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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Stressful During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone. Or try to make a game designed to be loved by every person in the world. I started to work on the game in January 2022, a month before the war started. Its up to you if you work alone.

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Maniac Mansion Design Notes

Grumpy Gamer

While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary and I were trying to make sense of the mansion and how the puzzles flowed together. More design flow and ideas. Grumpy Gamer style.

Puzzle 130
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Maniac Mansion Design Notes

Grumpy Gamer

While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary and I were trying to make sense of the mansion and how the puzzles flowed together. More design flow and ideas. We had 320K.

Puzzle 130
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Why Adventure Games Suck

Grumpy Gamer

I wrote this article to help fellow Adventure Games designers back in 1989, but the RPG, FPS and RTS designers of 2004 could use a little of the self-proclaimed wisdom of the past. I learned a lot from Monkey Island 1 and 2, plus countless kids Adventure Games at Humongous Entertainment. Backwards Puzzles.

Puzzle 162
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Why Adventure Games Suck

Grumpy Gamer

I wrote this article to help fellow Adventure Games designers back in 1989, but the RPG, FPS and RTS designers of 2004 could use a little of the self-proclaimed wisdom of the past. I learned a lot from Monkey Island 1 and 2, plus countless kids Adventure Games at Humongous Entertainment. Knock it off! I disagree.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 130
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The Best Careers in Math You Never Thought About

Real Programming

Game Designer Game design is a math-intensive career. From creating realistic physics simulations to designing engaging game mechanics, math plays a crucial role in crafting immersive experiences. Opportunities in the growing gaming and entertainment industries.

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