VFX (visual effects). Animation and VFX are two integral components of game design and development that contribute to [.].
Game Development News
JANUARY 3, 2023
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face.
GamesIndustry.biz
JANUARY 4, 2023
What’s the difference between a good gameplay trailer and an award-winning gameplay trailer? Outstanding capture. Creating game trailers is no easy task; it’s a team effort that demands ingenuity and creativity at all stages. We have worked on trailers for games such as Alan Wake Remastered, Project Zomboid, The Ascent, and PUBG. Here's our top tips for getting great quality footage out of any game, regardless of your expertise.
Game Developer
JANUARY 4, 2023
Gearbox's purchase of Captured Dimensions marks the first game-related acquisition of 2023.
Rocket Brush Studio
JANUARY 3, 2023
For many businesses and organizations, customer relationship management (CRM) systems are essential for managing customer data, organizing customer interactions, and driving sales. As such, the reliability of these systems is critical to business success. To ensure that a CRM system is working properly, it must be tested regularly for any problems or potential issues.
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