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We use Texture Packer v7 and it supports Polygon atlases. Useful links: codeandweb.com Cocos2d-x performance optimization with polygon sprites Are you experiencing low FPS in your cocos2d-x game? 如何重现) Create with Texture Packer or any other tool a Polygon Texture Atlas and apply them into a Sprite in Cocos Creator 2.1.3.
a resource we first featured back in 2022. In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, appeared first on GameFromScratch.com.
That's according to data from research firm PitchBook, as featured in a Polygon report on discrepancies in investment support for marginalized developers. Sign up for the GI Daily here to get the biggest news straight to your inbox In 2021, five women-founded studios received $1.2 million in funding, compared to the $4.1 Read more
3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. will be required.
Let’s take a look at the advanced tools and features available in Unreal Engine 5 and how they all come together to create outstanding visuals. Nanite Nanite is without a doubt the crown jewel in the suite of features offered by Unreal Engine 5. The post VFX in Unreal: Emerging Tools & Features appeared first on iXie Gaming.
The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.
feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. 3D: Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D ( GH-94479 ). feature release. Weve been keeping busy these past two weeks squashing the bugs that cropped up in 4.4
First released all the way back in 2007, Silo is a subdivision surfaces based polygonal modelling tool ideal for creating low polygon count models. GameFromScratch.com Silo 2023 Released Silo 2023 was just released by Nevercenter.
The Inverse Kinematics feature, a constraint feature quite like a parent-child relationship in reverse order, used to pose the animations, was used on the character’s feet. This improves the fill rate because pixels outside the polygon won't be drawn. The animation is composed of a set of “key” frames.
GameFromScratch.com Best of Synty #2 Game Dev Assets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty #2 Game Dev Assets Humble Bundle is a collection of low polygon asset packs from Synty Studios.
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Lots of improvements to the Multiplayer features, and notably the editor tooling. Core: Fix polygon generation in BitMap ( GH-68732 ).
Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!
Currently, Godot is pretty comfortable for doing 2D cutout animation , with several games in development making use of this feature. This was recently added to GitHub head and, while overall 2D editing is a bit unstable right now (due to a massive reorganization of the 2D editor), it will be soon be possible to fully make use of this feature.
New features include: Rewritten Auto-Completion in the Code-Editor. 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. Time to get serious again! This beta prepares the road for the 1.1 2D Materials.
I got rid of that and switched to a polygon based approach which plugs into Box2D. Material polygons are created as invisible objects in Blender and exported into the game. However I now use its multi-layer feature to draw the fences, because they need to have separate ground / shadow / foreground layers for proper z-ordering.
This release brings a completely new 2D engine and more features (feature list below). this video with the new feature showcase! Full list of features. 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Check out (and share!) 2D Materials. 2D Normal Mapping.
I’m also particularly proud of the unique mobile stations feature. I aimed for a simple yet visually interesting aesthetic, using a 4-color palette for each unit or building and keeping polygon counts low for simplicity and performance.
The new game is being engineered from scratch with an original physics engine, along with back-end and infrastructure partnerships with Polygon and Immutable. ” The free-to-play game features skill-rankings for player-vs-player modes. ” NFT operability So how does a pool game work, with blockchain and NFT operability?
Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). See the list of PRs with the breaks compat label for details.
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).
Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.
Game developers looking to push the boundaries of what is possible in their games will find that Unreal Engine 5 offers a suite of powerful tools and features to help them achieve their vision. Features The Unreal Engine, which was written in C++, is highly portable and supports a variety of systems.
Any time off means you delay your game by that much time, or cut features, or reduce quality. I use several different approaches which usually depend on the scope or impact of the feature. It may start as a feature to ‘walk through’ the design, where that documentation is immediately obsolete as I write it.
Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). See the list of PRs with the breaks compat label for details.
As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). The upcoming Godot 3.3.1, like all future 3.3.x
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).
Polygon (can be drawn in 2D and then extruded). Polygon and lofting. The CSGPolygon node is very convenient, a Polygon is drawn in 2D (in X,Y coordinates), and it can be extruded in the following ways: Depth : Extruded back a given amount. How does it work? Godot provides a bunch of Primitive nodes: Sphere. Torus (donut shape).
Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features. It won't just happen that hundreds of lines of class descriptions are written by the core devs; their time is much better spent developing the great features we are all so fond of waiting for. waiting for Godot! Current status.
One of the most eagerly awaited 2D features has been batching of drawcalls, and it is something myself ( lawnjelly ) and Clay ( clayjohn ) have spent several weeks researching and coming up with a reasonable implementation, that should hopefully significantly increase performance in a lot of 2D games. Each rectangle, polygon, line, etc.,
Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). macOS: Update Info.plist to clarify that the minimum required version is now macOS 10.12 (due to use of C++14 features).
Also worth noting are lots of new animations for Valerie, a new character model for Grave that has over 3x the polygons as before, and a preview of a new character select screen that will be used for modes other than local versus and training. The dragon’s character model is an unfinished, low polygon version. MIDORI --New character!
However, they are often modeled in such a way that they have few subdivisions, so a panel on the ship might just be one or two polygons. Now all the polygons on the ship are no longer connected to each other. Reasonably happy with the animation*, I proceeded to place the ship and animation into the building layout.
UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.
The Soul and Tekken teams established a strong rivalry in the early days of the polygon game era. Soul Calibur had a strong leader named Yotoriyama (who also worked before with Harada on Tekken, and Harada on Soul Calibur). In Harada’s opinion, it is actually strong leadership and clarity of vision that maintain a franchise.
As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Let’s understand the array of features that create such next-level user experiences. The different components of Unreal tech allowed the creators to create a feature-fed game while maintaining its performance. Source: Polygon ) More and more people seek to experience immersive digital environments, and why not.
This new system uses an "ubershader" (big shader supporting all features, slow but compiled on startup) to fill in for all shaders initially while the more efficient and material-specific shaders get compiled asynchronously, and cached for future runs. Anything behind the polygon will be culled from view. What is it?
is out and it comes fully packed with features and quality of life improvements! Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, x, and at making the existing features more optimized and reliable. After 9 months of development, Godot 3.5
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Anything behind the polygon will be culled from view. Like with 4.0
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.
The networking event included a panel moderated by Shannon Liao, who has reported on games for The Washington Post, CNN, Polygon, and The Verge. Leading by Example: Celebrating Women in Games – over 300 people attended an event hosted by Amazon Web Services, Amazon Game Studios, and Women in Games International (WIGI) on March 20.
Features of the new Godot 4.0 Uses an efficient conservative rendering approximation to ensure thin polygons are not lost, but also avoids growing geometry too much (which reduces bake performance). With these new features, Godot 4.0 lightmapper. GPU based by default. Similar to Godot 3.x,
It features its own cryptocurrency called Ether (or ETH). Other aspects that set it apart include upgradeable smart contract features, human-readable security, the finality of transactions, and smart use account recovery possibilities. The following is the breakdown of the main types, ensuring you can pick one that meets your needs.
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