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Report: Sony planning mobile games platform

GamesIndustry.biz

Sony seems to be building a mobile games platform for free-to-play games. This is according to tech site TweakTown , which spotted a job listing for a mobile platform architect. Read more

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Report: 83% of mobile games fail in the three years after launch

GamesIndustry.biz

New research from mobile revenue growth engine SuperScale has found that 83% of launched mobile games fail within three years, while 43% are cancelled during development. According to the report, 76% of launched games reached peak revenue within the first year, but only 4% reached this peak during the second year.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The mobile gaming industry has exploded recently. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.

Engine 52
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Series Entertainment acquires mobile game studio Pixelberry Studios

GamesIndustry.biz

Series Entertainment has acquired story-driven, episodic mobile game studio Pixelberry.

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The Complete Guide to Unity Game Engine

Starloop Studios

Unity game engine is one of the gaming industry’s premier game engines, used by development studios for everything from small-scale independent games to AAA titles. The post The Complete Guide to Unity Game Engine appeared first on Starloop Studios.

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A look at mobile screen reader support in the Unity Engine

Unity Blog

Unity game developers can now make mobile games accessible to iOS and Android screen readers with the launch of Mobile Screen Reader support, available from Unity 2023.2 Tech Stream and above. This is the first of many runtime features slated to enhance gamer accessibility.

Mobile 114
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"I just dropped them an email" – How a small studio won over Netflix to make a Queen's Gambit game

GamesIndustry.biz

At Develop Brighton last week, Jamie Brayshaw, Ripstone's head of partnerships, gave a talk on how the studio convinced Netflix to let them develop a Queen's Gambit title – the developer's first mobile project, and the first Netflix game using Unreal Engine. But this was our first game using Unreal for mobile."

Studios 121