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Microsoft shares best practices for devs looking to support ROG Xbox Ally handheld

Game Developer

" Related: The Witcher 4 tech demo highlights the open world credentials of Unreal Engine 5.6 He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news. The console is currently slated to launch during the 2025 holiday season.

Dev
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Mario Kart World | Critical Consensus

GamesIndustry.biz

Skip to main content Nintendo Switch 2 Financials Jobs roundup Layoffs Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Theres arguably no more proven quantity to do so.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. Look no further!

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Aesir specializes in open-world games, with key genres including simulator games like Police Simulator: Patrol Officers and Ambulance Life: A Paramedic Simulator , alongside horse-riding games such as the Windstorm franchise and Horse Tales: Emerald Valley Ranch. I’m really happy with how our animations are turning out.

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What is your current opinion on Unreal Engine 5? Between Digital Foundry, content creators, and people on social media, everyone appears to be constantly attacking UE5 for performance issues (stuttering, frame rate, etc.). Is this criticism warranted, or is it more a case of developers still getting used to UE5 and its complexities (meaning it will likely improve in time)?

Ask a Game Dev

World Partition is essentially their replacement for their old World Composition system, it's a means of handling level streaming for large contiguous world spaces. Because this tech is still fairly new, all of the expected bleeding edge problems are showing up. as they go.

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How 3D Modeling and Animation Transform Your Game’s Visuals?

Big Games

The Impact of Animation and 3D World-Building on Gameplay Immersion The game design industry doesn’t see immersion as a feature but as a goal. The lifelike elements of the in-game world pull players into the game.

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"We've had to evolve." The long-awaited first games from ProbablyMonsters indicate a surprise change of tack

GamesIndustry.biz

Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Home Features "We've had to evolve."