Sat.Aug 17, 2024 - Fri.Aug 23, 2024

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Phil Spencer: Indiana Jones' PS5 jump good for Xbox's health

Game Developer

Xbox's new multiplatform push continues to be scrutinzed as the company insists it's needed to further make Xbox 'as strong as possible.

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Left To Rot developer Tarba Paul Cornel “It’s trial and error until you find success”

PreMortem.Games

For Romanian solo dev Tarba Paul Cornel , his journey has been driven by a deep love for storytelling. “I’ve been into game development since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. While the dream of becoming a movie director didn’t pan out, game development became the perfect outlet for his creative ambitions.

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Trending Sources

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The state of games publishing: "The era of the generalist indie publisher is over"

GamesIndustry.biz

The closure (or near closure) of Humble Games was yet another brutal headline in what has been a bleak 18 months for indie games publishers We've seen collapsing share prices, redundancies, a reduction in games being signed and entire company closures. Of course, publishers are caught up in the same nightmare that the entire games industry has been dealing with – a drop in game revenue mixed with over-investment and rapidly rising costs.

Indy 141
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Top 3 Websites for Learning Shaders

That One Game Dev

In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on! The post Top 3 Websites for Learning Shaders appeared first on That One Game Dev.

Shaders 126
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Game performers demand more support from studios over 'graphic' scenes

Game Developer

Actors in the game industry claim they're often asked to perform explicit and intimate scenes without warning or appropriate workplace protections.

Graphics 302
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure.

Fantasy 104
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Black Myth: Wukong demands influencers don't mention "feminist propaganda" in coverage

GamesIndustry.biz

Developer Game Science has been asked to justify a document circulated to influencers and content creators that demanded coverage of Black Myth: Wukong did not include covid-19 references, "politics", or "feminist propaganda." When the document first leaked online over the weekend, journalists were quick to point out that it did not match paperwork given to critics reviewing the game, leading some to assume it was fake.

Content 140

More Trending

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Firaxis' big swing with Civilization VII? Convincing players to actually finish their games

Game Developer

Creative director Ed Beach says the number of player who completed games in Civilization VI was 'depressingly' low.

Games 319
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Hollow Home by Ukrainian studio Twigames tells the story of how the war affects everyday life

PreMortem.Games

Hollow Home is participating in the Ukrainian Steam Festival that runs for the whole week until August 26th on Steam. There's an exclusive playable demo for the game that is only available for a limited time. Additionally, Hollow Home will be at Gamescom, as a part of the Polish Indie Booth, Hall 10.2, Booth E-069. As the Ukraine war enters its third year, the impact on the lives of everyday people is profound.

Studios 104
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89% of Devcom speakers believe AAA games don't need additional purchases

GamesIndustry.biz

As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases. In a survey of 100 speakers, out of 300 industry experts who will take the stage over the next two days, 89% said AAA titles can be "financially successful just by being Buy-to-Play.

AAA 134
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Tactical Breach Wizards Is Out!

Tom Francis

Hi! Here’s the game we’ve been working on for 6.8 years! You can see the launch trailer and all the details on the store page, but for some reason what I feel like sharing here is the very quickly knocked together trailer I made for the developer commentary, which comes with the Special Edition of the game. It just feels like the sort of thing long time blog followers might jibe with.

Editing 105
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Survey: Spotty preservation efforts risk 'significant loss' for Australian game industry

Game Developer

A recent study from the National Film and Sound Archive highlights the troubles facing game preservation efforts and how it intersects with Australia's industry scene.

Film 277
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The Role and Difficulty of Skill Based Matchmaking

Game Wisdom

The Role and Difficulty of Skill Based Matchmaking Josh Bycer josh@game-wisdom.com Activision’s findings about skill-based matchmaking (SBMM) is an important read about the challenges and misconceptions of creating a competitive and friendly online atmosphere. But it also drives home one of the hardest aspects of these games and how it relates … The post The Role and Difficulty of Skill Based Matchmaking appeared first on Game Wisdom.

