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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Built on ECS Architecture The Untold Engine is powered by Entity-Component-System (ECS) architecture. What’s Next?

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Enabled “inline enums” and “private property compression” for engine code.

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Building a car racing game with the Untold Engine - Part II

Harold Serrano

I've been building a video game with the Untold Engine, a game engine I developed. The video below shows the F1 car in a PBR renderer a made a while back. Now that I knew what my kids wanted, I tried to render the car in the Untold Engine, and it failed to load. The model had several meshes.

Racing 63
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 107
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. GH-102534 ) Add meshes to Video RAM Profiler. (

Beta 86
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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Unity + Universal Render Pipeline (URP) Why it works: URP’s Shader Graph empowers artists to create customized shaders for visual blending. Unreal Engine + Paper2D Use Case: Perfect for cinematic experiences, Unreal’s power for real-time rendering combined with Paper2D’s sprite handling enables expressive 2D overlays on 3D environments.

Art 52
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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

It’s more than just a list of tasks; it is the creative engine that brings a game’s visuals to life and constantly evolves to deliver the rich, immersive experiences players expect. So, how has this vital engine of creation transformed, and what does the future hold for the artists and developers behind our favorite virtual worlds?

Art 52