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Tasty Humans Launches on Kickstarter Tomorrow

Brand Game Development

The latest game from Pangea Games is launching on Kickstarter. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. You are a fantasy monster trying to sate your insatiable appetite. I didn’t write these articles – Ryan Langewisch did. He is the designer of Tasty Humans.

Tile 130
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Some Scattered Thoughts About Hades

The Bottom Feeder

I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires.

Indy 71
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Finding your true love may win the game in Fabledom by Grenaa Games

PreMortem.Games

But I was missing a really good city builder in a fantasy setting. Once I decided that this was the general idea for the game I tried to come up with what it might actually look and feel like.” One day, Dave Kosak, who helped us with some writing, suggested the idea of finding true love.

Games 185
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. So, what is this game going to be? A cool, fun game.

Fantasy 119
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Baladins from Seed by Seed is a narrative co-op RPG that respects your time

PreMortem.Games

The idea of community and consensus is fundamental in the whole story, so we needed this idea to appear in the game design as well.” Creating a narrative-driven multiplayer game that is fun both online and with some friends on the couch posed some real challenges.

Co-op 129
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How to Make the Perfect Board Game Rule Book

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board game design and development. This week, I want to zero in on the subject of making the perfect board game rule book.

Writing 130
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3 Things to Consider When Pitching to Board Game Publishers

Brand Game Development

Here are a few examples: How to Pitch Your Board Game to a Publisher How to Pitch (and Not Pitch) Your Game to Stonemaier Games Board game designers are bad at pitching games to publishers. In this article, I’m not going to write about how to specifically word a pitch. I can help.

Games 130