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Using Unreal Engine for Architecture Visualization: UE Archviz Features, Benefits, and Challenges

Perforce

Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.

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Making my PBR Renderer more user-friendly

Harold Serrano

For a long time, the first version of my game engine lacked a UI. Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer. The UI in my renderer is simple. And that is what I did.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

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Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

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Unigine 2.18 Released

Game From Scratch

Released The Unigine game engine just released Unigine 2.18. This release is packed with new features including Direct3D 12 and Vulkan being default renderers, massive performance improvements across the board, new animation and rendering tools and much more. Highlight features of the Unigine 2.18

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. This works today.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. I hope to help you advance further in 3D game development. The rendering stages involved in Deferred Rendering.

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