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Importance of playtesting in game design

Logic Simplified

It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. Designers use this method to test different game versions frequently to find faults and provide input for improvements. Let’s find out.

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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

It seems I can seldom emphasize enough the importance of the tactile experience of board games. After all, our world is rich with entertainment options the likes of which our distant ancestors could have only dreamed. There are only two things that meaningfully separate a board game from its video game counterpart.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Stressful During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone. Or try to make a game designed to be loved by every person in the world. In his spare time however, Evan Polekoff likes to work solo on whatever crazy project his mind thinks of.

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Gamification is broken

GamesIndustry.biz

Gamification makes the same promise – it's essentially a system for turning real world activities into games, by adding challenges, prizes, leaderboards and all that.

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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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NetEase launches new US studio led by Bethesda and BioWare veterans

GamesIndustry.biz

Called T-Minus Zero Entertainment, the studio will be led by industry veteran Rich Vogel, of Ultima Online and Star Wars: The Old Republic fame. Joining him as game director is Mark Tucker, former design director at Bethesda and game designer for the past 22 years.

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