Sat.Aug 17, 2024 - Fri.Aug 23, 2024

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Phil Spencer: Indiana Jones' PS5 jump good for Xbox's health

Game Developer

Xbox's new multiplatform push continues to be scrutinzed as the company insists it's needed to further make Xbox 'as strong as possible.

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Left To Rot developer Tarba Paul Cornel “It’s trial and error until you find success”

PreMortem.Games

For Romanian solo dev Tarba Paul Cornel , his journey has been driven by a deep love for storytelling. “I’ve been into game development since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. While the dream of becoming a movie director didn’t pan out, game development became the perfect outlet for his creative ambitions.

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Trending Sources

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The state of games publishing: "The era of the generalist indie publisher is over"

GamesIndustry.biz

The closure (or near closure) of Humble Games was yet another brutal headline in what has been a bleak 18 months for indie games publishers We've seen collapsing share prices, redundancies, a reduction in games being signed and entire company closures. Of course, publishers are caught up in the same nightmare that the entire games industry has been dealing with – a drop in game revenue mixed with over-investment and rapidly rising costs.

Indy 134
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Top 3 Websites for Learning Shaders

That One Game Dev

In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on! The post Top 3 Websites for Learning Shaders appeared first on That One Game Dev.

Shaders 126
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Firaxis' big swing with Civilization VII? Convincing players to actually finish their games

Game Developer

Creative director Ed Beach says the number of player who completed games in Civilization VI was 'depressingly' low.

Games 302
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure.

Fantasy 104
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Black Myth: Wukong demands influencers don't mention "feminist propaganda" in coverage

GamesIndustry.biz

Developer Game Science has been asked to justify a document circulated to influencers and content creators that demanded coverage of Black Myth: Wukong did not include covid-19 references, "politics", or "feminist propaganda." When the document first leaked online over the weekend, journalists were quick to point out that it did not match paperwork given to critics reviewing the game, leading some to assume it was fake.

Content 132

More Trending

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Game performers demand more support from studios over 'graphic' scenes

Game Developer

Actors in the game industry claim they're often asked to perform explicit and intimate scenes without warning or appropriate workplace protections.

Graphics 269
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Tactical Breach Wizards Is Out!

Tom Francis

Hi! Here’s the game we’ve been working on for 6.8 years! You can see the launch trailer and all the details on the store page, but for some reason what I feel like sharing here is the very quickly knocked together trailer I made for the developer commentary, which comes with the Special Edition of the game. It just feels like the sort of thing long time blog followers might jibe with.

Editing 105
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89% of Devcom speakers believe AAA games don't need additional purchases

GamesIndustry.biz

As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases. In a survey of 100 speakers, out of 300 industry experts who will take the stage over the next two days, 89% said AAA titles can be "financially successful just by being Buy-to-Play.

AAA 124
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The Role and Difficulty of Skill Based Matchmaking

Game Wisdom

The Role and Difficulty of Skill Based Matchmaking Josh Bycer josh@game-wisdom.com Activision’s findings about skill-based matchmaking (SBMM) is an important read about the challenges and misconceptions of creating a competitive and friendly online atmosphere. But it also drives home one of the hardest aspects of these games and how it relates … The post The Role and Difficulty of Skill Based Matchmaking appeared first on Game Wisdom.

Games 104
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Amazon Games CEO thinks genAI can help make better ideas for games

Game Developer

If genAI has any benefit to game development, Christoph Hartmann believes it lies in getting rid of the 'less boring' parts in the name of creativity.

Games 259
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Deploy the First On-Device Small Language Model for Improved Game Character Roleplay

Nvidia

At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced. At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced that the first game to showcase NVIDIA ACE and digital human technologies is Amazing Seasun Games’ Mecha BREAK, bringing its characters to life and providing a more dynamic and

AI 105
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Exploring the challenges of AI-generated art in game development

GamesIndustry.biz

Speaking at Devcom today, Red Meat Games creative content strategist Judy Ehrentraut discussed the importance of ethically training generative AI models, and how certain tools can be utilised during game development. "AI is the biggest buzzword and it's either hyped as the new way to solve every productivity problem, or it's received with a groan," Ehrentraut acknowledged.

