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new Quake map: The Close And Holy Darkness

Radiator Blog

The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal. Why are these textures like this?! The texture theme is also a bit of an in-joke within the mapping community. There was gossip about whether McGee was being inflexible, or whether these Aztec textures really were so bad.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. But not really.

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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” Innovation can come in many different flavors.

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Some Scattered Thoughts About Hades

The Bottom Feeder

It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. Storytelling like this is a great way to juice your game with some nice texture, but know its limits. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games. You get money to buy randomly selected upgrades.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. Bad FIGHT pacing.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I don’t want to share the specifics of the story now as that’s to be discovered when playing D&K, but the storyline works for a medieval fantasy setting. The combat is great and the campaigns are fun, but after a bunch of huge fights I wanted to go back to my village, chat with my villagers and relax.

Dev 145