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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. Because it’s just me, and it’s not yet my full time job, I can only work as fast as my evenings and weekends allow, which can delay updates beyond what it would take if I had engineering and art help.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. We’re working normal 9-5 civil engineering jobs”, says Cillín Farrell. “So So we’re doing this in our spare time.

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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. Fixed raycast errors in the Bullet engine. Migu Platform : Added support.

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Epic Games introduces new cycle-based submission process for MegaGrants

PreMortem.Games

Virtual and augmented reality projects, including those used in medicine, automotive design, and simulation training. Educational institutions and researchers leveraging Unreal Engine for interactive learning and technological advancements. Apply here for a Epic MegaGrant.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

On the other hand, we knew that ‘be a Mongolian courier rider’ would appeal to a wider group of people than ‘manage a riding stable’ And that the historical setting would allow us to reach players that wouldn’t otherwise pick up an equestrian simulator game.

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Fire up your Unreal Engine-based game on all Graviton cores

AWS Games

In this article we’ll show you how to build an Unreal Engine game with full support for the AWS Graviton processor. We show 42% cost savings with the Graviton instance for the same performance, 22% more throughput and a 20% lower price than on x86 cores with an Unreal Engine-based game, Lyra Starter Game.

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Eyes, hands, simulation, and samples: What’s new in Unity XR Interaction Toolkit 2.3

Unity Blog

offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your apps without a headset.