Games 104
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Exploring the challenges of AI-generated art in game development

GamesIndustry.biz

Speaking at Devcom today, Red Meat Games creative content strategist Judy Ehrentraut discussed the importance of ethically training generative AI models, and how certain tools can be utilised during game development. "AI is the biggest buzzword and it's either hyped as the new way to solve every productivity problem, or it's received with a groan," Ehrentraut acknowledged.

AI 132
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Deploy the First On-Device Small Language Model for Improved Game Character Roleplay

Nvidia

At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced. At Gamescom 2024, NVIDIA announced our first on-device small language model (SLM) for improving the conversation abilities of game characters. We also announced that the first game to showcase NVIDIA ACE and digital human technologies is Amazing Seasun Games’ Mecha BREAK, bringing its characters to life and providing a more dynamic and

AI 102
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Amazon Games CEO thinks genAI can help make better ideas for games

Game Developer

If genAI has any benefit to game development, Christoph Hartmann believes it lies in getting rid of the 'less boring' parts in the name of creativity.

Games 278
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Finding Genre Success: the Case of Gossip Harbor

Deconstructor of Fun

Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobile games as a product manager. Opinions shared are personal and do not reflect those of the employers. Special thanks to Ahmetcan Demirel and Mishka Katkoff for feedback during the research process. Executive Summary If you follow the mobile gaming market, you’re probably aware of the “shark-fin” phenomenon—games that skyrocket in popularity only

Balance 98
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Publisher Headup establishes new independent studio Goon Squad

GamesIndustry.biz

Publisher Headup has formed a new independent studio: Goon Squad. Consisting of the publisher's own in-house development team, Headup says the formation of Goon Squad "marks a significant milestone in Headup's 15-year journey" and "is a testament to Headup’s commitment to nurturing creativity and innovation." "Headup is empowering this creative hub to flourish independently, fostering a space where new gaming experiences can take root and grow while sharpening its own positioning with a cl

Studios 126
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Godot Popularity at GMTK Jam 2024 Explodes

Game From Scratch

GameFromScratch.com Godot Popularity at GMTK Jam 2024 Explodes The GMTK 2024 Game Jam (Game Makers Toolkit) just concluded and GTMK has released some interesting details about game engines that were chosen for each GTMK Jam, going back to 2020. Suffice to say, the explosive growth in the popularity of the Godot game engine simply cannot be ignored this […] The post Godot Popularity at GMTK Jam 2024 Explodes appeared first on GameFromScratch.com.

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Bridging history and gameplay: Lessons from historiographical video game design

Game Developer

As a historian specializing in Japanese history, my journey into the realm of historiographical video game design has been transformative. My work primarily revolves around modern and contemporary Japanese history, with a particular interest in the daily lives and political consciousness of working people. This post chronicles that journey, highlighting key lessons learned and offering practical insights for game developers interested in integrating historical accuracy into their designs.

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Hybrid game server hosting with Amazon GameLift Anywhere

AWS Games

To provide a low latency multiplayer experience for your players, you want to host the game sessions physically as close as possible to your players. Amazon GameLift supports 24 Regions and nine Local Zones—continually adding more support across the world. This allows you to centrally manage a global game server fleet from a single home region. In addition, you can leverage Amazon GameLift Anywhere to host game servers in any additional locations.

Agent 64
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Masters of Albion is Peter Molyneux's final shot at redemption (probably)

GamesIndustry.biz

Opinions on Peter Molyneux vary. For some, he's a whimsical raconteur responsible for some of the most inspirational games in this industry. For others, he's someone who wilfully misleads fans and has somewhat sullied his reputation with ill-advised pivots into motion controls, Kickstarter and NFTs.

Games 140
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Shape Engine

Game From Scratch

GameFromScratch.com Shape Engine The Shape Engine is an interesting open source C# based 2D vector graphics game engine built on top of the excellent RayLib framework. Key Features of the Shape Engine include: Shape Engine is free and open source under the MIT license. Key Links Shape Engine GitHub Shape Engine on Itch.io […] The post Shape Engine appeared first on GameFromScratch.com.

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Animal Crossing: Pocket Camp is shutting down in November, then reopening as a paid game

Game Developer

Nintendo is closing and re-releasing its mobile Animal Crossing spinoff on the same day, and the new, paid version will function the same as the original.

