Sat.Sep 25, 2021 - Fri.Oct 01, 2021

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Maintenance release: Godot 3.3.4

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then.

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Math it Right 3D Adventure, the Background Story

Jaunty Bear Games

Early one morning, a dragon was running through the town center, jumping over the puddles of water and burping nervously. The small green dragon, whose name is Pilipili, had sky blue spikes on his back that stood tall like mountains, tiny purple wings that didn’t help him fly at all! Big round eyes and a large smile covered his face. Pilipili was late for an important mission.

Games 52
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Retro Game Friday: Breath of Fire

Game Industry News

This week for Retro Game Friday I’m back with a classic JRPG. It’s Breath of Fire! Plot: The plot is pretty basic, it’s a standard “The Hero’s Journey” with the big draw of this series being that every character can either use a fantastic ability or can transform into a creature. Ryu for example can turn into a Dragon.

Fantasy 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Well hello there, gorgeous creature! We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! If you're new 'round these parts, let us help you get properly acquainted. This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.

Dev 52
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Release candidate: Godot 3.3.4 RC 1

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then.

Bug 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. For the development of Math it Right 3D Adventure I’ve used the following Unity packages.

Asset 52
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Database System in Unity using Resources and ScriptableObjects

The Knights of Unity

Introduction. Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and make it editable with ease for either a developer or a designer. There are a lot of ways of dealing with this problem, but the way we want to tackle this today is the most friendly from a Unity design perspective.

Data 52

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Cryptocurrency, NFTs and pay-to-earn: the new world or a gigantic Ponzi scam?

Gamesbrief

Twice in my career, I have been at the forefront of massive change. In 2000 , I was an Internet analyst at Deutsche Bank advising middle-aged men (and they were all men) on how this new nerdy Internet thing was going to change the world. It was three months before the dotcom crash. Valuations were stratospheric. It was possible to believe, as I did, that the Internet was a fundamental change to how the world worked AND that the majority of stocks were overvalued.

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Happy to announce a new Scheduling feature beta-testing

Filmustage

Art by @nadi_bulochka New times bring us new challenges. Almost 2 years ago a pandemic hit humanity and our beloved industry was suffering huge financial losses, but the film industry was able to overcome those difficulties and the era of streaming madness has arrived. At the same time, the speed and quantity of content consumption picked up tremendously as we found ourselves locked at home and for many it was an opportunity to experience the wonderful world of cinema.

Feature 52
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Five Misconceptions holding you back - Game Engine Dev

Harold Serrano

In this video, I will talk about five misconceptions that you may have and that may be holding you back from developing your own game engine. Thanks for watching.

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Introducing GDNative's successor, GDExtension

Mircosoft Game Dev

In the past month, the team has been hard at work introducing the new native extensions system for Godot 4.0. GDExtension is a new implementation of the GDNative layer that allows the creation of compiled plugins for the engine. At its core, GDExtension is a C API that enables registration of classes implemented within a dynamic library. This allows dynamic libraries to be used by Godot in a way that is much better integrated than its predecessor, GDNative.

Debug 52
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I, Excretus: That’s One Way to Rig a Score

Game Industry News

HERE THERE BE SPOILERS. Nothing unifies Mariner and Captain Freeman as readily as a common enemy, and this week we certainly get that in “ I, Excretus ,” which ostensibly pits the Lower Deckers against the bridge crew to test their competence. The episode’s twist doesn’t come as much of a surprise for anyone who’s seen “ Bem ,” the TAS episode that gave us the Pandronians in 1974, but seeing Mariner and Freeman once again join forces is always satisfying.

Rigging 40
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Old World Designer Notes #9: Events

Designer Notes

The following is an excerpt from the Designer Notes for Old World. The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. After finishing Civ 3 , I spent a long period of time engaged with the community to learn what they did and didn’t like about the game, with an eye towards the patches and a potential sequel down the road.

Writing 40
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Eludamos special issue on Playfulness across Media

Jesper Juul

Here’s the new Eludamos special issue on Playfulness across Media , edited by Jan-NoĂ«l Thon. Table of Contents. Perspectives. Introduction: Playfulness across Media. Jan-NoĂ«l Thon. PDF. 1-12. The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines. Leland Masek, Jaakko Stenros. PDF. 13-37. Can Playfulness Be Designed?

Media 40
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Multiplayer in Godot 4.0: RPC syntax, channels, ordering

Mircosoft Game Dev

Howdy Godotters! Time for another update on Godot 4.0's multiplayer networking. We have been really busy working on the foundation of the networking and multiplayer classes lately, and there are quite a few new features to talk about. In this post, we'll start by showing some of the new RPC syntax and features. See other articles in this Godot 4.0 networking series: Multiplayer in Godot 4.0: On servers, RSETs and state updates.