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This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s, explains Berriche.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. A point of interest in the indie game sea.”
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. But also games like Final Fantasy VI, Mega Man X, Earthbound, Super Metroid… I’m still playing all of these games today!” He reminisces: “1994 has got to be my favorite NHL.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. Once we had that idea, the rest came really naturally, and it’s one of my favorite features!” We don’t take ourselves very seriously.
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. “In Our vision was to blend the fantastical Ghibli-universe with the monstrous sci-fantasy ambiance of the 1970s”, explains Berriche.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. So, a fantasy setting instead of everyday environments would provide the most room to be creative without being too shackled to anything too specific.”
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. Once we had that idea, the rest came really naturally, and it’s one of my favorite features!” We don’t take ourselves very seriously.
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. Any time off means you delay your game by that much time, or cut features, or reduce quality. I use several different approaches which usually depend on the scope or impact of the feature.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. Once we had that idea, the rest came really naturally, and it’s one of my favorite features!” We don’t take ourselves very seriously.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We But I was missing a really good city builder in a fantasy setting. Once we had that idea, the rest came really naturally, and it’s one of my favorite features!” We don’t take ourselves very seriously.
is one of the most striking indie games coming out this summer. To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design. ” Another eye catching feature of En garde! What should the truest bare-bones core of our experience be? We feel like En Garde!’s
The game’s following continues to grow alongside the addition of new features. Omidi explained, “My setup was sufficient, but then, I discovered Amazon GameLift and all the amazing features it provides out of box. He’s working towards an ambitious road map of new features, including a persistent battle mode.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Here's a look at some racks Bianca created that will be featured in the Blacksmith quarters. and they're not wrong.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. If this is your first time joining us, we're super happy to have you! 3D Asset Design.
Greetings, friends and fantasy aficionados! Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. Nick started by modeling out the base armor set your see featured on the right.
Here’s a tweet from the writer and former journalist Alanah Pearce, reacting to an IGN panel featuring four white men. A showpiece for indie games is always welcome, especially one that yields genuinely interesting pieces like Simpler Times, Hyper Light Breaker, and Summerhill. The rot goes deep.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Thanks for tuning in to another exciting issue of the Kristala dev blog!
It is an indie offering, so like most things VR, it is the indies who are blazing the trail. The game that should make you feel like a badass adventurer in a fantasy world ends up making you feel like a mute klutz wearing oversized mittens. Hopefully that’ll be fixed this week. That’s fine. The three Fs.
For anyone wanting more context, here is the complete set of questions they had about loot boxes in Fantasy Strike and beyond, and the answers I provided: SRK Questions Any idea when this feature will be implemented? Or if Fantasy Strike did? Shoryuken.com asked me about loot boxes and published this article.
Research the game’s genre (like fantasy, sci-fi, action) and its setting (such as medieval, futuristic, or post-apocalyptic) to guide your visual choices. Show off the game’s most exciting features and unique mechanics in your artwork to attract potential players. Indie Game Studios. Target Audience. Campaign Goals.
The first day will focus more on engine contributions and technical discussions around the roadmap and future features, while the second day will be more general purpose with different talks and workshop to share game-making knowledge. Talk: New networking features and Multiplayer API in Godot 3.1 | Fabio Alessandrelli ( Fales ).
Games like God of War: Chains of Olympus, Ghost of Sparta, Monster Hunter Freedom Unite, and Final Fantasy Tactics: War of the Lions broke new ground. The most distinctive feature of the device was its dual screens, with the lower touchscreen providing a novel method of input. What were some of the most popular games on the PSP?
Hello, loyal Kristalans and faithful fantasy fanatics! Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. 3D Asset Design.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. Co-founder Al Bellemare explains: “We were originally picturing it more like a fantasy caravan, but we wanted fast-paced action for this one. We’re still 100% indie.”
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! Kristala at Play NYC 2021.
The common point is that both were the co-founders of the indie games company Scuttlebutt Games. The profiles make me think of something indie-looking. This second team is a bit of a headscratcher: Can an indie game team create something on PC and Console with a big-enough scale to be worth for Supercell?
Spacelords is a beautiful tactical sci-fi fantasy game with engaging lore and intense action that helps to push the game’s narrative along. One of the features I like most about this free to play Star Trek game is that gameplay is split between on-the-ground combat and space combat which helps keep gameplay fresh. Spacelords.
It’s not about, I think this is cool to put this farming feature into Harvest Island, it’s more about, can I do it? Without that, my direction to designing what is barely acceptable in a farm game would be an adventure to explore and a lot of experiments in which I probably can’t afford as a indie solo game developer.
This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. Kristala Featured at IWOCon 2020. Specifically, Tiff worked on the layout for the tundra-dwelling Tandara clan.
Both are open-world action-adventure games with fantasy elements and similar mechanics. Breath of the Wild features picturesque natural environments, whimsical characters, vibrant colors, and perky sound effects. All of this creates a more lighthearted fantasy world. Elden Ring on the other hand has a darker atmosphere.
As a narrative stop-gap, every boss unlock quest features mandatory scripted scenes where you listen to faceless blood ghosts re-enact the boss backstory while you jump on furniture. that a bigger US AAA or a non-US indie would've failed to capture. It's a very authentic American voice ("capitalism AND the climate, working together!!")
These 3 features are clearly more important than the cave theming, so here I think the better move would've been to cut the cave stuff and set it in a generic lost valley or something. Final Fantasys end with god-killing because that's what changing your life requires! it's going to therapy!
Whether you're a fan of heart-pounding action, deep narrative adventures, or enchanting fantasy worlds, there's something here for everyone. Final Fantasy XVI Final Fantasy XVI continues the series' legacy with its breathtaking visuals, compelling story, and innovative gameplay. Final Fantasy XVI 7.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Here we go. 3D Asset Design.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.
Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. But is there an ultimate winner?
Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive. Games developed with the fantasy realism art style often involve aliens, races, and creatures that aren’t “real” yet are depicted realistically within the game world. This style can be a nice option for adventure, mystery, and puzzle games.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Kristala at Play NYC 2021.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Welcome back to another exciting issue of the Kristala Dev blog. Wanna see more of Amanda's work from this sprint?
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala. Riposte Icon.
Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. His first feature film, "Eagle vs Shark" , received mixed reviews but was released in limited distribution in the US in 2007. Waititi confronts the world of fantasy (i.e.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!), 3D Modeling.
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