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Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Unlock direct-to-player game streaming at 1080p resolution, 60 frames per second to any device globally with a web browser.
This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! release cycle. and begin preparing for 4.5.
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Crashes on Android from repeated game entry/exit.
Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.
The mobile gaming industry has exploded recently. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. I remember when an Early Access update added the overworld feature. Exceedingly difficult The team first built the game in Unity.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Indeed, progress has been booming, and the amount of new features added even compared to the previous release is staggering; curating this selection was especially difficult. As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. dev 1 and 4.5
It includes major improvements all across the board in features, performance, and usability. has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future).
Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. It is developed by Binogure Studio.
which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. Developed by CaveLiquid ( Bluesky , website ), the game was just released on Steam. Porting: Fix Embedded Game startup location on Windows ( GH-103021 ).
As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. Developed by Nachosama Games , the game was recently released on Steam. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).
You can buy the game on Steam , and follow the developer on BlueSky and itch.io. Porting fixes to Embedded/Floating Window mode The Embedded/Floating game window option added in 4.4 Export: Disable Metal and Vulkan renderers in simulator builds. Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ).
billion by 2030, valued at a CAGR of 45.5%, cloud gaming is not just reshaping mobile gaming; it’s a catalyst for innovation, redefining how games are played, shared, monetized, and evolved, ushering in a new era of gaming experiences. So, precisely what is the role of cloud gaming, and how does it work?
The cover illustration is from Stray Path , a roguelike card game where optimization is key to unraveling the mystery of this stray world. Developed by chx games, the game was just released on Steam. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4
For a long time, the first version of my game engine lacked a UI. Thus, I ended up developing a BRDF renderer. If you didn't get a chance to read the article, here are some screenshots of what I accomplished with my renderer. The UI in my renderer is simple. And that is what I did.
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.
Developed by James Dornan, the game was released on Steam in January 2025. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 for the first time, youll want to get a condensed overview of what new features you might want to make use of. feature release.
Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS).
Last night I did a 90 minute stream where I showed video of upcoming features ranging from the small (inventory search) to glimpses of improved rendering. We will continue to do streams, releasing info, and of course, letting people in to try out the game. You can check out the VOD of the stream here.
Looking for a Real Unreal Game Development Company? UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased.
Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.
Specifically, video production and game development require efficient workflows that involve multiple departments and span different time zones. For instance, game development studios use GFS solutions to manage game assets, build distribution, and engine data for collaborative work among game designers, developers, and artists.
Released The Unigine game engine just released Unigine 2.18. This release is packed with new features including Direct3D 12 and Vulkan being default renderers, massive performance improvements across the board, new animation and rendering tools and much more. Highlight features of the Unigine 2.18
The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.
This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. I hope to help everyone advance further in 3D game development. Ok, without further ado, let’s get started.
Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 GUI: Add a Font import option to pre-render all glyphs required for the translation ( GH-68448 ). Wishlist it on Steam!
Researchers, professionals or game app developers all need to remain up-to-date with the recent advancements as well as features of the Unity engine to create and enjoy the best games possible. Some popular games built with Unity include Angry Birds 2 and Pokémon Go”. In its update, 2022.2.11, HDRP/Nature/SpeedTree8.shadergraph
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ).
You can buy the game on Steam , and follow the developer on Bluesky and his website. 3D: Add changeable freelook speed in Game Window ( GH-102704 ). Editor: Fix lag when resizing Floating Game Window ( GH-102618 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). feature release.
Game as a Service (GaaS) has fundamentally transformed the gaming industry. There is a shift noticed from the traditional model of releasing a complete, standalone game to it now becoming an ongoing, evolving experience. GaaS is shaping a more dynamic and interconnected gaming landscape for the creators and the gamers.
This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. I hope to help you advance further in 3D game development. The rendering stages involved in Deferred Rendering.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).
Jobs in 3D visualization are growing in demand across numerous industries, including architecture, film and games, and product design, as a result. Rendering final content for review by architects, clients, stakeholders, etc., Render, including optimizing scenes for faster rendering. using 3D software.
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. “I I remember when an Early Access update added the overworld feature. Exceedingly difficult The team first built the game in Unity.
As always, a bunch of nice rendering fixes! The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ).
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Some of the most notables feature changes in this update are: 2D: Add a method to get global CanvasItem modulate ( GH-70294 ). renderer support ( GH-71848 ).
To call the Unreal engine a cornerstone of the games industry is not an understatement. Perhaps, one of the most popular game engines in the market, Unreal has been around since the advent of 3d graphics in games. Nanite Nanite is without a doubt the crown jewel in the suite of features offered by Unreal Engine 5.
Generative AI technologies are revolutionizing how games are conceived, produced, and played. Game developers are exploring how these technologies impact 2D and. Generative AI technologies are revolutionizing how games are conceived, produced, and played.
This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. This post features a Direct3D… Source
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