This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
If you like weird, retro indie games or RPGs, it’s worth a look.) Video games function best as power fantasies. Not all games are power fantasies, and not all gamers want that. What Do We Mean By "Power Fantasy"? Power Fantasy" is usually used as a pejorative term. They are power fantasies.
It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) There was so much indie game competition, and yet they felt they could make a game to beat all the others out for huge chunks of your limited time.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Every man and his dog has made an indie game but no one has painted a game yet.
You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. that a bigger US AAA or a non-US indie would've failed to capture. But not really. The player never quite experiences these ideas in the game itself.
2nd Law: "Outside of 1 or 2 monster hits a year, no indie game will ever be heard of by more than 1% of gamers." Nothing is more likely to bait me into getting in a useless online slapfight than an indie developer crapping on video game fans. We are humble toymakers, and that is a powerful archetype. It happens. There are 6 levels.)
Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.
This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. Bot invaders often don't interrupt a boss fight. Limited regen (e.g.
The trick is making sure the fighting part is engaging. Unless actually fighting a boss fight. The Power Fantasy This is a fantasy. Why does a player expend hundreds of precious hours of life to get lost in your fantasy? That's the loop. The move part is always boring, and looting should always be fun.
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.
The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! Final Fantasys end with god-killing because that's what changing your life requires! Take that, god!
is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. To dig a solid fantasy out of that ‘omelette’, we found ourselves essentially relying on a good ol’ helping of subtractive design.
On one end: Video games tend to work best as a power fantasy , a source of emotional pleasure and fulfillment for the player. This game needs to be wish-fulfillment power fantasy. Some want to think of video games as not just good fun and power fantasies, but High Art as well. This is a Power Fantasy. This can even sell!
Wayyyy back in the 70s and 80s, science fiction/fantasy/superhero content hadn't completely taken over the culture yet. You can turn on the tap and choose from 73 different flavors of Medieval Fantasy Content. But there was no political obligation to like or hate Generic Fantasy Product made by a Trillion Dollar Global Conglomerate.
During those hours of walking and fighting (and, in Baldur's Gate 3, searching 20000 identical crates), players will forget a ton of story. Each chapter had exactly one very memorable, hateable villain to fight. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games.
It is an indie offering, so like most things VR, it is the indies who are blazing the trail. The game that should make you feel like a badass adventurer in a fantasy world ends up making you feel like a mute klutz wearing oversized mittens. Hopefully that’ll be fixed this week. That’s fine. The three Fs.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Thanks for tuning in to another exciting issue of the Kristala dev blog!
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures!
Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. What Are The Pros Of The Unity Game Engine?
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala.
Shoot the same enemy, fight the same fight. In a fantasy RPG (even one of mine), you are threatened by an enemy, THEREFORE you get your sword. Like you need to fight Archduke Bob. You have to fight Bob, therefore you enter the sewer. Now … Wait. What was this game about again?” You do the same thing.
A fight of a single ship vs. a single ship took about an hour once you got used to the game. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games. My secret power was that I, being a weirdo, actually read the rules and could quickly recall all the weird abilities my ship had.
I wanted to talk about the way he approached fantasy, my area of interest. The overwhelming desire for this ability to communicate your own vision is what really defines "indie" to me. The town is constantly beset by monsters, and humans must fight them off. He spent a lot of time out in the wilderness. Give up marketing.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content