Sat.Dec 31, 2022 - Fri.Jan 06, 2023

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New FTC proposal aims to ban non-compete clauses for all US workers

Game Developer

The FTC's new rule could greatly change the power that game developers have when transferring between studios.

Studios 363
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The deadline for MCV Women in Games 2023 has been extended

Game Development News

We’re extending the deadline for nominations for MCV Women in Games 2023.

Games 143
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Trending Sources

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7 tutorials to help uplevel your Unity skills in 2023

Unity Blog

Have a Unity-centered New Year’s resolution? We’ve curated seven resources to help you conquer new skills or improve upon existing ones in 2023.

Games 142
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Lawsuit against CD Projekt Red over Cyberpunk 2077 settles for $1.85m

GamesIndustry.biz

A settlement for $1.85 million has been reached for a class action lawsuit over Cyberpunk 2077. Originally received two years ago and filed in California , the suit alleged that CD Projekt Red misled investors about the state of the RPG on Xbox One and PlayStation 4 consoles. In January 2021, the Cyberpunk 2077 maker received a similar lawsuit from the Rosen Law firm.

Console 138
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QA staff at ZeniMax Studios unanimously votes to unionize

Game Developer

That's one way to ring in the new year.

Studios 363
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CD Projekt Red settles Cyberpunk 2077 lawsuit for £1.55 million

Game Development News

The studio behind Cyberpunk 2077 has settled a class action lawsuit that was originally filed back in January 2021.

Studios 136
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Practical Tips for Optimizing Ray Tracing

Nvidia

To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data. To achieve high efficiency with ray tracing, you must build a pipeline that scales well at every stage. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter.

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Thanks to K-pop, Goose Goose Duck enters 2023 with 560K Steam players

Game Developer

Talk to me, Goose.

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2022’s best tips from Unity developers on Twitter

Unity Blog

A selection of top tips from all five developer takeovers on Twitter in 2022, featuring everything from visual effects (VFX) to general Editor advice.

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Brawl Stars Ditched the Loot Boxes - Was it a Good Move and Should Other Games Follow?

Deconstructor of Fun

On December 12th, just a few weeks ago, Supercell’s Brawl Stars shocked both their audience and the F2P devsphere by removing lootboxes. This wasn’t a small undertaking. Brawl Boxes had been there since the release of the game, and were an integral part of its progression and monetization systems. On top of that, lootboxes are considered one of the pillars of the F2P model both by its supporters and detractors.

Content 111
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NetEase acquires Canadian game studio SkyBox Labs

GamesIndustry.biz

NetEase has announced the acquisition of Canadian game developer SkyBox Labs. Founded in 2011, the studio has co-developed titles such as Halo Infinite, Minecraft, and Fallout 76. SkyBox will continue to operate independently under the supervision of its founders Shyang Kong, Derek MacNeil, and Steven Silvester. Read more.

Studios 128
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Microsoft and Activision no longer think the FTC is unconstitutional

Game Developer

Microsoft previously claimed the FTC, which is attempting to block its purchase of Activision Blizzard, violated the U.S. Constitution.

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343
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Advanced Digital Illustration Course student review & creative process

CG Spectrum

After working as a freelance artist in Chile for almost ten years, Luis Inzunza felt he had reached the peak of what he could do locally, so he set his sights on a more global career. To achieve this goal, he knew he'd have to sharpen his digital illustration skills. Luis enrolled in the Advanced Digital Illustration Course at CG Spectrum and, before long, landed a job as a freelance digital illustrator at the global indie game dev studio Monumental!

Art 105
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Fan Collective Unimatrix 47: Star Trek Prodigy’s “Supernova, Part 2” Episode

Game Industry News

HERE THERE BE SPOILERS. Star Trek: Prodigy ’s freshman season has been fairly consistently fantastic, and while I don’t think “ Supernova Part 2 ” quite lives up to the same level of quality, I do think the season’s final episode sets us up for a really fantastic coming season two. I therefore understand the choices that were made in the construction of the episode and story, but I’m not entirely certain that I agree with all of them.

Build 105
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Everyone hates games and we don’t care (but we should) | Opinion

GamesIndustry.biz

Games are the most successful creative industry in the UK, bigger than TV, film and music. How often have you heard this statement to justify us as a sector? We all know and feel how the UK mainstream media, especially print, likes to portray us. Whether it’s The Sun declaring "Mum’s Guilt – I found my son in a trance at 2am hooked on his games console. and I felt it was my fault for buying it" or The Mirror's "Mum bans son, 12, from adult game – but husband’s decis

Media 127
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Dwarf Fortress sold close to 500,000 copies in December

Game Developer

The 1.0 version of the title debuted on December 6, 2022.

