Sat.Jul 13, 2024 - Fri.Jul 19, 2024

article thumbnail

Opinion: How will Project 2025 impact game developers?

Game Developer

The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.

article thumbnail

Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones. “I carefully considered every comment and aimed to improve.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

GoldenEye and Perfect Dark artist Brett Jones has died

GamesIndustry.biz

Game artist Brett Jones, known for his work on GoldenEye and Perfect Dark, has died. David Doak shared the news on social media , accompanied by a screenshot of GoldenEye. "So much of what made GoldenEye and Perfect Dark special came from Brett's talent and rascal humour," he said in another post.

Media 144
article thumbnail

Spotlight: UneeQ Revolutionizes Customer Engagement with AI-Powered Digital Humans

Nvidia

With the rise of chatbots and virtual assistants, customer interactions have evolved to embrace the versatility of voice and text inputs. However, integrating. With the rise of chatbots and virtual assistants, customer interactions have evolved to embrace the versatility of voice and text inputs. However, integrating visual and personalized components into these interactions is essential for creating immersive, user-centric experiences.

AI 132
article thumbnail

VFX studio Axis shuts down after 24 years

Game Developer

Axis' famous reveal trailer for Dead Island led to Techland's current popularity and the cinematic trailer being the default marketing for triple-A games.

article thumbnail

SCHiM is the best thing to come out from the shadows

PreMortem.Games

SCHiM is both a visually striking and conceptually highly original game from Dutch indie developer Ewoud van der Werf. In the game the player controls a SCHiM, or shadow, that is disconnected from its human being. By using shadows of other objects and creatures, the player navigates the levels in order to reconnect with their shadowless person. First thing you notice is the clean look of the world.

Shaders 129
article thumbnail

European game sales down just 1.6% during the first half of 2024 | European Monthly Charts

GamesIndustry.biz

Just under 80 million PC and console games have been sold across Europe for the first six months of 2024, GSD data reveals. That's a unit sales drop of 1.6% over the start of 2023, which is a strong result considering the comparatively weaker release slate for the first half of this year compared with the year before. The first half of 2023 saw major releases including Hogwarts Legacy, The Legend of Zelda: Tears of the Kingdom, Diablo IV and Star Wars Jedi: Survivor.

Console 145

More Trending

article thumbnail

Report: Microsoft shuts down DEI team, ex-lead claims similar programs at risk

Game Developer

Diversity and inclusion initiatives could be facing the axe with large-scale conservative policy potentially on the horizon.

360
360
article thumbnail

Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I feel like I was put on Earth to make this game”, he says. “I’ve sacrificed a lot of my 20’s to make this game, and so I’ll do everything in my power to make sure that wasn’t in vain.

Dev 104
article thumbnail

New Develop North conference launches this November

GamesIndustry.biz

Develop Brighton organisers Tandem Events have announced the launch of Develop North later this year. The one-day conference will take place on November 14 at The Spine in Liverpool. Registration for Develop North will open in September, when more details of the event will be announced. This year's Develop Brighton saw a 5% increase in the number of attendees, reaching over 5,220 visitors.

article thumbnail

Zenless Zone Zero Shows the Limits of Mobile Action Games

Game Wisdom

Zenless Zone Zero Shows the Limits of Mobile Action Games Josh Bycer josh@game-wisdom.com Zenless Zone Zero is the latest release from miHoYo, who have had hit after hit following the mega-success of Genshin Impact. With their latest, they’ve gone from open-world exploration and RPG, to a brawler, and while the game has … The post Zenless Zone Zero Shows the Limits of Mobile Action Games appeared first on Game Wisdom.

Mobile 104
article thumbnail

Obituary: Rare Studios artist Brett Jones has passed away

Game Developer

Along with his work on GoldenEye and Perfect Dark, Jones did art and VFX for Guardians of the Galaxy, Star Wars, and Doctor Who.

