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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. They are still key areas for gameplay with major fights. In the end you have to map for the game physics you have, not the physics you wish you had. Most of the slopes here are very clear 22.5

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

For example, the engine does not have any culling mechanism. Loading times were too long and Z-fighting was apparent. So, what issues did find? Even though the setup took a few minutes, I saw problems right away. Stay tuned for part-II

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Analysis • Unity’s decision to raise its prices should not come as a surprise

PreMortem.Games

Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Based on the number of users installing a game, the platform will trigger a fee depending on specific revenue and installation thresholds. .”

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new Quake map: Daughter Drink This Water

Radiator Blog

Follow this guide to acquiring Quake and a suitable source port (aka game engine) or try the Quakestarter: The Quake Singleplayer Starter Pack (Windows only). Note that Quakespasm-Spiked is currently regarded as the best engine among single player level designers; avoid DarkPlaces, which hasn't been maintained in years.

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then. But I often wondered why there weren’t more peaceful games. Why did they always have to be about fighting?” The aim was to bring gentler and more peaceful stories to games, sharing experiences that could touch the heart.

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In fighting games counting (comparing) frames on moves/animations is important, even for players. For other types of games, do developers or animators count or tweak to the frame? And when counting small amounts of time like that, how do most studios do it? Frames? Milliseconds?

Ask a Game Dev

Using a more specific measurement of real time is more helpful, since the game engine can calculate real time from its (variable) frame time in order to maintain accuracy. Our debug logging keeps tabs on everything in terms of milliseconds so we can see how temporally far apart events in the log fire.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Jump to the Downloads section.

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