Animation 275
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Script to arrange 3D game object in a grid

Game Development for Beginners

GridLayoutGroup component is useful for UI object but won’t help if you want to arrange 3D game objects or 2D sprites. Here is a custom script that will do that for you. How It Works Usage Extending to 3D To extend this to 3D space, you can add another dimension for the Z-axis and modify. Read more The post Script to arrange 3D game object in a grid appeared first on VionixStudio.

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Ubisoft lays off 45 from US offices

GamesIndustry.biz

Ubisoft has made another round of layoffs, this time cutting staff from two of its US studios. A total of 45 employees have been let go across the Assassin's Creed publisher's San Francisco studio and Red Storm Entertainment, which is based in Cary, North Carolina. It is unclear which departments have been affected. "Yesterday Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that resulted in 45 employees leaving Ubisoft," a Ubisoft spokesperson told IGN i

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FUMES Demo UI update v0.05 is out!

Indie DB

FUMES Demo on Steam has a shiny update with upgraded UI and additional content!

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Visual Concepts lays off staff at Lego 2K Drive South studio

Game Developer

The layoffs have resulted in a 'majority' of losses for VC South's art team, along with cuts among design and engineering.

Concepts 292
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Game Creator Mega Bundle

Game From Scratch

GameFromScratch.com Game Creator Mega Bundle There are two new Humble Bundles of interest to game developers, the GameDev.tv GamesCom Unreal Flash Sale and the Game Creator Mega Bundle Humble Bundle. The first is a single tier of Unreal Engine courses by the excellent GameDev.tv, while the second is a large collection of mostly 2D RPG […] The post Game Creator Mega Bundle appeared first on GameFromScratch.com.

Games 55
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How Stray Fawn survived eight years as an indie with no investors or publisher

GamesIndustry.biz

Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game. Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.

Indy 130
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Enemy Design Tips: Time to Kill

Ask a Game Dev

askagamedev : Today, I thought it might be interesting to take a look at how we go about designing enemies from an important conceptual perspective - Time to Kill. Time to Kill is how long an enemy should take to defeat. Players will be interacting with many enemies over the course of their gameplay, so it is important for us to make them engaging and interesting to fight.

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Randy Pitchford: Borderlands 4's Steam release isn't the end of the PC store wars

Game Developer

Gearbox's loot-shooter series is launching on Steam once more, but Pitchford believes the storefront is still in need a proper retail rival.

Retail 271
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How to optimize AAA games for performance

Juego Studio

AAA games often face performance challenges. CPUs can struggle with complex game logic and AI, GPUs are taxed by demanding visuals and effects, memory is strained by large game worlds and assets, and slow storage can cause lengthy loading times.

AAA 52
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Techland: Shorter standalones like Dying Light: The Beast are "the future of games"

GamesIndustry.biz

Techland's Tymon Smektała, franchise director for the hit Dying Light series, expects more developers to focus on shorter, standalone games instead — or at least in between — hundred-hour AAA blockbusters in future. Speaking to GamesIndustry.biz at Gamescom in Cologne, Smektała discussed the decision process behind Techland developing Dying Light: The Beast — which was announced during this week's Opening Night Live showcase — as a separate game.

AAA 120
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[From the industry] devcom developer conference breaks all records in a new location

Game Development News

devcom Developer Conference 2024, held from August 18–20 at the new Koelnmesse Confex conference center, has ended with record-breaking attendance, session, and speaker numbers. More than 5,000 unique participants registered for the conference, an increase of 45% compared to 2023, consolidating devcom’s position as the largest industry conference in Europe and the second largest globally.

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Virtuos acquires co-developer Third Kind Studios

Game Developer

Third Kind will still co-develop titles like Predecessor and Sea of Thieves while Virtuos uses its new subsidiary to enter the UK game industry.

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Design Principles: Crafting Interesting Choices, part 2

Ask a Game Dev

askagamedev : Previously I wrote about the fundamentals of crafting interesting choices in gameplay - the choice must have more than one viable option and the choice must have stakes. However, I don’t want to leave things too abstract - game design is about taking an idea and translating it into real game rules and mechanics. Today, I’ll go into some more specific implementation principles that designers can use while crafting their choices in order to get the player thinking.