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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Overall, texture importing should feel faster and more stable than ever before.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Today, advancements in tools like ZBrush, Unreal Engine, and Substance Painter have revolutionized the pipeline, making it more streamlined and efficient. Building Game-Ready Assets Once concept art is finalized, 3D artists translate designs into optimized, engine-ready models. Hard surface modelling (e.g.,

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Hennig was on hand to not only introduce the game, but also show off some new Unreal Engine effects featured in the game, like a Nanite adaptive tessellation feature that allows developers to later tile textures and use shader logic to create complex environment effects like foot prints or tire tracks in real-time with a minimum of geometry.

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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Portal Texture.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

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