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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Pwned, n00b.

Horror 76
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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

Fighting 264
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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

This is not the case in the upcoming four-player sci-fi tactical survival horror shooter, The Forever Winter. And every enemy you down makes an exponentially more threatening reply from the warring factions, who might take a small break from their own fights to hunt you down.” They’re a mere mouse in a maze, scrounging for scraps.

Studios 166
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. “ I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. But during development, it became a shooter. Playtest early.

Dev 104
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Crafting chills and thrills: How to create a perfect horror movie scenario

Filmustage

For those who dare to dabble in the demonic art of horror screenwriting, steering through a maze of well-trodden paths is the key to unleashing a masterpiece that will resonate through the vaulted tombs of cinematic history. This is the forbidden zone, the heart of darkness, the centerpiece of your horror story.

Horror 52
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Dr.Kucho fights for true video games: “People play guided tours now” Mario Malagrino , creator of the recently released game Crude , knows exactly why he is working solo. “My He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Why did they always have to be about fighting?” There is special effects makeup used in horror films, and it’s all about creative design. One of those games was Street Fighter. Kamo remembers, “It was the biggest game back then. But I often wondered why there weren’t more peaceful games.

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