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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Phasmophobia Up to four players can join together in a horror investigation of haunted locations. The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. What worked?

Games 78
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Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

The cover illustration is from CRUEL , a fast run and gun horror shooter with roguelike elements. Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). Rendering: Metal: Fix SPIR-V MSL compilation on iOS targets ( GH-103337 ). in the previous 4.4

Bug 76
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 Rendering: Vulkan: Improve logic for detecting and tracking extensions ( GH-68833 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ).

Beta 98
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2024 Cherry-picks

Mircosoft Game Dev

Subscribe to The Nodeletter to get a regular digest of Godot Engine news directly in your email inbox! For the purpose of this retrospective, we approached the engine maintainers directly, asking them to point us at one particularly compelling change they witnessed in their area of expertise. beta 1 release notes.

Engine 40
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 Rendering: Vulkan: Improve logic for detecting and tracking extensions ( GH-68833 ). Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ).

Beta 40
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How to make movies in 2022: the set vs the screen

Filmustage

Fewer and fewer major films are shot on location, and this has long been a trend: green screen and visual effects have been horror industry standards for a long time. The capabilities of Unreal Engine 5 has impressed not only gamers, but also, indeed, filmmakers. was not the first to use the technology of game engines.

Film 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. Silkin took issue with Meta’s ambitious presentations of the metaverse’s future.