AI 119
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Godot Popularity at GMTK Jam 2024 Explodes

Game From Scratch

GameFromScratch.com Godot Popularity at GMTK Jam 2024 Explodes The GMTK 2024 Game Jam (Game Makers Toolkit) just concluded and GTMK has released some interesting details about game engines that were chosen for each GTMK Jam, going back to 2020. Suffice to say, the explosive growth in the popularity of the Godot game engine simply cannot be ignored this […] The post Godot Popularity at GMTK Jam 2024 Explodes appeared first on GameFromScratch.com.

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Survey: Spotty preservation efforts risk 'significant loss' for Australian game industry

Game Developer

A recent study from the National Film and Sound Archive highlights the troubles facing game preservation efforts and how it intersects with Australia's industry scene.

Film 240
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Script to arrange 3D game object in a grid

Game Development for Beginners

GridLayoutGroup component is useful for UI object but won’t help if you want to arrange 3D game objects or 2D sprites. Here is a custom script that will do that for you. How It Works Usage Extending to 3D To extend this to 3D space, you can add another dimension for the Z-axis and modify. Read more The post Script to arrange 3D game object in a grid appeared first on VionixStudio.

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Publisher Headup establishes new independent studio Goon Squad

GamesIndustry.biz

Publisher Headup has formed a new independent studio: Goon Squad. Consisting of the publisher's own in-house development team, Headup says the formation of Goon Squad "marks a significant milestone in Headup's 15-year journey" and "is a testament to Headup’s commitment to nurturing creativity and innovation." "Headup is empowering this creative hub to flourish independently, fostering a space where new gaming experiences can take root and grow while sharpening its own positioning with a cl

Studios 117
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Shape Engine

Game From Scratch

GameFromScratch.com Shape Engine The Shape Engine is an interesting open source C# based 2D vector graphics game engine built on top of the excellent RayLib framework. Key Features of the Shape Engine include: Shape Engine is free and open source under the MIT license. Key Links Shape Engine GitHub Shape Engine on Itch.io […] The post Shape Engine appeared first on GameFromScratch.com.

Engine 65
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Visual Concepts lays off staff at Lego 2K Drive South studio

Game Developer

The layoffs have resulted in a 'majority' of losses for VC South's art team, along with cuts among design and engineering.

Concepts 256
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FUMES Demo UI update v0.05 is out!

Indie DB

FUMES Demo on Steam has a shiny update with upgraded UI and additional content!

Demo 88
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Masters of Albion is Peter Molyneux's final shot at redemption (probably)

GamesIndustry.biz

Opinions on Peter Molyneux vary. For some, he's a whimsical raconteur responsible for some of the most inspirational games in this industry. For others, he's someone who wilfully misleads fans and has somewhat sullied his reputation with ill-advised pivots into motion controls, Kickstarter and NFTs.

Games 118
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How to optimize AAA games for performance

Juego Studio

AAA games often face performance challenges. CPUs can struggle with complex game logic and AI, GPUs are taxed by demanding visuals and effects, memory is strained by large game worlds and assets, and slow storage can cause lengthy loading times.

AAA 52
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Animal Crossing: Pocket Camp is shutting down in November, then reopening as a paid game

Game Developer

Nintendo is closing and re-releasing its mobile Animal Crossing spinoff on the same day, and the new, paid version will function the same as the original.

Animation 239
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[From the industry] devcom developer conference breaks all records in a new location

Game Development News

devcom Developer Conference 2024, held from August 18–20 at the new Koelnmesse Confex conference center, has ended with record-breaking attendance, session, and speaker numbers. More than 5,000 unique participants registered for the conference, an increase of 45% compared to 2023, consolidating devcom’s position as the largest industry conference in Europe and the second largest globally.