Studios 339
article thumbnail

How an 8-hour demo made wishlists for ‘Enotria: The Last Song’ by Jyamma Games skyrocket

PreMortem.Games

To release an 8-hour long demo of your upcoming game, like Italian studio Jyamma Games did with their soulslike Enotria: The Last Song , takes guts and confidence. When the studio offered this generous slice of the game for players to try out during the last Steam Next Fest, reactions were very positive. Marketing Manager Christina Leontii says she understands that it looks like a unique choice, but the reasons behind it were very clear.

Demo 104
article thumbnail

How a surprise launch and fortunate timing helped Gray Zone Warfare top Steam

GamesIndustry.biz

2024 has been the year of surprising indie titles topping the Steam charts. Palworld, Balatro, Manor Lords and many more have all sold incredible amounts and outshone many big AAA releases on the platform, becoming some of the most successful launches of the year so far. Some have been hotly anticipated before launch, while others have seemingly come out of nowhere – and one that falls into the latter category is Gray Zone Warfare.

AAA 135
article thumbnail

Kyrgyzstan Trip 2024

The Astronauts

Just spent 10 days around in Kyrgyzstan, so here’s a bunch of pictures! Overall this was a “botanical trip” There’s a local group of gardeners and related people, who do journeys through various famous and beautiful gardens, and so on. This year, they decided to not go through literal gardens, but rather visit foots and valleys of Tian Shan, where a lot of decorative plants originate from and/or just grow in the wilderness.

article thumbnail

Sega takes legal action against individual accused of harassing employee

Game Developer

The Like a Dragon and Sonic publisher plans to legally defend its staff from any and all targeted harassment in the future.

338
338
article thumbnail

Cthulhu's Reach: Devil Reef - v0.50!

Indie DB

The Fine Arc team is thrilled and unnerved to unveil the latest update to Cthulhu's Reach: Devil Reef, introducing new challenges, exciting features, and significant refinements.

Feature 90
article thumbnail

How can the UK games industry solve its skills shortage?

GamesIndustry.biz

Earlier this year, a new report explored new facets of the UK's ongoing skills shortage, both at a mid to senior level but also with a lack of vacancies for entry-level positions. Skillful's report also called for a new industry-led body to resolve the situation. But with confusion lingering as to who should fund such a venture, it's worth the industry looking at other, more immediate solutions.

Games 135
article thumbnail

Godot Block Coding Plugin

Game From Scratch

GameFromScratch.com Godot Block Coding Plugin There is a new visual programming language for the Godot game engine implemented in the Godot Block Coding plugin. This plugin adds a “Scratch-like” Lego brick programming system on top of Godot. While early on, it has a lot of potential and could be a good beginners language for many […] The post Godot Block Coding Plugin appeared first on GameFromScratch.com.

Code 89
article thumbnail

Ubisoft touts 'solid' early 2024 financials, thanks xDefiant and reliable franchises

Game Developer

The French developer's newer and long-standing titles have all done exceptional so far, and helped it jump past its initial projections for this quarter.

article thumbnail

Bobo's Funzone - New Trailer!

Indie DB

Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party here. Navigate the eerie corridors, unearth what happend, and be careful and cautious as Bobo is about.

Horror 88
article thumbnail

Scotland's largest VFX company, Axis, shuts down

GamesIndustry.biz

Animation and VFX company Axis Studios has closed down, laying off 162 people. Perhaps best known in games for the stunning "backwards" Dead Island cinematic teaser , Glasgow-based Axis called in the administrations yesterday, July 15, and all production has ceased. Axis also worked on some of the industry's biggest franchises, including Halo, Gears of War, League of Legends: Wild Rift, Magic: The Gathering, and Warframe.

article thumbnail

Evergine 2024 Release

Game From Scratch

GameFromScratch.com Evergine 2024 Release The Evergine Engine ( the game engine previously known as Wave Engine) just released their first update of 2024 and it’s got several new improvements. Highlights of the Evergine 2024 release include: We are committed to addressing the most important feature requests from the industry, and this new version of […] The post Evergine 2024 Release appeared first on GameFromScratch.com.

article thumbnail

Dungeons of Hinterberg shows how all games can feel like 'vacations'

Game Developer

Microbird Games cofounders Regina Reisinger and Philipp Seifried say devs can take inspiration from "vacationing" in games.

