Sat.Feb 17, 2024 - Fri.Feb 23, 2024

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Randomizing terrain with Houdini to shape player goals in Pacific Drive

Game Developer

The tiny team making the spooky survival sedan driving game Pacific Drive explains how their procedural terrain tech supercharged the game's artist and level designers.

Terrain 323
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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

I have always wanted to visit Nigeria, partly fueled by my Nigerian brother-in-law. Unaware of this fact, in 2023, Michael Oscar Esio made my wish come true when he invited me to visit the bustling city of Lagos. During my stay, I had the incredible opportunity to witness Esio, the founder and program coordinator of Africacomicade , take charge of video game industry discussions at Lagos ComicCon and work the room at the tight-knit Xbox game developer community meetup at Microsoft’s Lagos

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Godot Developed Non-Game Applications

Game From Scratch

GameFromScratch.com Godot Developed Non-Game Applications One of the strong points of the Godot Game engine is it’s use to develop non gaming applications. In the video below we run through 15 non-gaming applications that were developed using the Godot game engine. The applications are: The Godot Editor Material Maker [Learn More] Pixelorama [Learn More] RPG […] The post Godot Developed Non-Game Applications appeared first on GameFromScratch.com.

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Investors on the state of video games: "We are investing, but the bar is so much higher"

GamesIndustry.biz

It's been a perfect storm. The global economic situation is tough, interest rates have risen, people's disposable income has taken a hit, and there has been economic damage caused by the COVID-19 pandemic. Meanwhile, the dream of globalisation has been ended with destabilisation in Eastern Europe and the Middle East. And then in games, sales are falling, the number of launches has risen, the big live service titles are sucking up hours out of the market, there was too much venture money spent on

Studios 144
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Designing maps that complement game mechanics

Game Developer

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

Mechanics 296
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How to compile shaders with CMake

That One Game Dev

In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.

Shaders 134
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Solo dev Dmitriy Gusev started his career as a doctor “I needed a drastic change”

PreMortem.Games

In the upcoming horror platformer Unlife , players have to navigate a post-apocalyptic world where mankind is all but wiped out from a nuclear war. Dark oceans have swept the lands and the main protagonist roams the decks of an old WWII submarine in search for ways to survive and -hopefully- a cure for the parasite inside him. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself.

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IGN's worker-led Creators Guild successfully unionizes

Game Developer

IGN's parent company Ziff Davis has willingly recognized IGN's Creators Guild, made up of 80 staffers across its creative and editorial teams.

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Mooncolony

Concept Art World

Concept Art World Mooncolony Mooncolony is a concept art and illustration studio based in Cambridge, UK, founded by Emrah Elmasli. They bring together leading artists and visionaries to provide premium 2D art outsourcing services to the video game industry. These services include concept art, illustration, character design, marketing art and art direction.

Concepts 123
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. A pattern most of us learn in school holds us back from writing clearly.

Writing 104
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How game making is shaping theatre and exhibition spaces | Playable Futures

GamesIndustry.biz

This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find previous Playable Futures articles and podcasts here. For decades, games' digital nature has been defining their very existence. They pull us away from reality into their virtual realms, never existing as physical reality.

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The graveyard of features in games: when stuff that seemed promising just doesn’t work

Game Developer

Just because another game successfully implements a feature, doesn’t mean it’s right for yours. But that doesn’t stop us from trying! Still, not everything works, and sometimes, even failed features can linger. In this post, we pull back the veil and look at our graveyard of features.

Feature 284
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Limiting CPU Threads for Better Game Performance

Nvidia

Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially. Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially regarding the number of threads in the worker thread pool.

Games 117
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The Art and Soul of Dune: Part Two

Concept Art World

Concept Art World The Art and Soul of Dune: Part Two About the Book Journey into the making of Denis Villeneuve’s Dune: Part Two and discover the incredible creative process that brought this new installment to life. The Art and Soul of Dune: Part Two captures the breathtaking behind-the-scenes journey behind the making of Dune: Part Two, the second film in director Denis Villeneuve’s six-time Oscar-winning film adaptation of author Frank Herbert’s science fiction classic.

Art 106
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Why Neonhive is taking the leap into publishing

GamesIndustry.biz

PR and marketing agency Neonhive is branching out into publishing, with Harvest Hunt (from Villainous Games Studio) and Slopecrashers (Byteparrot) as its debut titles. The Scotland-based agency has been going from strength to strength since its creation, and publishing felt like a logical progression for the company, director and founder Korina Abbott tells GamesIndustry.biz.

Studios 139
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Cyberpunk 2077's embattled launch was felt across Poland

Game Developer

Cyberpunk 2077 game director Gabe Amatangelo explained in his DICE 2024 talk that the game's calamitous launch didn't just hit the studio's morale—but the people around it too.

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Valve Open Source Steam Audio

Game From Scratch

GameFromScratch.com Valve Open Source Steam Audio Valve have just opened sourced their 3D audio solution Steam Audio that was used in such games as Half Life: Alyx and DOTA 2. The code has been released, along side with the code for the Unreal Engine and Unity plugins, on GitHub under the liberal Apache-2 open source license. […] The post Valve Open Source Steam Audio appeared first on GameFromScratch.com.

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Video Game Thoughts Bonus Bag #3

The Bottom Feeder

Posting this chart every year only gets more and more fun! Every once in a while, I come up with a clump of topics too small for their own posts. 1. Geneforge 2 - Infestation Demo Available! Since almost 14000 new games were released on Steam last year (Really!) and the pace isn’t slowing, getting anyone to actually learn about your tacky wares is almost impossible.