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Techland: Shorter standalones like Dying Light: The Beast are "the future of games"

GamesIndustry.biz

Techland's Tymon Smektała, franchise director for the hit Dying Light series, expects more developers to focus on shorter, standalone games instead — or at least in between — hundred-hour AAA blockbusters in future. Speaking to GamesIndustry.biz at Gamescom in Cologne, Smektała discussed the decision process behind Techland developing Dying Light: The Beast — which was announced during this week's Opening Night Live showcase — as a separate game.

AAA 113
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Design Principles: Crafting Interesting Choices, part 2

Ask a Game Dev

askagamedev : Previously I wrote about the fundamentals of crafting interesting choices in gameplay - the choice must have more than one viable option and the choice must have stakes. However, I don’t want to leave things too abstract - game design is about taking an idea and translating it into real game rules and mechanics. Today, I’ll go into some more specific implementation principles that designers can use while crafting their choices in order to get the player thinking.

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Bridging history and gameplay: Lessons from historiographical video game design

Game Developer

As a historian specializing in Japanese history, my journey into the realm of historiographical video game design has been transformative. My work primarily revolves around modern and contemporary Japanese history, with a particular interest in the daily lives and political consciousness of working people. This post chronicles that journey, highlighting key lessons learned and offering practical insights for game developers interested in integrating historical accuracy into their designs.

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The Evolution of Casino Games: From Dice to Digital

Game Wisdom

The Evolution of Casino Games: From Dice to Digital Josh Bycer josh@game-wisdom.com The allure of casino games has been a part of human culture for centuries, evolving from rudimentary dice games in ancient civilizations to sophisticated digital experiences in today’s online casinos. This journey through time highlights the significant transformations that have … The post The Evolution of Casino Games: From Dice to Digital appeared first on Game Wisdom.

Games 52
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Ubisoft lays off 45 from US offices

GamesIndustry.biz

Ubisoft has made another round of layoffs, this time cutting staff from two of its US studios. A total of 45 employees have been let go across the Assassin's Creed publisher's San Francisco studio and Red Storm Entertainment, which is based in Cary, North Carolina. It is unclear which departments have been affected. "Yesterday Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that resulted in 45 employees leaving Ubisoft," a Ubisoft spokesperson told IGN i

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3D Model Problem

Cocos

HI every one. I have a 3d Model Character. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. I use baked animation but it just a little help.

Baking 52
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Randy Pitchford: Borderlands 4's Steam release isn't the end of the PC store wars

Game Developer

Gearbox's loot-shooter series is launching on Steam once more, but Pitchford believes the storefront is still in need a proper retail rival.

Retail 244
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Indie Game Showcase 209

Game Wisdom

Indie Game Showcase 209 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie showcases look at a variety of indie games that were submitted and I’m always looking for more games to check out. 00:00 Intro 00:15 Power of Ten 2:04 Welcome to Empyreum 3:28 Alien Slayers … The post Indie Game Showcase 209 appeared first on Game Wisdom.

Indy 52
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How Stray Fawn survived eight years as an indie with no investors or publisher

GamesIndustry.biz

Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game. Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.

Indy 116
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3D animation Problem

Cocos

I have a problem with 3D animation. When a keep animation full time of it everything oke. But when a split it in small animation with a range of frame time. Render problem appear at the same frame in 2 animation full and splitted like image below.

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Obituary: Atsuko Tanaka, game and anime voice actor, dies at age 61

Game Developer

Tanaka's many voice acting roles for games includes Nier: Replicant, the Bayonetta games, and Dragon Age II.

Animation 278
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Exploring the World of Online Casinos: Trends and Tips

Game Wisdom

Exploring the World of Online Casinos: Trends and Tips Josh Bycer josh@game-wisdom.com Online casinos have revolutionized the gambling industry, offering an expansive range of games and betting options from the comfort of your home. As technology advances, so do the features and services provided by these virtual casinos. This article delves into … The post Exploring the World of Online Casinos: Trends and Tips appeared first on Game Wisdom.