Dev 292
article thumbnail

Puzzledorf - New Graphics

Indie DB

The new graphics update has finally been released on Steam and over 7,500 downloads on the Xbox Demo. Click to learn more!

article thumbnail

Microsoft reportedly shuts down one of its DEI teams

GamesIndustry.biz

Microsoft has reportedly shut down one of its diversity, equity, and inclusion teams. As reported by IGN , an internal email sent by a former lead of the team said staff were cut on July 1 due to "changing business needs." The number of employees impacted by this decision is unknown.

137
137
article thumbnail

What is EDI Testing in Healthcare and Why Does It Matter?

Rocket Brush Studio

Discover the critical role of EDI testing in the healthcare industry. This blog explores its importance for accurate data exchange, detailing benefits, challenges, and best practices to help healthcare organizations enhance efficiency and compliance.

Data 74
article thumbnail

World of Warcraft GM John Hight joins Hasbro as president of Wizards of the Coast

Game Developer

Hight spent 12 years at Blizzard but will now lead strategy on Dungeons & Dragons and Magic: The Gathering.

322
322
article thumbnail

Spaceship Commander - Processes system

Indie DB

The process has such parameters as: cycle time, consumables used per cycle, a equipment without which the process is not possible, as well as personnel.

87
article thumbnail

FTC criticises Xbox Game Pass price increases

GamesIndustry.biz

The Federal Trade Commission has criticised Microsoft's Xbox Game Pass price changes announced last week. In a letter filed with the U.S. Court of Appeals, the FTC said Microsoft's "actions are inconsistent" with what the firm had previously said about price increases, and that it "is exactly the sort of consumer harm from the merger the FTC has alleged.

Games 127
article thumbnail

Developer’s Guide to operate game servers on Kubernetes – Part 1

AWS Games

Introduction Live operations are a strategy that maintains player interest through continuous updates and fresh content, enhancing dynamic engagement and driving game evolution across platforms. Game operation teams use live opserations to deliver new expansions or events in multiplayer online games, enriching the online world. Player customization, seasonal events, and community challenges boost retention, engagement, and collaborative gameplay.

Games 73
article thumbnail

Koei Tecmo and Youzu reach settlement on copyright infringement suit

Game Developer

The two developers decided on a mutuall beneficial agreement out of court that will also 'prevent further infringement' from Youzu.

article thumbnail

WINCH IT OUT free demo

Indie DB

Hey folks! I'm a solo dev working on my first commercial project, WINCH IT OUT. It's a hardcore, physics-based driving puzzle platformer set to release later this year.

Demo 78
article thumbnail

Report: 82% of US gamers made an in-game purchase in freemium titles in 2023

GamesIndustry.biz

A new report has found that 82% of American gamers made an in-game purchase in freemium titles last year. That's according to Comscore's 2024 State of Gaming Report, published in partnership with in-game advertising platform Anzu. The report also found that 62% of adults over the age of 18 engaged in gaming, with millennials comprising 49% of the segment followed by Gen Z at 13%.

article thumbnail

SR Pillars Part 2: Easy Surface, Much Depth

Raph Koster

Y up, another week so I wrote another long post about the design pillars we are using for designing Stars Reach. (If you missed last week’s, it’s here , and I expanded on it on the blog here.) This week, it’s all about the second set: The Ease of Nintendo Meets the Depth of the Sandbox MMO The game will be deep: a set of proven game mechanics brought together in one universe.

Sandbox 70
article thumbnail

Report: Mortal Kombat developer NetherRealm is conducting layoffs

Game Developer

Former employees claim the studio's mobile team has essentially been dismantled.

Mobile 343
article thumbnail

Why is it so difficult for a fourth competitor to enter the console market? Like what are some of the biggest challenges and obstacles?

Ask a Game Dev

Any company that wants to release a premium game console basically needs to make an enormous investment that will probably not pay off for years. There are three major requirements for this process. First, the company must develop gaming hardware. This is generally an expensive process - building anything physical is costly, time-consuming, and is a moving target because competitors aren't stopping either.

Console 64