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We use Texture Packer v7 and it supports Polygon atlases. Useful links: codeandweb.com Cocos2d-x performance optimization with polygon sprites Are you experiencing low FPS in your cocos2d-x game? 如何重现) Create with Texture Packer or any other tool a Polygon Texture Atlas and apply them into a Sprite in Cocos Creator 2.1.3.
The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4.
3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. will be required.
The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.
To call the Unreal engine a cornerstone of the games industry is not an understatement. Perhaps, one of the most popular game engines in the market, Unreal has been around since the advent of 3d graphics in games. With the release of Unreal Engine 5, and its subsequent updates, a new era of VFX capabilities has emerged.
Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!
Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support.
According to Eyeball Games’ CEO Jonatan Ivarsson, the new game is being engineered by some of the team behind 8 Ball Pool, which was acquired by MiniClip and went on to become a smash hit, racking up more than a billion downloads and more than 10 million DAUs. . Now it’s coming to Web3 gaming, via Eyeball Pool from Eyeball Games.
The Inverse Kinematics feature, a constraint feature quite like a parent-child relationship in reverse order, used to pose the animations, was used on the character’s feet. This improves the fill rate because pixels outside the polygon won't be drawn. The animation is composed of a set of “key” frames.
Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).
Things were getting serious three years later when Ryding decided to quit his job as a software engineer and work full time as a game developer. Loth is one of the best engineers I’ve worked with, and has helped a ton with performance and code quality.” I’m also particularly proud of the unique mobile stations feature.
Brand new 2D engine and more! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there. this video with the new feature showcase! Full list of features. 2D Shadows with Polygonal Occluders.
This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, New core features. Instancing is one of Godot's best features. Other new core features.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Lots of improvements to the Multiplayer features, and notably the editor tooling. Core: Fix polygon generation in BitMap ( GH-68732 ).
New features include: Rewritten Auto-Completion in the Code-Editor. Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.
Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.
Currently, Godot is pretty comfortable for doing 2D cutout animation , with several games in development making use of this feature. This was recently added to GitHub head and, while overall 2D editing is a bit unstable right now (due to a massive reorganization of the 2D editor), it will be soon be possible to fully make use of this feature.
Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).
As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). The upcoming Godot 3.3.1, like all future 3.3.x
Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features. It won't just happen that hundreds of lines of class descriptions are written by the core devs; their time is much better spent developing the great features we are all so fond of waiting for. waiting for Godot! Current status.
Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). macOS: Update Info.plist to clarify that the minimum required version is now macOS 10.12 (due to use of C++14 features).
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. To learn more about the implementation and results, we sat down with Yuheng Zou, game engine developer at NetEase. And we decided to try it out. Q: How do Mesh Shaders solve this?
However, they are often modeled in such a way that they have few subdivisions, so a panel on the ship might just be one or two polygons. Now all the polygons on the ship are no longer connected to each other. Reasonably happy with the animation*, I proceeded to place the ship and animation into the building layout.
Let's hope this implementation will also be of use to others making their own technology or engines, so they can use it as reference or just copy it. Features of the new Godot 4.0 Lightmaps work "the Godot way" In most game engines, a lightmap is baked for a whole scene and only one can be used at the same time.
As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
is out and it comes fully packed with features and quality of life improvements! Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, x, and at making the existing features more optimized and reliable. After 9 months of development, Godot 3.5
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Here's a Release Candidate for the upcoming Godot 3.2.3 beta 1 and RC 1.
After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New features of Godot 3.0. SVG support.
The networking event included a panel moderated by Shannon Liao, who has reported on games for The Washington Post, CNN, Polygon, and The Verge. Unreal 4.26, Go language, and custom C++ and C# engines. Following are the new AWS for Games product announcements highlighted during GDC 2023. Learn more.
This new system uses an "ubershader" (big shader supporting all features, slow but compiled on startup) to fill in for all shaders initially while the more efficient and material-specific shaders get compiled asynchronously, and cached for future runs. Anything behind the polygon will be culled from view. What is it?
Upon establishing your audience, brainstorm unique features and game mechanics. However, developers can consider other blockchain platforms such as Polygon (formerly Matic), Binance Smart Chain, and Flow. Developers often use popular game engines, like Unity and Unreal Engine, to build the game’s interactions, mechanics, and visuals.
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Here's a third Release Candidate for the upcoming Godot 3.2.3
Improve Culling: Portals (rewrite as polygon-based) and Rooms. One of the main features of PBR rendering is having all sort of sources for reflections. In Godot, unlike in other engines, probes are also implemented as dual paraboloid. Other popular game engines present hard edges between one probe and the next.
Improve Culling: Portals (rewrite as polygon-based) and Rooms. an edge in quality over existing mainstream engines. The last remaining big feature is the new particle system, then everything else is simpler, and includes cleaning up the implemented techniques. Implement post process effects: DOF Blur, Bloom and Tone Mapping.
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! A new 3.2.3 Thirdparty library updates (mbedtls 2.16.7, RC 1 and RC 2.
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Here's a fourth Release Candidate for the upcoming Godot 3.2.3
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Here's a fifth Release Candidate for the upcoming Godot 3.2.3
We have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. Another new CLI option is --quit which will quit the engine after the first main loop iteration. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99.
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Anything behind the polygon will be culled from view. Like with 4.0
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.
was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Here's a sixth Release Candidate for the upcoming Godot 3.2.3
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. The backport was done while attempting to preserve API compatibility within reason, but the underlying behavior will change, mainly to provide a lot more features and flexibility. Like with 4.0 What is it?
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