Goose Goose Duck reaches 800,000 concurrent players
Game Developer
JANUARY 13, 2023
That's a lot of honks.
Game Developer
JANUARY 13, 2023
That's a lot of honks.
Unity Blog
JANUARY 12, 2023
Kent-Erik Hagman, associate design director at Second Dinner, goes behind the scenes on making MARVEL SNAP ’s new Battle Mode.
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GamesIndustry.biz
JANUARY 10, 2023
Giga Fun Studios has announced that it's raised $2.4 million in a seed funding round. Based out of India, the company was co-founded by Krishnendu Mukherjee, Rahul Daga, and Rahul Shekhar. Mukherjee previously worked at Zynga as a lead product manager, and Daga had a stint at Zynga as director of products. Before co-founding the new studio, Shekhar was an engineering lead at m56 Studios.
The GameDev Guru
JANUARY 11, 2023
Why devs don't know how static batching truly works in Unity
Game Developer
JANUARY 13, 2023
The company says the new license will be "open, perpetual, and irrevocable.
Mircosoft Game Dev
JANUARY 13, 2023
After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 beta 11 , we found a lot of regressions – as we expected! Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.
GamesIndustry.biz
JANUARY 11, 2023
Catalis Group has acquired Secret 6 for an undisclosed sum. Based in Madrid and Manila, Secret 6 is outsourcing firm that provides 3D and 2D art, QA services, and full game development support. It has worked on a wider range of titles, from AAA blockbusters like The Last of Us: Part 2 and Cyberpunk 2077 to mobile hits such as Episode and Monster Train.
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Game Developer
JANUARY 12, 2023
Sadly, extinction is often cheaper than evolution in the video game industry. Iowa's Budcat Creations, famous for its work on Guitar Hero spinoffs, proves this.
Mircosoft Game Dev
JANUARY 10, 2023
With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once.
GamesIndustry.biz
JANUARY 9, 2023
Video games remained the largest home entertainment sector in the UK in 2022, according to the Digital Entertainment and Retail Association's annual report. The UK home entertainment market is estimated to have reached £11.1 billion in revenue last year, ERA reported, including music, video, and games sales. While the fastest growing industry was video (up 14.4% to £4.43 billion), games continued to be the biggest money maker, at £4.66 billion, up 2.3% compared to 2021.
CG Spectrum
JANUARY 11, 2023
Professional 3D character modeler J Hill shares two key tips on how to become a better 3D artist and explains why they are so important to improving your craft. Some of the reasons might surprise (and motivate) you! J has been working in the entertainment industry since 2008. He is currently employed at Californian indie game development studio Turtle Rock Studios as a Lead Character Artist.
Game Developer
JANUARY 11, 2023
Developer Counterplay has implored the Duelyst community to "modify, extend, and remix to your heart's content.
Game Industry News
JANUARY 12, 2023
DS9 is still one of the most ground-breaking installments in the entirety of the Star Trek franchise, and January 3rd marked thirty years since “Emissary” graced our screens for the first time. It seems like a good time to discuss just a little bit of what makes DS9 so special in a franchise already known for taking forward-looking stances. HERE THERE BE SPOILERS—ISH.
GamesIndustry.biz
JANUARY 9, 2023
Last month's release of The Callisto Protocol was supposed to be an unmitigated victory for Striking Distance Studios, the culmination of a story that began with the studio's creation in 2019. But it was a bittersweet milestone for many who worked on the game, as The Callisto Protocol's release also marked their first look at its conspicuously incomplete credits.
Logic Simplified
JANUARY 8, 2023
The world of technology is constantly evolving, and two of the most buzzworthy trends in recent years have been extended reality (XR) and artificial intelligence (AI). While these technologies may seem unrelated, they actually have the potential to be powerful allies when combined. What is Extended Reality? XR is a term that encompasses a range of technologies that aim to enhance or expand our perception of the world around us.
Game Developer
JANUARY 9, 2023
The mod that would eventually become Left 4 Dead is out there and playable on PC.
Cocos
JANUARY 8, 2023
Can you upload effect file @slackmoehrle ?