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Build A Rocket Boy reportedly facing layoffs

GamesIndustry.biz

Everywhere developer Build A Rocket Boy has reportedly been hit with layoffs. As reported by PCGamesN , redundancies have allegedly affected an unknown number of staff across multiple departments, including publishing, QA, and art across the developer's three studios in Edinburgh, Budapest, and Montpellier. The layoffs were reportedly announced internally on February 19.

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Arrowhead CEO says over-hiring would be 'horrible' response to Helldivers 2 success

Game Developer

'The act of over-hiring to then do layoffs is a horrible practice and a bad experience for employees.

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Enhance Immersive Experiences with the New Varjo XR-4 Series Headsets, Powered by NVIDIA

Nvidia

Developers and enterprises can now deploy lifelike virtual and mixed reality experiences with Varjo's latest XR-4 series headsets, which are integrated with. Developers and enterprises can now deploy lifelike virtual and mixed reality experiences with Varjo’s latest XR-4 series headsets, which are integrated with NVIDIA technologies. These XR headsets match the resolution that the human eye can see, providing users with realistic visual fidelity and performance.

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The Joy and Pain of Game Mastery

Game Wisdom

The Joy and Pain of Game Mastery Josh Bycer josh@game-wisdom.com As I was writing my shooter book, it meant revisiting some of the better shooters of the past 10 years, and another playthrough of Doom Eternal. Eternal is a game that you either love or hate for its unique … The post The Joy and Pain of Game Mastery appeared first on Game Wisdom.

Writing 91
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Tekken 8 wins King of the Iron Grift | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. Earlier this week, Bandai Namco unveiled the post-release product roadmap for the recently launched Tekken 8 in a livestreamed presentation, in the process unveiling its plans to add an in-game shop where players can buy customization items and throwba

Games 137
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Some players have spent over 250 hours in Asgard's Wrath 2

Game Developer

Sanzaru Games game director Bill Spence says Asgard's Wrath 2 is getting players to spend more and more time in virtual reality.

Games 301
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Improve ROI with AI-powered Performance Testing in 2024

Rocket Brush Studio

The use of AI in performance testing, a crucial step in guaranteeing the quality and effectiveness of software applications, has completely changed how businesses assess and enhance their software systems. AI is improving software quality , changing the performance testing industry, creating better user experiences, and driving significant ROI. Let’s explore how.

AI 91
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Avoiding Bugs in Range-Based For-Loops with MISRA C++:2023®

Perforce

MISRA C++:2023 introduces a number of new rules. Among them, MISRA C++:2023 Rule 9.5.2 helps you avoid bugs in range-based for-loops. Read on to learn how this rule guards against undefined behavior.

Bug 90
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The struggle with trying to utilise multiple skill sets | Black Voices Progress Report

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check out the other entries on this page. "I would love to feel like I'm a part of the gaming industry, but it's starting to feel as if you have to be on a list somewhere, as if it's a matter of where you live and

Games 129
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Shy of 150. A part-time solo dev’s first two weeks of collecting Steam wishlists

Game Developer

On January 30th, I launched my first-ever Steam page for a small horror game I've been working on, called Dark Lessons. Here's a breakdown of what worked and what could've gone better.

Horror 252
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Mercatorio - Climate impact

Indie DB

Climate differences offer unique products and production methods, with wine in warm climates and stockfish in cold climates being the first examples to go live in Mercatorio.

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Get ready for our data-oriented design bootcamp with these resources

Unity Blog

Find learning resources like articles, samples, and templates to set you up for success in our upcoming data-oriented design bootcamp covering DOTS in Unity 2022 LTS.

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Video game consoles are doomed… right? | Opinion

GamesIndustry.biz

Console gaming is dying. If you've been in this business for more than 15 years, you've probably heard a sentence like that before. In the early 2000s, it was PC gaming that was dying. Consoles were booming, piracy was putting off publishers, and the same old games were topping the charts. Forget PCs, it was all about PlayStation. Then Steam came along, and the indie scene, and, well, let's just say nobody is predicting the end of PCs anymore.

Console 139
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Thoughts on Minit Fun Racer

Game Developer

We had a lot of fun making this game, with a clear scope and framework to start from, and a lot of room for iteration both mechanically and in adding secrets and surprises.

Mechanics 249
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Games-as-a-Platform insights for indies

Indie DB

Uncover the untapped potential of Games-as-a-Platform (GaaP) phenomena like Fortnite and Minecraft. Explore how they're reshaping business models, redefining engagement, and serving as testing grounds for emerging tech. ReadyCode offers a shortcut for.

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What Is Automotive Software? Learn About Emerging Trends in Car Software Development

Perforce

Learn about trends in automotive software, plus understand challenges of car software development. Start developing software in cars faster with the right tools.

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Pacific Drive's road to reshaping the survival genre

GamesIndustry.biz

Most developers focus on just one genre for their first title, but Ironwood Studios decided to create a fresh take on two for its debut game, Pacific Drive. At first glance, Pacific Drive – which launches today on PC and PS5 – seems like a typical driving game, primarily focused on exploring the Pacific Northwest in a station wagon. But players will soon come to realise that all is not what it seems.

Studios 134
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Report: Blizzard is laying off almost 140 workers in Ireland

Game Developer

It's claimed the company has refused to negotiate with union representatives since announcing the cuts.

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Corgi Race is Coming Soon

Indie DB

The greatest sport in the world will be coming to Steam with their brand new game Corgi Race! Later this year, players will be able to run their own stable, raise and train their corgi from a promising puppy to a legendary champion.

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