Remove Feature Remove Render Remove Texture
article thumbnail

Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Do render Textures not support alpha in cocos? Basic masking functionality without using the mask component.

Texture 40
article thumbnail

Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too.

Texture 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Feature Request: Configure renderer resolution

Cocos

A simple way to do this, render the scene onto a render texture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.

Render 40
article thumbnail

[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

Render 52
article thumbnail

Differentiable Slang: A Shading Language for Renderers That Learn

Nvidia

The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. Bring ML training inside the renderer.

Render 52
article thumbnail

Marmoset Toolbag 5 Released

Game From Scratch

This is a Swiss army tool for 3D artists for baking, texturing and rendering. New features of Marmoset […] The post Marmoset Toolbag 5 Released appeared first on GameFromScratch.com. GameFromScratch.com Marmoset Toolbag 5 Released Coming 4 years after the previous release Marmoset have just released Marmoset Toolbag 5.

Baking 58
article thumbnail

Is there features similar to "unity material property block"?

Cocos

I need to use different main texture and different float property to control effect for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards.

Feature 40