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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

That passion led to Friday Nights , his debut horror game featuring voice recognition, designed to immerse players in a uniquely interactive nightmare. As weird as it may sound, some aspects of the development work faster, because I don’t have to wait for hours for a partner to answer or get back to me on a feature of the game.

Horror 104
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‘TerrorBytes: The Evolution of Horror Gaming’ docuseries examines and celebrates over 40 years of video game horror - pre-sales campaign on now

Game Developer

Featuring 40+ interviews with horror developers and genre experts, the five-part documentary will be preceded by a year-long series of live events exclusive to pre-sale supporters

Horror 157
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Apartment 1406: Horror

Indie DB

Apartment 1406 is a horror game that will provide you with an amazing experience in a dark world of horror. The game features psychological elements, such as changing environments and two alternative worlds, which make the game very interesting and mysterious.

Horror 98
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On the topic of horror, how do you make a grim subject matter feel silly spookville experience instead of actually scary? For example, the Luigi Mansion games, the Disney Haunted Mansion ride, the Medevil games, etc?

Ask a Game Dev

This is done by exaggerating certain features that humans typically find endearing and downplaying the features that humans find alarming, while keeping the visual recognizable. Second, we reduce the "fear" factor by simplifying, downplaying, or removing any elements of body horror or things that make people feel uneasy.

Horror 64
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Luke Dodds’ passion for horror drives the development of Nowhere

PreMortem.Games

The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously crafted narrative that builds tension rather than relying on traditional jump scares. Visually, Nowhere distinguishes itself from other horror games through its art style.

Horror 104
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Horror

iHobo

Ten Player Motives #6 Why do we love horror? It's a question that has provoked a great deal of debate, but the two most important things to understand about the horror motive are that it is about indulging in unpleasant feelings, and that precisely because it's about nasty things, it's not for everyone.

Horror 82
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Introducing Two Sisters, a dark journey!

Indie DB

“Two Sisters” is a first-person horror game where players take on the role of photographer Barbara. The game features 1990s environments. She must document an abandoned village with a dark past, uncovering secrets and facing distorted realities.

Horror 105