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The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal. Why are these textures like this?! The texture theme is also a bit of an in-joke within the mapping community. There was gossip about whether McGee was being inflexible, or whether these Aztec textures really were so bad.
Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. Netcode Fantasy Strike’s netcode is a different kind of innovation. Innovation can come in many different flavors. No, you would not.
Storytelling like this is a great way to juice your game with some nice texture, but know its limits. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games. It tends to be really painful when modern game designers take on stories from ages past.
Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.
I played a ton of Final Fantasy Tactics and have a few copies floating around, though my favorite is still the original Playstation version. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. We’ll start with the Dirt texture.
Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. They could maybe pull off a No Man's Sky / Final Fantasy 14 style maneuver and reboot it as Redfall: Revamped next year, but that's probably not the complete second chance that the team wants.
Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. Things like color palettes, textures, and lighting all help to build a mood, as well as animation and how things in your world move and interact.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Are you ready to enter the fantasy? Here we go. 3D Asset Design.
Low poly art has no textures but poses a strong focus on shapes, materials, and lighting. . Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive. Fantasy realism is most commonly applied to consoles, PC, or VR/AR/MR games. Low poly is quite an effort- and time-consuming art style.
I don’t want to share the specifics of the story now as that’s to be discovered when playing D&K, but the storyline works for a medieval fantasy setting. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.
Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design.
Greetings, friends and fantasy aficionados! This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Let's take a look at Cass's impressive work.
Hello, loyal Kristalans and faithful fantasy fanatics! Let's get immersed in the dark fantasy world of Kristala. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. We can't wait to see these textured! 3D Asset Design. Check it out!
FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. Bad FIGHT pacing.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Let's dive in. Concept Art.
Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Trust us.we've got you covered.
The event kicks off August 10th and runs through the 16th (that's an entire week of bashin' on baddies and getting immersed in the fantasy world of Ailur). Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout.
But perhaps most importantly, in "Bad Taste," Jackson really showed a knack for creating great stories with textured characters. That said, "The Lord of the Rings" is not just a large-scale fantasy film but a truly good movie in which the choice of artistic devices is never random and always subordinate to the story's meaning.
Welcome back to the fantasy, friends! You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Now, let's get ready to amp up the magic and dive headfirst into the dark fantasy of Kristala.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala. 3D Asset Design.
Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Thanks for tuning in to another exciting issue of the Kristala dev blog! Check it out!
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! Here are some shots of Fede's WIP.
These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Makes texture files smaller, speeding up loading times and using less memory. Consider how light will affect your environments, characters, and objects to make better decisions about materials, textures, and gameplay.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala. Behold, friends!
The walls' scorched texturing alludes to the carnage that has taken place in this once-great city. All pieces of furniture were purposefully modeled and textured to represent a general state of decay and neglect.adjectives that lend to the abandoned nature of many of our levels.
High-resolution textures add visual richness to characters, showcasing the subtle details of their movements captured by mocap. When paired with good lighting, textures, and sound, mocap animations look impressive. In films, it helps make amazing visual effects and bring fantasy creatures to life.
This fantasy RPG action-adventure game is unique for its visuals. The painting-styled texture of the models and environment may make you think that it’s not a GPU-demanding game. If you are going through Clash: Artifacts of Chaos low FPS problem, this article is the ultimate place where you will get your desired solutions.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. We're so glad you're here. If this is your first time joining us, welcome to the family! and they're not wrong. Concept Art.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Here are two of the different texture variants Pete showed off this sprint. Hey there, gorgeous!
Research the game’s genre (like fantasy, sci-fi, action) and its setting (such as medieval, futuristic, or post-apocalyptic) to guide your visual choices. Use software like Photoshop or Illustrator to create the final artwork, focusing on lighting, shadows, textures, and depth. Genre and Setting. Target Audience. Art Director.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build. Wanna see what this set looks like fully textured and detailed?
If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.
Artists adjust muscle simulation, skin textures, and facial expressions. VFX teams bring comic book fantasies to life through pre-visualization, on-set supervision, and post-production refinement. This becomes especially important when characters switch between human and superhuman forms.
Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists. AI Dungeon 2 is a well-known example of such a program, a text-based fantasy simulation. However, AI is redefining the boundaries of game artistry.
And in terms of graphics, the games ought to have high-quality textures and other cutting-edge graphics capabilities. For instance, when it was launched in 1997, Final Fantasy VII, had a production budget of around $45 million and a marketing budget of over $100 million.
Hello, dearest of friends and finest of high-fantasy enthusiasts! Now that he's done with the model itself, Cass will focus on unwrapping the UV's before getting started on the detailed texturing for this colossal beauty.
This is the only place where you'll get a monthly, in-depth look at the development process for our inaugural title, Kristala - an enchantingly delightful 3D dark fantasy action RPG developed lovingly with Unreal Engine 4. Here's a look at Cass's finished model for the coliseum, complete with unwrapped UVs and applied textures.
Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!),
Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. This is primarily because the Korean art team does not have the same historical and cultural burden as European and American teams shoulder when designing western fantasy elements. Oily skin texture). The rough cutscene).
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