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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. “ I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. But during development, it became a shooter. Playtest early.

Dev 104
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Dr.Kucho fights for true video games: “People play guided tours now” Mario Malagrino , creator of the recently released game Crude , knows exactly why he is working solo. “My He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Why did they always have to be about fighting?” There is special effects makeup used in horror films, and it’s all about creative design. One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then. But I often wondered why there weren’t more peaceful games.

Code 166
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

As an example, mine would be “The pseudo-MMO about space zombies by the studio that made Halo”, “The horror game about the writer where you find pages that come true”, and “it’s that janky game where you fight thousands of truck-sized ants” Notice that sometimes, you include the creator, sometimes the genre, (..)

Games 104
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10 Elements of Good Game Design

Brand Game Development

Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. was garbage in its first ten iterations. It stalled out for the next four. It was only around version 15 that it started being really, really fun.

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2024 Cherry-picks

Mircosoft Game Dev

KinitoPET combines this trend with the evergreen horror genre to bring you a unique experience about virtual assistants. The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies. Psychopomp GOLD Atmospheric psychological horror awaits you in the catacombs of Psychopomp.

Engine 40
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Innovative Director: James Cameron

Filmustage

Aliens" (1986) & "The Abyss" (1989) The sequel to Ridley Scott's original Sci-Fi horror was handed over to James Cameron , who twisted the franchise 90 degrees by directing a horror-action film. It is in such unusual combinations, such as action + horror, that Cameron's subtle understanding of human emotion is revealed.

Film 52