Shader Variant Stripping — Get Rid of That Performance Waste!
The GameDev Guru
DECEMBER 5, 2021
Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.
The GameDev Guru
DECEMBER 5, 2021
Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.
Brand Game Development
APRIL 19, 2021
Much like how Expedia didn’t eliminate travel agents from the job market, freight marketplaces won’t eliminate freight brokers from the job market either. Freight marketplaces are merely an attractive alternative to hiring a broker. If you want somebody to take care of freight entirely on your behalf, then it still makes sense to hire a freight broker.
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Half Geek
MARCH 10, 2021
2020 just flew by really quickly, and I know folks struggled through it. As for myself, I have been busy from late 2019 through in 2020 with a lot of work outside of game development. Out of necessity to provide for my family. Once in awhile I check the sales figure or press coverage to see how my old games are doing, and surprisingly, players still buy and play my games, and some are even kind enough to leave positive reviews.
Concept Art World
MARCH 27, 2021
Concept Art World. The Art of Assassin’s Creed Valhalla. Ubisoft and Dark Horse Books provide a look into the world of Assassin’s Creed Valhalla: A world defined by the harsh beauty of Viking life, rich with fascinating characters and breathtaking landscapes. This oversized hardcover art book offers an insider’s look at the immersive art direction of Assassin’s Creed Valhalla the first title in the franchise to explore Norse culture and the Viking invasion of England in t
Deconstructor of Fun
DECEMBER 5, 2021
This post is sponsored by Xsolla. If you’re interested in growing your business on mobile and beyond, look no further. Xsolla has dedicated tools that will help you create your own online commerce platform, improve your performance marketing and discoverability, and expand your game business on mobile and PC. Check out Xsolla’s solutions for more information.
Tiny Hydra
MARCH 16, 2021
When talking to teams that are early in the development process, they often tell us they want to make either a vertical slice or an MVP (minimum viable product) of their game. We find these two terms get used interchangeably when in fact, they are very different. To clear up any confusion, let’s take a look at what the two terms mean, and better yet, how to use the concepts behind them to make a great game.
The Bottom Feeder
OCTOBER 13, 2021
We sell words. We’re in the word-selling business. Our tiny company has been earning (well, "earning") a good living making indie computer games for 27 years now. This is an extremely tough, competitive business, and we've been workin' it for a longer continuous period than just about everyone. We write super-retro, super-low-budget games that don't look great.
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Mircosoft Game Dev
MARCH 31, 2021
Edit: We have seen many comments on our April Fool's joke. We strive to make the Godot community, and game development in general, a welcoming place for everyone. By not understanding the various ways in which our joke could be interpreted we have failed in this goal. The Godette character was made years ago. It was not created for this joke. The joke itself was intended to poke fun at a very vocal minority of users who think that our robot logo isn't "professional", thus the joke was
Yotes Games
DECEMBER 31, 2021
Newest Devlog is now on YouTube! After chipping away at development tools and setup behind the scenes, the Yotes Games team is back with an (admittedly late) update on what we've been up to! In short, things like new scenery, a debugged overworld, and more videos breaking down specific mechanics can be expected as we charge full-speed ahead into the next year.
Filmustage
DECEMBER 30, 2021
Hello, hello, there are only days left until the new year 2022, so we've put together a small list of the team's favorite and non-trivial New Year's Eve movies for you. Wrap up in a plaid, grab a cup of cocoa and get the New Year's Eve vibe going. Here we go! But before we dive into this journey, we want to remind you that the main idea of the blog is to bring love of art and try to inspire the shy guy sitting in the corner and keeping his creative ideas for himself to take a camera and impleme
The GameDev Guru
NOVEMBER 28, 2021
Learn how to protect your most sensitive code from the classic "sloppy programming" by using the KISS Transaction Pattern for Unity.
Brand Game Development
APRIL 12, 2021
In the aviation business, pilots go through a series of tasks at the beginning of every flight. It’s called the preflight checklist and it all happens before the plane ever leaves the tarmac. The idea is to ensure safety and make sure that nothing is accidentally left undone. Other industries could definitely benefit from the checklist mentality, and I consider crowdfunded board games to be among them.
