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Using Unreal Engine for Architecture Visualization: UE Archviz Features, Benefits, and Challenges

Perforce

Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.

Feature 105
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 You can buy the game on Steam , and follow the development on Twitter. Highlights Many features originally intended for 4.3 We have reached the first beta release for the 4.4

Beta 106
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ). Our first development snapshot for 4.5

Dev 75
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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release. in the previous 4.4

Beta 83
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Making my PBR Renderer more user-friendly

Harold Serrano

For a long time, the first version of my game engine lacked a UI. Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer. The UI in my renderer is simple. And that is what I did.

Render 69
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Rendering: Add loop annotations to ubershaders to prevent loop unrolling ( GH-102480 ). Rendering: Fix shadow peter-panning with default spotlight ( GH-101952 ). feature release.

Beta 75
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. A large asset library speeds up production.

Engine 52