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Deploy Unreal Engines Pixel Streaming at scale on AWS

AWS Games

Unreal Engine , created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. Using AWS and Unreal Engine’s Pixel Streaming, developers can create content with Unreal Engine and deploy it on Amazon Elastic Compute (EC2) on either Windows or Linux.

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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

The cover illustration is from Tiny Pasture , an endearing literal desktop pet that has cute pixel art animals grazing at the bottom of your screen while you do other things. Editor: Always allow selecting any rendering driver in the settings, add auto option ( GH-103026 ). in the previous 4.4 Changelog As we released 4.4

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

However, in contrast to games built with the engine, it wasnt possible to change the current language on-the-fly within the editor itself. In GH-99551 , rendering expert DarioSamo has implemented support for the Fragment Density Map extension, making the Vulkan Mobile renderer more viable for VR on standalone headsets.

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Generate Groundbreaking Ray-Traced Images with Next-Generation NVIDIA DLSS

Nvidia

Now, the AI neural rendering technology takes the next step forward with DLSS 3.5. replaces hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher quality pixels in between sampled rays. Integration into a custom engine is developer-friendly with the Streamline 2.2 Learn how DLSS 3.5

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Learn how to set up Hardware Ray Tracing in Unreal Engine 5. Then you’re all set!