That One Game Dev
DECEMBER 30, 2021
In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking. The post Network game architecture appeared first on That One Game Dev.
Concept Art World
JANUARY 13, 2021
Concept Art World. Mitchell Mohrhauser. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. He is currently working as a Senior Concept Artist at Sucker Punch Productions and freelancing as an illustrator.
Game Industry News
DECEMBER 28, 2021
Hey all I’m back with a look at this upcoming year and it’s games for Video Game Tuesday. It’s my Most Anticipated 2022 Games! Hogwarts Legacy: I’ve always been a sucker for the Potter books, as I loved them as a kid and some of my fondest memories of travel was the road trips me and my dad took around the country listening to the books on tape/cd. Whether this can live up to the premise of delivering a full “Hogwarts” experience remains to be seen.
SOVEREIGN MOON
DECEMBER 24, 2021
Nullam imperdiet, sem at fringilla lobortis, sem nibh fringilla nibh, idae gravida mi purus sit amet erat. Ut dictum nisi massa.Maecenas id justo rhoncus, volutpat nunc sit amet, facilisiulum scelerisque dictum Maecenas id justo rhoncus, volutpat nunc sit amet, facilisis sem. Vestibulum scelerisque dictsap. I think it’s important people see themselves in film, but it’s even more important they see people they maybe don’t know as well.
Played with Fire
DECEMBER 23, 2021
2022 is coming! The end of the year is usually a time for summaries and making big, exciting plans. We got a taste for it too! It’s been a good year for us, for many reasons. Did you know that our team has already increased three times since 2019? We’re constantly growing, hiring new people and developing. We look forward to more great people joining us in the coming year.
Grumpy Gamer
DECEMBER 27, 2021
Placing the last piece. And then disaster stuck while moving it. Most of the debris is still assembled large chucks, so it shouldn't take long to fix. I'm sure this happened to the real coliseum.
Mircosoft Game Dev
FEBRUARY 25, 2021
About. The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works. Note : In hopes to avoid misunderstandings, I did changes to the article to better stress that this is not an inheritance vs composition or anti-ECS article to spark a flame-war.
Catnip Games
DECEMBER 23, 2021
Recently I had been getting reports that the playlist wasn’t saved properly but I couldn’t reproduce this error. I added tons of extra logging and asked people to send me log files. Here’s what I discovered: A database migration was failing while renaming a table column. …and it would happen only on macOS 10.14 or older. …because those systems include an older version of SQLite. …which doesn’t support renaming columns the way newer ones do. …and I
Filmustage
DECEMBER 24, 2021
Hi all, today we release the blog in a slightly unexpected format. This time we want to acquaint you with the backstory of how the idea of an AI-based script breakdown platform was born. Even the date is not a coincidence: on Christmas Eve we want to share with you an inspiring story that proves dreams do actually come true. Our guest today is Egor Dubrovsky, co-founder and CEO of Filmustage.com who wants to share his exciting story with the reader.
The GameDev Guru
NOVEMBER 21, 2021
Learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale
Brand Game Development
APRIL 5, 2021
Originally written in 2018, revised in 2021. Welcome to the inaugural post of Behind the Scenes: Lessons from a Kickstarter Board Game Publisher! In this series, I’ll be talking about aspects of board game publishing you don’t normally think about. Why board game publishing companies do things that seem weird from the outside? What can we learn from board games that are already published?
Game Global
DECEMBER 20, 2021
A video game can only attract a global user base if it doesn’t compromise on localization quality: 3 industry experts reveal how to get ahead of the game. You didn’t attend Game Global Digital Summit October 2021 or did you miss the chance to watch the “Challenges and Solutions to Achieve an Efficient Quality Process — A Mobile Game Developer Perspective” panel with Natalie Gladkaya, Director of Localization at Plarium , Mikhail (Mike) Gorbunov, Head of Localization at Social Q
Astral Clock Tower Studios
DECEMBER 19, 2021
Greetings, beautiful beings! Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. We're so glad you're here. If this is your first time joining us, welcome to the family! The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios.
