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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

One of the world’s most anticipated games industry events, the conference brings together developers, publishers, hardware manufacturers, and cloud providers from around the world alongside the gaming community to celebrate industry achievements and discuss the trends shaping the industry’s future. Register here.

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. They have expertise and knowledge on multiple platforms, which include PCs, consoles, and mobile.

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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

He’s not just an indie game developer; he’s a music producer and a 3D animator. They hired him to create animations for an augmented reality game. However, during his interview, he casually mentioned his interest in making games. Over the years, his job title evolved from Animator to Lead Developer.

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AWS for Games updates from re:Invent 2023

AWS Games

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Distribution innovation periods, on the other hand, focus on finding new ways to deliver games to players and generate revenue. This might involve the introduction of new platforms, novel distribution methods, or innovative monetization models. The advent of 3D graphics led to revolutionary games like Super Mario 64 and Tomb Raider.

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Why I Love: Alisia Dragoon

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. Let's take the nostalgia glasses off for a minute and face it - the Sega Mega Drive wasn't that good of a platform. Read more

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The fall of Riccitiello

Game Daily

I first interviewed John Riccitiello in the late 1990s, when he was pretty new at Electronic Arts. In those days, executive appointments from outside the gaming industry were still rare. He said all the right things about what a great company Electronic Arts was. His interest was in opportunity, growth and, of course, money.