GamesIndustry.biz
JANUARY 13, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox. After the title's performance, analysts have lowered sales targets for Krafton's Callisto Protocol. As reported by the Yonhap News Agency site K-Odyssey , the adjustments come a month after the title's launch. Read more.
Mircosoft Game Dev
JANUARY 12, 2023
While all contributors are on the deck working to finalize the Godot 4.0 release (currently at beta 11 ), some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. It had its first stable release in early August , and a first maintenance release in late September , and so far so good, most users seem to be pretty happy with 3.5.1.
Game Developer
JANUARY 10, 2023
Almost two dozen developers at Striking Distance Studios say they weren't included in the credits of the studio's debut game, The Callisto Protocol.
Game Development News
JANUARY 11, 2023
Tandem Events has announced that it will be accepting speaker submissions for Develop:Brighton 2023 until February 24, 2023.
GamesIndustry.biz
JANUARY 10, 2023
To make a successful mobile game, monetisation can't be an afterthought; it has to be an integral part of the development cycle from the beginning. It's dangerous to go alone, though, so GamesIndustry.biz sat down with Meta Audience Network's Michael Bertaut to talk about in-game advertising, player acquisition, and the future of monetisation. Check out some key takeaways from our conversation with Bertaut below, and be sure to listen to the full episode for even more.
Keith Burgun
JANUARY 10, 2023
Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed. A short essay I wrote about “speaking the language” and how building off of existing designs means a higher floor and a higher ceiling.
Game Developer
JANUARY 13, 2023
The PlayStation maker has named Ben King as its new senior VP of direct-to-consumer.
Game From Scratch
JANUARY 12, 2023
GameFromScratch.com. The Complete Unity Game Development Bundle. There is a new Humble Bundle of interest to game developers, the Complete Unity Game Development Bundle is a collection of video courses from Zenva. The courses are mostly aimed at beginners and cover a wide variety of topics and game genres developed with the Unity game engine. As with … The Complete Unity Game Development Bundle Read More.
GamesIndustry.biz
JANUARY 12, 2023
The industry goes in cycles for indies, Finji CEO Bekah Saltsman tells us in a discussion at last October's Megamigs conference. "There are boom cycles where there's lots of money out and about, then it contracts again, and then it's going to boom out again," she says. "And it's been doing this forever, because it goes on hardware cycles and everything else.".
Mircosoft Game Dev
JANUARY 13, 2023
After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 beta 11 , we found a lot of regressions – as we expected! Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.
Game Developer
JANUARY 13, 2023
Both companies are concerned the deal could give Microsoft an unfair advantage in key markets.
GameDev Blog
JANUARY 8, 2023
I 100%ed advent of code for the first time this year. Not sure I’ll have the energy to do it again another year, it kind of dominated my life over December when I should maybe have been getting my holiday.
GamesIndustry.biz
JANUARY 10, 2023
Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. The team is led by studio head and creative director Mike Brown, who was previously the creative director on the Forza Horizon franchise. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.
Game Developer
JANUARY 13, 2023
A week later, Wizards of the Coast speaks on the changes it originally planned to make for Dungeons & Dragons ' Open Game License.
Mircosoft Game Dev
JANUARY 10, 2023
With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once.
GamesIndustry.biz
JANUARY 13, 2023
Earlier this week, we published a story about Striking Distance Studios leaving a number of developers out of the credits for its debut title, The Callisto Protocol. It's a silly practice, but not entirely uncommon in this industry. It costs a studio essentially nothing to give credit, but many continue to refuse that basic courtesy to those who leave partway through development.
Indie DB
JANUARY 9, 2023
Land some kills and secure some trophies for this Jurassic indie
Game Developer
JANUARY 10, 2023
UK players spent 2022 buying games from their phone or consoles instead of dealing with traffic and physical lines.
Rocket Brush Studio
JANUARY 11, 2023
Over the course of the last few years, the retail sector has undergone a significant digital transformation with the advent of online shopping platforms. In addition, the need to deliver an omnichannel retail experience, and easy-to-navigate online store CX has put additional pressure on front-end and back-end developers.
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