Game Industry News
DECEMBER 24, 2021
Hey all I’m back with the sequel to a game I covered over three years ago for this week’s Retro Game Friday. It’s Soul Reaver 2! Plot: The plot is a direct continuation of the first Soul Reaver game, and it deals with time travel in a way that is fairly well handled. About as well as Time Travel can ever be handled at least. Frankly looking back this story was quite dark, and the fact that it ended so open-endedly may have helped shape my dislike of that particular story telling technique, altho
SOVEREIGN MOON
DECEMBER 24, 2021
Nullam imperdiet, sem at fringilla lobortis, sem nibh fringilla nibh, idae gravida mi purus sit amet erat. Ut dictum nisi massa.Maecenas id justo rhoncus, volutpat nunc sit amet, facilisiulum scelerisque dictum Maecenas id justo rhoncus, volutpat nunc sit amet, facilisis sem. Vestibulum scelerisque dictsap. I think it’s important people see themselves in film, but it’s even more important they see people they maybe don’t know as well.
Radiator Blog
DECEMBER 18, 2021
I made another Quake map, this time in collaboration with fellow mapper @mrtaufner for the 2021 Quake community Xmas Jam. Taufner handled the initial blockout and gameplay, while I did the art pass and tweaks. (With textures by Makkon as usual.) The collaboration here was ideal because I didn't feel like doing gameplay stuff, and Taufner didn't want to art pass, so we exchanged duties and took turns working on the level. the original blockout version of the first encounter, by MrTaufner Since 20
Grumpy Gamer
DECEMBER 27, 2021
That didn't take long to fix and rebuild. I don't know what is taking the city of Rome so long. Start to finish, it took just over a year. I blame Limited Run Games.
Mircosoft Game Dev
MARCH 1, 2021
Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer! A bit about me. I started contributing to Godot about 3 years ago while I was still studying at uni. I quickly felt at home and I started focusing on 3D editor and rendering contributions. Not long after that, I got a job as a Godot consultant at Prehensile Tales, which I kept till last Friday.
Muha Games
DECEMBER 17, 2021
Community month continued As a continuation from last week’s community led Q&A, I will talk a little about community feedback and how we try to balance it as we develop the remake. We’ll also share a few pictures of our own improvements and try to explain the process behind it… Continue reading.
Wolffire Blog
DECEMBER 15, 2021
Prototype. As a lot of you know, Overgrowth has been a beloved project for us at Wolfire and for the Wolfire community at large. The love for the game has never failed to humble us and we are so grateful for all the people who have played it. The continued enthusiasm for Overgrowth from the community and from us has pushed us to always try to make the game better and better wherever we can, and one thing we have wanted to implement into the game for a long time is the ability to play with friend
The GameDev Guru
NOVEMBER 14, 2021
Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!
Brand Game Development
MARCH 29, 2021
From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. Of them, they seem to fall into two basic camps. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. And the second camp? They don’t like what they’re doing, and they just won’t quit.
The Bottom Feeder
DECEMBER 15, 2021
“Hell is other people.” - Jean-Paul Sartre This is the second part of my It Takes Two review. In the first part , I went on about the lack of family in video games and the danger of paying attention to critics. Now I'll talk about the actual game. TL;DR: It's really good. Play it. The Plot of It Takes Two It Takes Two tells the story of an unhappily married couple and their child who wants to keep them together.
Filmustage
DECEMBER 14, 2021
Hello friends. Without further ado, today we continue our series of informative blogs where we tell you about how movie is shot. If shot size and camera movement determine what we see in the frame, then perspective is how we see the object or subject in the frame. That's why it's so important to understand the means by which filmmakers achieve unique and expressive shots.
Game Industry News
DECEMBER 20, 2021
Hey all I’m back with another action movie for this week’s Movie Monday. It’s I Robot! Plot: First off let me say that I really don’t like this movie, for multiple reasons. The main one is that this is clearly in the Dystopian genre and I hate that genre with a passion. But frankly the plot isn’t that great and takes the Three Rules of Robotics from Asimov and tries to make a summer blockbuster out of it.
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