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Abacus AI

Indie DB

Take on the role of an accidentally-sentient robot in this FPS puzzler

AI 98
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The Role Of Animation & VFX In Video Games

Starloop Studios

Video games have come a long way since their inception. From simple pixel graphics to complex, life-like open worlds, the visuals of modern video games are unparalleled. Of course, this advancement wouldn’t be possible without animation and VFX (visual effects). Animation and VFX are two integral components of game design and development that contribute to [.].

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Building on metaverse successes. How Gamefam’s Roblox strategy delivered a triumphant year

GamesIndustry.biz

When it comes to capturing video games’ current zeitgeist, few do it better than Gamefam. That’s not to say the 2019-founded outfit is conventional or typical. Far from it, in fact. For one, the team largely focuses on making and publishing games and experiences delivered within metaverse gaming platforms. In step with that focus, Gamefam has established a deep understanding of the GenZ demographic’s needs and tastes, informing its work on live-operated original games, virtual

Build 123
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YouTube restores video on canceled Zelda game after Nintendo takedown

Game Developer

After its sudden takedown in December 2022, Did You Know Gaming's video for the canceled Zelda tactics game is back up on YouTube.

Games 317
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Q&A: Kim Parker Adcock, founder and managing director at OPMjobs on recruitment

Game Development News

Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face.

Studios 98
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

Anthony Koithra loved his job at a big consulting firm but couldn't shake his fascination with filmmaking. As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. However, he soon realized there was only so much that YouTube tutorials could teach him.

Film 98
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Video game sales evade strong economic headwinds (for the time being)

GamesIndustry.biz

As we begin 2023, the economic headwinds against the UK are very strong, currently facing a triple whammy of economic pressures. According to the Consumer Prices Index (CPI), inflation rose by 11% in the 12 months to November 2022. UK taxes are some of the highest on record; new analysis by the Tax Payers Alliance has found the five year average tax burden is at a 70-year high.

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Using AI bots as game development tools, not replacements with modl.ai

Game Developer

As AI tools have quickly become a controversial topic in the game industry, modl.ai aims to make AI tools that support developers, not supplant them.

AI 298
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Year In Review: Trending Posts of 2022

Nvidia

Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC. Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC and AI workload power, research breakthroughs, and new capabilities in 3D graphics, gaming, simulation, robotics, and more.

AI 94
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On the road: My year of conferences on Unity’s Diversity Recruiting team

Unity Blog

Kaylynn Castleman, of Unity’s Diversity Recruiting team, shares a recap of her team’s experiences at various conferences in 2022.

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Months after MAGES reported a $4.7m loss Chiyomaru Shikura steps down as chairman

GamesIndustry.biz

Chiyomaru Shikura, MAGES' chairman and representative director, will be stepping down from the role and transitioning to an executive producer position. As reported and translated by GamerBraves , per Gamebiz , the change comes months after MAGES reported a loss of $4.7 million. In Shikura's announcement on Twitter , he did not attribute the transition to the company's financial performance.

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The Last of Us franchise has sold 37 million copies in 9 years

Game Developer

That's a lot of grisly executions and clicker deaths.

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Fresh Start - Cleaning Simulator

Indie DB

This post-apocalyptic indie makes its full release

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2022: A Retrospective

Mircosoft Game Dev

The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year. Godot 4.0. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.

Alpha 91
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Analysts offer predictions for 2023 in games

GamesIndustry.biz

Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year. The panel has seen some turnover this year with two of our regulars – the NPD Group's Mat Piscatella and VoxPop's Stephanie Llamas – unable to take part. We're grateful to them for their help over the years.

Data 117
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NetEase acquires Vancouver studio SkyBox Labs

Game Developer

Every game publisher needs a support studio on hand.

Studios 278
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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself. Especially if we consider something as complicated and new as virtual reality. Not that this stopped Sergio Hidalgo. Being a one-man studio, Sergio managed to produce, release, and publish two successful VR titles.

Build 86
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2022: A Retrospective

Mircosoft Game Dev

The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year. Godot 4.0. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.

Alpha 84
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How to get better game capture for your trailer

GamesIndustry.biz

What’s the difference between a good gameplay trailer and an award-winning gameplay trailer? Outstanding capture. Creating game trailers is no easy task; it’s a team effort that demands ingenuity and creativity at all stages. We have worked on trailers for games such as Alan Wake Remastered, Project Zomboid, The Ascent, and PUBG. Here's our top tips for getting great quality footage out of any game, regardless of your expertise.

Mechanics 109
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Gearbox acquires 3D tech company Captured Dimensions

Game Developer

Gearbox's purchase of Captured Dimensions marks the first game-related acquisition of 2023.

Games 264
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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Lights are one of the most important part of any game. With lights you can create a different athmosphere and make your games look stunning. Unreal Engine has the most advanced lighting system out of all game engines. Here are just a few examples of what you can do with Unreal Engine’s light system: In this post we’re going to go over the light system, explain how to use it along with different types of light we can use and we will implement all that a game scene which will allow you